Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Let's start!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Let's start! Page: <<   < prev  23 24 [25] 26 27   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Let's start! - 8/30/2012 6:40:43 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately


Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.



_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to GreyJoy)
Post #: 721
RE: Let's start! - 8/30/2012 7:35:03 PM   
hkbhsi

 

Posts: 96
Joined: 4/22/2007
From: Rome, Italy
Status: offline

quote:

ORIGINAL: obvert

quote:

I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately


Why? Doesn't each air HQ work the same for any planes within its radius? If not, then the results are infinitesimal. I've never paid any attention to what unit was under which HQ and they fly just fine. No hindrances to numbers or quality of performance. Seems like a waste of PPs. I'd think buying out restricted base forces to give more support would be a better use for these points.




+1.
There is no need whatsoever to reshuffle air units to match the air HQs as they will work just as well.



(in reply to obvert)
Post #: 722
RE: Let's start! - 8/30/2012 8:24:14 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: TheLoneGunman

Have you looked at your armament stockpile?

You may be able to turn off some of those factories.



I'm reorganizing all my air forces. Have been really lazy and stupid at the beginning with the deployments of my Air HQs, so now i'm slowly reassign all the front line units to the correct HQ... but that costs a lot of PPs unfortunately





GJ,

Why are you doing this? I have never seen any evidence that this has any impact on air operations. You only need to have an HQ present. A unit does not need to be assigned to it for the HQ to help the unit.

I know it should be this way but it is not. Don't waste PPs.

Am I wrong here?


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to GreyJoy)
Post #: 723
RE: Let's start! - 8/31/2012 2:53:37 AM   
princep01

 

Posts: 943
Joined: 8/7/2006
From: Texas
Status: offline
My goodness, Ser.  You certainly have already done a rather magnificent job of "grinding him down in China".  It is more like you crushed him with a piledriver then ran over the remanents with a steamroller.  I don't think their is a soldier left in the Chinese Army over 3' 6".  You ahve just flatted them.  You just keep on pounding him spitless there and it won't be long before there are a lot of very experienced infantry divisions ready to go elsewhere and throw their considerable weight around.

(in reply to GreyJoy)
Post #: 724
RE: Let's start! - 8/31/2012 9:15:53 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.

If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...

I think somebody, long ago, told me that....

However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...


(in reply to princep01)
Post #: 725
RE: Let's start! - 8/31/2012 9:29:49 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
AFTER ACTION REPORTS FOR Mar 28, 42

Another alomost quiet day.
The RAF, with the help of the americans, keeps on pounding northern Burma. We're gathering forces to counter this menace.
We're also organizing the complete annihilation of Western Sumatra, using the Imperial Guard Division.
The latter is prepping, along with a tank regiment and 2 indipendent Combat Eng regiments, for Cocos Island (15k stacking limit).

The 4th Division is moving towards Java. Soon the big island will be mine.

At Palembang we've managed to transfer nearly 400k of fuel to Singapore. We've also dried out Miri and we're starting to pump from Tarakan and Medan. As soon as i reach 1milion fuel at Singapore i'll start pumping oil too.
Gained another "day" of resources in Japan. Now at 16 days of resources left. Not bad.

KB is still repairing sys damages at Rabaul...it takes more time than what i had hoped for...

In China the Mongol Army managed to push back and maul another enemy army north of Sian. We're opening the way towards Langchow. 5000 more chinese are left on the ground!!

We're also reorganizing the posture of my whole armies in Southern China, cleaning up the roadblocks and getting ready for the next push.
My 90 Zeros are almost ready...in a week we should be able to launch the massive air strike against Chungking... 90 zeros for a 3 days sweep, then 150 oscars will escort 300 bombers in order to finally smash the american presence in the skies of China.



