janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: Bullwinkle58 I have never seen a situation close to the one described by WO 0/0. Unfortunately it happens, I had it a couple of time. It happens more often if you play ambitiously, e.g. play Japanese and go deep and fast. AI is scripted based on a roughly historical timeline and deviations are not dynamically handled. It has triggers for defensive stances, for example if one of its rearward bases falls it will use a predefined set of LCUs and LBA squadrons and (in case defined) will scrap together TFs of certain sizes to start a counterattack/invasion. These scripts can have end dates, but usually the counter-invasions will continue until AI is successful. Try going for Suva/Nadi or Nomuea as Japanese in summer 42 and hold it with the equivalent of 3+ divisions and LBA. AI will come to retake it soon from NZ (I believe the scripted staging base for defense of Nadi/Suva was Wellington, but you can look it up with the editor). The first effort may still be a coordinated one with sizable LCU landing forces covered by a 2 CV TF. Unfortunately as that happened I was just bringing in KB, the battlewagons and some empty amphib TFs to load three of my divs for the next landing at Nomuea, so the forces AI brought was totally insufficient. Despite being tracking this force for a few turns by PBYs from Nomuea, AI is unable to put the two puzzle-pieces together and call-off/delay its own effort, or cancel the reconquest script entirely. Needless to say, the end came quick, and after that AI kept sending all sorts of TFs with LCU reinforcements, occasionally covered by another CV or some BBs, towards Nomuea, but the Betty hardly allowed anything get onto the beach, and those poor lads were easily driven back into the water turn after turn. You can do that with all sorts of bases as AI does not adjust its scripts or share information between any running script. As others mentioned, you can switch sides and play the AI to sort things a bit for a while. A bit of a problem for Japanese AI as you may accidentally activate the Russians with that (AI ignores Manchurian garrison requirements). Else I find it best to play in a slow and historical fashion, and not bring as much to the parties as you could and would probably do against a human. Else, if you experience such a suicidal situation, and are unwilling to offer that base to AI, you can basically quit. Unfortunately AI will keep putting its navy on the altar and loose a whole lot of LCUs on the transports as well.
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