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How much what if will ther be in the game?

 
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How much what if will ther be in the game? - 12/12/2002 6:10:11 AM   
Sam-I-am

 

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Joined: 2/15/2002
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I hope I live long enough to play this game, GOD forbid.

What Im wondering is how much can one expect to be able to change in the game to make it a what if game.
Post #: 1
- 12/12/2002 8:39:46 AM   
pasternakski


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Haven't you been following the sometimes heated debate in these threads over "historicity" versus "whatiffability?" There were times when I thought that weapons would be drawn (but I didn't know if they would be historical weapons or "what if" weapons).

Before it died down, it was going like this:

"We should be able to alter history."
"No, we should play within the historical context."
"Bite me."
"No, bite ME!"
"Well, okay, I'll shut up now."
"Okay, me, too."
[no new posts on the subject for many weeks]

I think that everybody concluded that it was too late in the design process to argue the point. Then the publication date was pushed back at least six months. You may be opening a giant can of the proverbial worms by asking this, my friend. God forbid that you should ever live long enough to do THAT ...

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Sam-I-am)
Post #: 2
- 12/12/2002 9:58:52 AM   
Jeremy Pritchard

 

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From: Ontario Canada
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The problem with "what if", is precisely that "what if"?

What should be an appropriate "what if" scenario? The extent of a change in a possibility of what happened can affect many different things. Plus, if you change one aspect of history, who says that 1000 other facets of history should change in response to this particular change.

It would be GREAT if we could get some solid "what if" scenarios, or options, but the real impact on history is difficult to say (especially with a theatre wargame like WitP). "What if's" are good for single scenario's (i.e., the game Operation Crusader), as the "what if's" are plausible, and beyond the individual scope of the game (i.e., what if Malta was invaded, then German supply increases).

Here are some problems:

"What if" there was no Washington Treaty: Japan, US and UK build many warships

HOWEVER: What would the result of the Stock Market Crash on navy spending be per nation? Would this just result in Japan being even more outnumbered? Will this really mean that battleships will be more important then Cariers? Will this affect more then naval production, but also aircraft production as much of this development was done in lieu of limited numbers of battleships requiring larger airforces to cover seazones? Will this change anything? You can really see the problems that "what if" scenarios raise up.

I see the most practical "what if" scenario for WitP would be "what if the Japanese won at Midway". This was probably the most plausible alternate scenario, as the battle was more then a tossup favouring Japan. This would keep the initiative in the hands of Japan for at least a few more months. Something like this will really only change the immediate scenario, as Japan will eventually get outnumbered, but could possibly be worse for Japan in the long run, as there would not be an immediate call for massive construction to replace the ships lost!

(in reply to Sam-I-am)
Post #: 3
- 12/13/2002 1:47:15 AM   
Sam-I-am

 

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Oh yea I have been keeping up but it is more speculation than fact.
I was hoping one of the game makers would take a few minutes to answer;)

(in reply to Sam-I-am)
Post #: 4
- 12/13/2002 2:48:13 AM   
Zakhal


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From: Jyväskylä, Finland
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No atom bomb? Id really like to see the olympus:D

(in reply to Sam-I-am)
Post #: 5
- 12/13/2002 3:04:51 AM   
byron13


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Joined: 7/27/2001
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Yeah? Well bite me!

(in reply to Sam-I-am)
Post #: 6
- 12/13/2002 3:47:17 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
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[QUOTE]Originally posted by byron13
[B]Yeah? Well bite me! [/B][/QUOTE]:D :D :D

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Sam-I-am)
Post #: 7
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