--------------------------------------------------------------------------------

Ground combat at 83,39 (near Sian)

Japanese Deliberate attack

Attacking force 38999 troops, 282 guns, 28 vehicles, Assault Value = 1157

Defending force 12784 troops, 98 guns, 0 vehicles, Assault Value = 408

Japanese adjusted assault: 689

Allied adjusted defense: 235

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
844 casualties reported
Squads: 2 destroyed, 60 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 6 disabled


Allied ground losses:
5231 casualties reported
Squads: 237 destroyed, 31 disabled
Non Combat: 44 destroyed, 30 disabled
Engineers: 5 destroyed, 13 disabled
Guns lost 12 (5 destroyed, 7 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
110th Division
27th Division
61st Infantry Brigade
7th Ind.Mixed Brigade
RGC Army
Mongol Garrison Army

Defending units:
23rd Chinese Corps
3rd Chinese Corps
38th Chinese Corps


--------------------------------------------------------------------------------

Ground combat at 82,39 (near Sian)

Japanese Bombardment attack

Attacking force 1146 troops, 78 guns, 44 vehicles, Assault Value = 1140

Defending force 41027 troops, 176 guns, 0 vehicles, Assault Value = 598

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
86 casualties reported
Squads: 11 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
13th Ind.Mixed Brigade
9th Ind.Mixed Brigade
15th Ind.Mixed Brigade
41st Division
3rd Ind.Mixed Brigade
32nd Division
53rd Infantry Brigade
1st Army
Botanko Hvy Gun Regiment
6th Medium Field Artillery Regiment
11th Field Artillery Regiment

Defending units:
57th Chinese Corps
36th Chinese Corps
9th Chinese Corps
93rd Chinese Corps
6th Group Army
36th Group Army
22nd Group Army
57th AT Gun Regiment
2nd War Area
Jingcha War Area
4th Group Army
15th Group Army
43rd Chinese Corps
14th Group Army
85th Chinese Corps
10th Chinese Base Force





(in reply to GreyJoy)
Post #: 726
RE: Let's start! - 8/31/2012 9:34:29 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: GreyJoy

Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.

If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...

I think somebody, long ago, told me that....

However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...




Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.

(in reply to GreyJoy)
Post #: 727
RE: Let's start! - 8/31/2012 10:35:55 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: GreyJoy

Guys, afaik the coordination between air units is boosted if air units are attached to the air HQ which is in range...and the HQ should be attached to the same general HQ as the bases to which it's giving bonuses.

If you look at the stacking penalties for AFs, you'll see that if the Air HQ and the base have the same general HQ, then the bonuses are superior...

I think somebody, long ago, told me that....

However it's also related with replacements... if you have, for example, a zero unit operating at Rabaul but it's attached to the 21st Air Flottilla HQ which is at Palembang, then the replacements, if at Rabaul aren't 20k supplies present, will spring up at Palembang and you'll have to fly them all the way through the pacific to reach Rabaul...




Are you sure about this? Especially the replacement stuff I have never seen. Also never noticed I get better coordination if the units are attached to the same HQ. I get better coordination with a HQ but never noticed any difference in coordination if the units are attached to it or not.



100% sure about the replacement stuff... about the coordination, i remember, during my last match, when i was defending Karachi against hordes of KI44s, that somebody in my AAR told me about the same HQ rule... but cannot be 100% sure...

(in reply to JocMeister)
Post #: 728
RE: Let's start! - 8/31/2012 11:07:04 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
.




Attachment (1)

(in reply to GreyJoy)
Post #: 729
RE: Let's start! - 8/31/2012 2:06:24 PM   
TheLoneGunman_MatrixForum


Posts: 312
Joined: 1/12/2010
Status: offline
This is all I could find regarding Air HQs:

quote:

Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.


From this message.

So I hope you've been changing the Air HQs and/or bases and not the units themselves...

Edit: Let's list some more from the entire thread.

quote:

Air Headquarters -




Helps by allowing more aircraft to fly and allows more air units to be based at a base with this type of HQ, coordinating aircraft replacement/upgrades and supporting more groups at a base.

Air Group stacking at a base is improved by Air HQ. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. Important note: for this to work, the base and the Air HQ must be attached to the same command.

Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions.

Air HQ have aviation support squads, so they can provide support to air groups

Most Air HQ have either support or motorized support squads, so they help reduce fatigue and disruption for units in the same hex.

