Menschenfresser
Posts: 252
Joined: 3/26/2004 From: United States Status: offline
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This mod is my feeble attempt to balance out USSR (human) vs GERMAN (AI) play. It is only a mod of the 1939 scenario. WARNING: it has only been tested playing as the USSR and no other countries on normal settings. 2ND WARNING: I still haven't won, even with this mod, but I've gotten well into 1943 before deciding it was hopeless. I guess I shouldn't even say 'win'. Just stop them. I'm releasing it because I need more and different attempts. 3RD WARNING: The German actions leading up to Barbarossa will move slightly slower than usual. Don't be surprised if Poland and France take several months. However, the Germans will still start Barbarossa around the same time. June-July 1941. I've seen it as early as spring and as late as Sept. INSTALLATION: There's an instruction file in the zip to help with installation. It's pretty simple. DESC I tried correcting the imbalance from a number of different angles. Supply. Terrain. PP. Unit Strength. Etc. Nothing seemed to work. Main impasse are the tank armies. They are unstoppable. I do believe you could fill every hex in Russia with Inf Armies and they would eat through all of them. The events file in the stock game has four separate events set to trigger sometime during 1940-41, 42, 43, & 44. One for each of those time periods. If I understand the event correctly, there were 20 small probabilities in each of these four events (for 80 total) that the Germans could receive a Tank Army. Coupled with Tank Armies they start with and purchase, I've seen them amass about a dozen for the invasion of Russia. So what I've done is remove these 80 free chances at a tank army and replace them with 40 chances for tank corps and 40 chances for Motorisierte Armies. The probabilities remain the same, so they shouldn't get less units...just less powerful ones. I've made other changes but I think this is the biggest. LIMITATIONS: AI. On several occasions I've stopped my play, saved and reloaded as the Germans...just to see what they're doing. The first thing I noticed was that they rarely use infantry units on the east front. They use only mech & tank units (except for minor allies). SUPPLY. I've yet to find a way to limit supply. I see the entries in the consts.ini file, but they rarely seem to come into play. German units on the East front are almost always in near-full supply. I think this comes from the fact that as soon as they capture a city, they can draw supply from it. Click on any German unit on the East front and it will say something like "23 from Kiev". And I don't see a way in the csv files to reduce the travel of supplies to distant fronts. SUGGESTIONS: I think infantry spamming won't work. They just won't stop the German armor. Build infantry corps for the Finnish front and as skirmishers for the opening of Barbarossa, but I wouldn't waste many PPs on them otherwise. The inability to stack units makes them useless in Russia. I suggest spending in '39 for a tech increase and then building infantry armies. Set up lines you won't move and give them commanders. The longer they set they get a defensive bonus up to 25%. Once the Germans arrive, keep your lines straight. The AI is very good at finding units where it can get 3 or 4 units to attack at once, which is a sure kill. You must force the AI to attack head on. I've given a good PP bump over the stock Soviets, so think about getting into the armor game at some point. My suspicion is that the USSR can't stop the Germans without building armor. Post here ideas for changes...
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< Message edited by Menschenfresser -- 9/8/2012 10:31:36 PM >
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Make wargames, not war.
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