castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: castor troy quote:
ORIGINAL: Canoerebel You're right. For instance, say the Allies lose 4,000 squads (4,000 points) to take a base that's worth 1,000 points to Japan and 150 points to the Allies. Thus, the relative change in VP for the operation is 4,000 to 1,150. (Bullwinkle, was just making a point, but it's worth explaining in detail for those, like Lomri, that might want to really mull it over). now the question is how does someone lose 4000 Allied squads taking a base that would be worth 1000 points. Pretty theoretical IMO. If you actually win battles then it's pretty much impossible to lose on the vp side because the winnner usually isn't destroyed, the loser is though. So as long as you win battles and he loses them you should be safe pretty much all the time. As Alfred helpfuly pointed out, it's devices, not squads. Squads are devices, but not all devices are squads. It's not hard to lose 4000 devices taking an urban hex. In my haste to devise an example to make the point I was making I engaged in that fine old Internet tradition of doing one's research after one posts. JeffK's helpful suggestion to look in Tracker and rank order VP totals for each side under the Base tab showed how in error I was in using 1000 VPs as any sort of basis for my argument. Almost no hexes are worth 1000 VPs to the Japanese, and those which are should be safe from a late 1942 assault in any kind of evenly-matched opponent set as we have in this AAR. Something in the 250-400 VP range better makes my point. Luganville-esque if you will. Bases which "hang out" geographically and can be apporached without deep continental penetrations, but which still, if combined, could give an auto-victory-seeking Japanese player a nice run in very late 1942 or early 1943. That is not to say that ten of these could be engineered to all trigger on New Year's Eve, but they don't have to be. Distance and Allied response times would make a mini-campaign to reap VPs--say, six weeks to two months--feasible if the Japanese player were less interested in the map status post-mini-campaign. IOW, a roll of the dice for auto-vic. It might be fatal to the game, but it would be a wild ride for both players for those six weeks. squads or devices, if you lose 4000 devices (aka any other thing as squads) you have done something seriously wrong when being on the offense. You are not awarded points for disablements, so actually having 4000 (or any other number in the thousands) would be quite ludicrous for me when attacking a target. This would look like the AI has taken over control. Talking about a normal sized, usual battle in the game, not hundreds of thousands of Allied troops landing on Japan in 45 facing halve a million dug in Japanese.
< Message edited by castor troy -- 9/7/2012 3:04:26 PM >
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