All other air strike Missions by units outside an air HQ’s command radius will have the flying planes reduced by 10%.

Not sure if any of the leader qualities matter...


quote:

quote:

Air Headquarters - "Level bombers not located within an air HQ’s Command Radius will have their number of planes flying reduced by 25% for Offensive Missions. " Does it need to be his assigned air flotilla/ air division, etc , or does any Air HQ suffice to give the bonus


No, not as far as I can tell. It appears that any Air HQ suffice


quote:

Remember though, that for reducing administrative stacking penalty, both base and Air HQ has to be under same command.


quote:

quote:

ORIGINAL: freeboy

in other words the base and the HQ would be under Sopac for instance? U did not mean the base under the command of the HQ? sorry just confused


Yes, for example, if Port Moresby would be under SWPac and Fifth AF HQ also under SWPac and situated there, one would get full benefit. I think it was enough if base was within Air HQ command radius, but it was important that they were under same command.

There was lot of discussion about this in Tinian-thread.



Hope this helps GJ

< Message edited by TheLoneGunman -- 8/31/2012 2:10:50 PM >

(in reply to GreyJoy)
Post #: 730
RE: Let's start! - 8/31/2012 2:32:23 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do :-(

However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.

(in reply to obvert)
Post #: 731
RE: Let's start! - 8/31/2012 2:43:10 PM   
TheLoneGunman_MatrixForum


Posts: 312
Joined: 1/12/2010
Status: offline
Are you matching Air HQs to the bases that they are assigned to?

This seems to be far more important than matching the individual air units (and cheaper for your PPs).

Edit: And who's striking? The airline employees? I work at a busy international airport here in the States.

< Message edited by TheLoneGunman -- 8/31/2012 2:45:04 PM >

(in reply to GreyJoy)
Post #: 732
RE: Let's start! - 8/31/2012 2:58:42 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Yes yes, i'm doing that...slowly but i'm doing that!

Don't know...think so btw...usually the strikes are because of them
Post #: 733
RE: Let's start! - 8/31/2012 3:45:12 PM   
Lcp Purcell

 

Posts: 78
Joined: 5/11/2009
Status: offline
They are striking because the wrong Air HQ is in Frankfurt.

(in reply to GreyJoy)
Post #: 734
RE: Let's start! - 8/31/2012 4:04:11 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: GreyJoy

I'm at the airport, waiting for a plane coming from Frankfurt...where there's a strike and so i'm stuck here without a turn to do :-(

However, thank you all for your comments, but i'm sure of what i'm saying.
Let's say you have 1st Sentai at Hong Kong.
Say the first sentai is attached to the 21st Flottilla air Hq located at Palembang.
Say u need replacements for the 1st sentai but at HK there are only 18k supplies.
You toggle "replacements on" and the next turn a number of planes of the first Sentai will spring at Palembang without any pilot (provided Palembang has at least 20k supplies).
This is what happens if your air HQs are not well organized with your air units.



Sure, this is a minor inconvenience that happens from time to time. Sometimes I will have 12 planes show up in Tokyo and it takes 4 days to move them to Burma, but that is preferable to paying PPs to change all of these things around. And it happens very rarely if you keep supplies up at major airbases.

Everyone organizes things differently, so if this is your method then by all means go for it, but I'd rather have a few extra troops on islands and base-forces bought out of Manchuria! As you've probably noticed, playing the IJ is a slippery slope, and it's all downhill from here. Having one extra fighter group in Burma is worth more than re-buying one that's already free to make sure that replacements get there sooner for me.

But if this HQ organization is a problem you can't live without, the time to buy these is 43, when you've already pushed as hard as you can and got your defenses set up. You'll have more supply, PPs, and a better understanding of what you want/need from your organization then.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to GreyJoy)
Post #: 735
RE: Let's start! - 9/1/2012 2:18:45 AM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline

quote:

ORIGINAL: TheLoneGunman

Are you matching Air HQs to the bases that they are assigned to?

This seems to be far more important than matching the individual air units (and cheaper for your PPs).

Edit: And who's striking? The airline employees? I work at a busy international airport here in the States.


