RebBugler
Posts: 266
Joined: 9/20/2012 From: Ouachita Mountains, Arkansas Status: offline
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quote:
ORIGINAL: Kipper I played the first two games but had to give up on them, as it turned into a frenzy of micromanagement as formations did not go where they were supposed to, constantly pulling back leaders from solo kamikaze runs into enemy formations etc. and I did not see any improvement in the SOW demo. Always wound up having to take command from the AI of most formations. It turned into a Command & Conquer clickfest on steroids. I would also love to hear how experienced players get around this, as I would love to enjoy this game and to be fair to it, it's obvious many do. I suspect just beyond these problems lies my dream game! I will stay on the fence for now anyhow. And again I say, yeah, I hear ya I agree with your points, and frankly, to be a successful General and score those coveted Major Victories, a lot of micromanagement is necessary. Still, lots of folks like this, you're in there doing it, not just a coach on the sidelines, or just giving orders, and watching it play out. It's intense, and the immersion as you go about your tasks is unmatched by games of this genre. Sure, the suicide officers can be a pain, but this has been improved. More experienced officers avoid this much better, let them work their troops. The less experienced officers tend to love dying, but they're lousy at command anyway, so you just TC them, park them in a safe place, and guide their regiments. Once engaged, regiments will do their job, and not wander off or be useless. You learn to micromanage what needs it, which officers and units need your guidance, and which to trust on their own. I have never felt the game to be a click fest or frenzy as some have put it, but you do have to work, learn your units capabilities, and play smart to learn how to be a good and successful General. Formation setups can be stubborn at times, but you don't have to TC anymore. We have a new command called 'attackmarch' which replaces the old TC necessities. Units obey attackmarch commands, they go into the eye of the tiger, but not as zombies, you can send them and leave them. Can't guarantee they'll survive, but they will obey, and won't stop until they bump heads with the enemy. Anyway, enough promo for tonight. We're continually working on that 'Dream Game'. We're getting closer, it's not there yet, but it's better than yesteryear, and I am confident that it will continue to improve toward that perfection of historical realism we all demand.
< Message edited by RebBugler -- 9/24/2012 6:06:24 AM >
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Designer - Scourge of War
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