I hope this gets resolved, I am flying into Frankfurt next week!!

_____________________________

Playing/Learning Shadow Empire

Post #: 736
RE: Let's start! - 9/1/2012 2:26:00 AM   
TheLoneGunman_MatrixForum


Posts: 312
Joined: 1/12/2010
Status: offline
Seems Lufthansa cabin crews are striking. Hopefully they have it worked it out by next week.

As was suggested earlier, maybe they're mad that the wrong HQ is there...

(in reply to Justus2)
Post #: 737
RE: Let's start! - 9/3/2012 7:01:54 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
AFTER ACTION REPORTS FOR Mar 29, 42

After a week end spent in Sicily, this morning we're back with the war, and i come to you with a couple of good news.

The bombing runs against Akyab are, for the moment, over.
Our ambush there paid its dividends. The enemy cruisers arrived, as always, during the night and emptied their ammo tubes. Early in the morning Tanaka, leading 3 CAs and several small DDs, ambushed the enemy TF as they were leaving Akyab bay and surprised the enemy ships, causing a lot of damage.
Few hours later, while the enemy was retreating towards Calcutta, the Kaga's group, positioned 5 hexes southwest, attacked, followed up by several Betties from Rangoon, sinking 3 CLs and 2 DDs (among them a dreaded british modern CL).
For the loss of 3 zeros and 5 Kates, we bagged 3 enemy cruisers and 2 british DDs.
Above all we managed to gain back the controll of Bengal Bay.

North of Mandalay, the Yamada Daitai ambushed the american bombers attacking our advancing columns. 8 B-26s are downed and 7 hurricanes had the same fate. Pretty good i'd say.

enemy subs were very active today, sinking 2 xAKs (near Singa) and one PB.




--------------------------------------------------------------------------------
Night Naval bombardment of Akyab at 54,45 - Coastal Guns Fire Back!

7 Coastal gun shots fired in defense.

Allied Ships
CL Marblehead
CL Glasgow
CL Emerald

Japanese ground losses:
143 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled



Runway hits 4
Port hits 1
Port fuel hits 1



--------------------------------------------------------------------------------
Day Time Surface Combat, near Akyab at 54,45, Range 19,000 Yards

Japanese Ships
CA Nachi, Shell hits 4
CA Mogami, Shell hits 2
CA Suzuya
DD Natsushio
DD Yukikaze
DD Maikaze
DD Isokaze, Shell hits 1, on fire
DD Shiranui
DD Minegumo
DD Kawakaze
DD Suzukaze, Shell hits 1
DD Shirayuki
DD Yugiri
DD Amagiri
DD Akebono

Allied Ships
CL Emerald, Shell hits 1, heavy fires
CL Glasgow, Shell hits 14, heavy fires
CL Marblehead
DD Thanet
DD Electra
DD Express, Shell hits 4, heavy fires



--------------------------------------------------------------------------------
Morning Air attack on 4th RTA Division, at 60,43 , near Katha

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 18



Allied aircraft
Hurricane IIb Trop x 8
B-26 Marauder x 19


No Japanese losses

Allied aircraft losses
Hurricane IIb Trop: 4 destroyed
B-26 Marauder: 4 destroyed, 3 damaged


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
G4M1 Betty x 9



Japanese aircraft losses
G4M1 Betty: 1 destroyed by flak

Allied Ships
CL Glasgow, Torpedo hits 1, heavy fires
DD Thanet


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 30
B5N1 Kate x 12
B5N2 Kate x 21
D3A1 Val x 13



Japanese aircraft losses
B5N1 Kate: 1 destroyed by flak
B5N2 Kate: 1 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
CL Marblehead, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
DD Electra, Torpedo hits 1, on fire, heavy damage
CL Glasgow, Bomb hits 1, heavy fires, heavy damage
DD Express, heavy fires
CL Emerald, Bomb hits 1, heavy fires


--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 43 NM, estimated altitude 6,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
G3M2 Nell x 18



Japanese aircraft losses
G3M2 Nell: 2 damaged

Allied Ships
CL Emerald, heavy fires
CL Glasgow, Torpedo hits 3, and is sunk
DD Thanet

--------------------------------------------------------------------------------
Morning Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N1 Kate x 6



No Japanese losses

Allied Ships
CL Marblehead, Bomb hits 2, heavy fires, heavy damage
DD Electra, on fire, heavy damage



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Cox's Bazar at 52,43

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 17,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 30
B5N1 Kate x 22
B5N2 Kate x 18
D3A1 Val x 15



Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
DD Thanet
CL Emerald, Bomb hits 4, Torpedo hits 1, and is sunk
DD Express, Torpedo hits 2, and is sunk
DD Electra, Torpedo hits 3, and is sunk



Post #: 738
RE: Let's start! - 9/3/2012 10:53:25 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Well, with the end of March 42 we cannot but stop and think about what we achieved (and what we've not) during the first 4 months of war.

The historical perimeter is more or less secured.
Java should fall within the next month and then we'll be free to deal with PI and Balikapan.
Northern Oz should be secured (till Broome) by the next 3 weeks and we should reach Mitikina (Burma) in April.
We've garrisoned pretty well the Solomons and NG and, by the next 5 weeks, the whole Gilbert/Marshalls should be secured.
NOPAC needs some attentions too, but we fortified the Kuriles (estabilishing a strong naval base at Shimushiri Jiima).
In China we've obtained far more than what we expected.

We failed, however, in extending the historical perimeter. The stiff resistance posed by QBall in the DEI-SRA had slowed me down a lot and the active defence everywhere i wasn't bringing the hammer has inflicted me some bloody noses.
Burma is already a problem with the allies already bombing and massing troops on the borders.
Cocos Island is a nail in my flank that will need to be solved and healed.

Generally speaking we failed to inflict any major damage to his navy or to his air force. We lost 2 CAs and 2 CLs, plus not less than 16 DDs (which is a LOT!!!), while his losses are relatively light.

The economy, after some initial mistakes, is proceeding decently and finally we've start to pump oil and fuel from Sumatra and Borneo.

Overall, i cannot say i'm unhappy with this first japanese game. I could have done much better, i know, but also much worse

(in reply to GreyJoy)
Post #: 739
RE: Let's start! - 9/3/2012 1:46:36 PM   
princep01

 

Posts: 943
Joined: 8/7/2006
From: Texas
Status: offline
But, Ser, you forget the most important thing!  The AAR that expresses all the success and failures has been most pleasantly presented and has entertained the mass of readers without fail.  Bravo!  (Crowd stands and cheers)

(in reply to GreyJoy)
Post #: 740
RE: Let's start! - 9/3/2012 2:18:18 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: princep01

But, Ser, you forget the most important thing!  The AAR that expresses all the success and failures has been most pleasantly presented and has entertained the mass of readers without fail.  Bravo!  (Crowd stands and cheers)


Thank you Master! Much appreciated.
Altough i have to admit that this AAR is way less interesting than my previous one. By April 1942 Rader had altready invaded India and conquered the whole China. Those events (and the others that followed during that summer of 1942) were clearly much much more interesting.
However i'm doing my best and i still hope to improve the quality of this AAR (i know i need to post more maps and be more detailed in my reports).

(in reply to princep01)
Post #: 741
RE: Let's start! - 9/3/2012 10:48:46 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
AFTER ACTION REPORTS FOR Mar 31, 42

A quiet day.
Usual 4Es bombing over Akyab.
Usual ASW routines in the Malacca strait and in the DEI.
we landed at Broome and Derby. The bases should fall within a couple of days.

In China we managed to advance one more step north of Sian...

--------------------------------------------------------------------------------

Ground combat at 83,38 (near Tienshui)

Japanese Deliberate attack

Attacking force 38560 troops, 282 guns, 28 vehicles, Assault Value = 1111

Defending force 3265 troops, 39 guns, 0 vehicles, Assault Value = 60

Japanese adjusted assault: 1035

Allied adjusted defense: 6

Japanese assault odds: 172 to 1

Combat modifiers
Defender: fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
83 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
2710 casualties reported
Squads: 48 destroyed, 0 disabled
Non Combat: 61 destroyed, 13 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 35 (23 destroyed, 12 disabled)
Units retreated 2


Defeated Allied Units Retreating!

Assaulting units:
61st Infantry Brigade
27th Division
110th Division
7th Ind.Mixed Brigade
RGC Army
Mongol Garrison Army

Defending units:
38th Chinese Corps
23rd Chinese Corps




Helens enter into production today, but we're not producing them yet. In 10 days we should be able to reach 500 Na-Ha34 engines...so i wanna get there before releasing the Helens production. Then we'll produce 60 Helens I each month, while the Sally production has been augmented up to 40.

Almost ready to start the operation "Hawk", which will give me back the controll of the skies of China.


(in reply to GreyJoy)
Post #: 742
RE: Let's start! - 9/3/2012 11:27:21 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
The end of Japanese landing bonus for you. I hope you don't have any planned against a defended base.

_____________________________


(in reply to GreyJoy)
Post #: 743
RE: Let's start! - 9/3/2012 11:29:12 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Fighters R&D program




Attachment (1)

(in reply to GreyJoy)
Post #: 744
RE: Let's start! - 9/3/2012 11:31:12 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: ny59giants

The end of Japanese landing bonus for you. I hope you don't have any planned against a defended base.



No Micheal, not anymore. I lost too much time and now it's time to consider to shift to a defensive posture.

The only bases that i still need to invade is Balikapan and Cocos Island...but i'll wait to have at least 2 divisions fully prepped for those objectives

(in reply to ny59giants)
Post #: 745
RE: Let's start! - 9/4/2012 12:02:59 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: ny59giants

The end of Japanese landing bonus for you. I hope you don't have any planned against a defended base.



No Micheal, not anymore. I lost too much time and now it's time to consider to shift to a defensive posture.

The only bases that i still need to invade is Balikapan and Cocos Island...but i'll wait to have at least 2 divisions fully prepped for those objectives

Is Cocos Island an atoll? If so, the new stacking limits can play havoc with an invasion if you bring too much to the party. See koniu's post in the War Room section [unless you are DOCUP] http://www.matrixgames.com/forums/tm.asp?m=3170743#

Edited to correct spelling of koniu's name





< Message edited by BBfanboy -- 9/4/2012 12:04:13 AM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to GreyJoy)
Post #: 746
RE: Let's start! - 9/5/2012 2:33:00 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: ny59giants

The end of Japanese landing bonus for you. I hope you don't have any planned against a defended base.



No Micheal, not anymore. I lost too much time and now it's time to consider to shift to a defensive posture.

The only bases that i still need to invade is Balikapan and Cocos Island...but i'll wait to have at least 2 divisions fully prepped for those objectives

Is Cocos Island an atoll? If so, the new stacking limits can play havoc with an invasion if you bring too much to the party. See koniu's post in the War Room section [unless you are DOCUP] http://www.matrixgames.com/forums/tm.asp?m=3170743#

Edited to correct spelling of koniu's name






Thanks mate, i have taken note of what is said there, however it doesn't seem to be consensus on what has caused that distruption.
Think those who believe it hasn't anything to do with overstacking are right. If not, not even the allies would have any chance of taking small atolls, cause you surely cannot land with 6,000 men and hope to dislodge a well dug in company of 6000 infantrymen.

btw, just in case, i'm prepping 2 full divisions, 2 indipendent engineers unit and 1 tank rgt (probably i'll place one more tank rgt).

we'll see... I'm not that convinced, however, that it will be wise to break my horns against Cocos... should have done it way before


AFTER ACTION REPORTS FOR Apr 01-04, 42

Nothing much important happened. We conquered Derby and Broome in Northern Oz and Katherine south of Darwin, inflicting several casualties to the fleeing Australian Army which will probably run all the way till Alice.

Sosarbaja finally fell and now we are able to concentrate on Batavia (where he recently brought in 30 fighters, probably from Luzon).
The 4th division has just arrived in Java and should help finish it out.

Bad news are coming from Burma, where he has statlemated me west of Katha with a huge army. He has also massed 200 bombers at Calcutta and more 200 fighters are ready to run havoc over my troops in Burma... he's also concentrating several strong units north of Akyab near Cox Bazar.... and i have very few supplies and a very tiny air force to counter these moves...

One Guards divisions, along with 25k supplies is moving towards Rangoon, while we're consolidating in the Adamans and in northern Sumatra (already thinking of the inevitable future allied offensives here).

In China he also managed to stop me everywhere. The mongol Army HQ fought his way for a couple of more hexes north, towards Langchow, but then it had to stop, cause the 1st army failed to clear the road north of Sian, achieving several 1-1 and 1-2....

Luckly "hawk" operation is almost ready to start, with nearly 130 crack zeros assembling in the chinese aerodromes. These guys must clear the skies over Central China, in order to wipe out the enemy fighters and so give a chance, to the bomber army, to suppress the enemy stacks


--------------------------------------------------------------------------------

Ground combat at 82,39 (near Sian)

Japanese Deliberate attack

Attacking force 63345 troops, 559 guns, 120 vehicles, Assault Value = 1336

Defending force 38506 troops, 209 guns, 0 vehicles, Assault Value = 440

Japanese adjusted assault: 566

Allied adjusted defense: 603

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1314 casualties reported
Squads: 5 destroyed, 154 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 9 disabled


Allied ground losses:
1993 casualties reported
Squads: 94 destroyed, 147 disabled
Non Combat: 2 destroyed, 17 disabled
Engineers: 0 destroyed, 18 disabled
Guns lost 46 (2 destroyed, 44 disabled)


Assaulting units:
9th Ind.Mixed Brigade
41st Division
3rd Ind.Mixed Brigade
13th Ind.Mixed Brigade
37th Division
32nd Division
15th Ind.Mixed Brigade
53rd Infantry Brigade
1st Army
6th Medium Field Artillery Regiment
Botanko Hvy Gun Regiment
11th Field Artillery Regiment

Defending units:
30th Chinese Corps
36th Chinese Corps
57th Chinese Corps
9th Chinese Corps
85th Chinese Corps
57th AT Gun Regiment
36th Group Army
15th Group Army
43rd Chinese Corps
14th Group Army
Jingcha War Area
10th Chinese Base Force




we're finally able to research the Tojo IIa...the first R&D factory is now working...and, in 5 days, we should reach the 500 engine bonus... Let's see.

Helens production will be postponed till the end of April not to interfere with the Ha-34 stockpiling process

(in reply to BBfanboy)
Post #: 747
RE: Let's start! - 9/5/2012 5:20:11 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: GreyJoy

we'll see... I'm not that convinced, however, that it will be wise to break my horns against Cocos... should have done it way before


Hi GreyJoy,

I'm a big proponent of BB bombardment. I haven't followed closely what you suspect to be at Cocos Island and whether it's mined or contains CD guns, but a week or two of cycling bombardments, say with 4 BB's, against the base would do wonders causing disruption against those troops defending it. If the forts are high it will reduce the effect, but you can certainly trash things otherwise. Depending on your dispositions and the threat of Allied CV's, I'd really look at just hammering Coco's for a week or two basing from Batavia. If your results are good from the first bombardment, I'd hit it hard for at least a week or two and invade with two back to back bombardments prior to troops landing.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to GreyJoy)
Post #: 748
RE: Let's start! - 9/5/2012 5:45:32 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
A 1:2 attack in which you lose 5 squads and the Chinese lose 94 is a decisive Japanese victory.

(in reply to SqzMyLemon)
Post #: 749
RE: Let's start! - 9/5/2012 6:04:39 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline

quote:

ORIGINAL: Canoerebel

A 1:2 attack in which you lose 5 squads and the Chinese lose 94 is a decisive Japanese victory.


Exactly, you wanna keep attacking there (airbomb a bit as well beforehand) and they will fizzle and break...

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to Canoerebel)
Post #: 750
Page:   <<   < prev  23 24 [25] 26 27   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Let's start! Page: <<   < prev  23 24 [25] 26 27   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016