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Ship Design question - 9/30/2012 4:45:36 AM   
rune_trantor


Posts: 5
Joined: 9/30/2012
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First of all, hello to everyone, and AWESOME game you have here. XD

That out of the way, I do have a few doubts...
I have already played a few games, won some, lost some, and have learned the basics, except for ship designing... (and a few other things, but those are for another time)

My problem is not HOW to design them, I have done that, but if there is a way so the AI updates my designs by itself?
Like it sees my ship has shields, and torpedoes, so it changes them to the newest type available and such... Right now it simply goes on with it's own and mine get outdated fast with research. :S

Second, I keep hearing people here suggest stuff like taking the labs off small spaceports and such, and I did try that out once, I even managed to keep the name the same so the AI would have thought it was it's own design, but upon updating, it reverted back to the normal, lab included design...

Am I supposed to constantly manually update my new spaceports, or I am missing something obvious here?

Thanks in advance.

EDIT: On second thought, it might have been better to post this in the Tech Support area... I was confused and assumed that one was more for 'my game crashed' problems...
Whoops? D:
How do I move it?

< Message edited by rune_trantor -- 9/30/2012 5:58:06 AM >
Post #: 1
RE: Ship Design question - 9/30/2012 6:04:43 AM   
Sithuk

 

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Joined: 12/17/2010
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There is no way for the AI to automatically update your custom made template design. You have to manually go into the design screen, select the design and click Manually Update Design.

Your design will then have "better" components replace the components that are currently present. I placed the word better in quotation marks because the AI currently has an issue with differentiating between the multiple variant components which sit at the same tech level. An example would be engines which include fast and energy efficient variants.

(in reply to rune_trantor)
Post #: 2
RE: Ship Design question - 9/30/2012 1:44:31 PM   
Harrs


Posts: 64
Joined: 8/15/2012
Status: offline
I switch the auto ship design button "off" and "on" several times in a game..

Because I want to have the newest freighter and passanger ships..
But then I pick up the newest Cruiser Design for example.. and double the fuel...

After it build a lot of them and switch back to Auto design for a while.. And then take newest Carrier design and double the fuel..

For Space Ports you have to redesign the newest design.. without labs. For late games I have just one Space port with labs.. and 3 research stations on the location with the maximum bonus.. (For that I take the defense base design and put 10 hightech labs in it.. Because they are so important, I want them to have a little bit defense)

(in reply to Sithuk)
Post #: 3
RE: Ship Design question - 9/30/2012 5:45:15 PM   
rune_trantor


Posts: 5
Joined: 9/30/2012
Status: offline
That's a bit disappointing...
The spaceports get updated a lot, I end up in like mk 25 or something, and there are three variants. :S

Hopefully we get the option to modify them and have the AI do as told someday, like how now you can say how much armor and shields ships should have.

Anyways, thanks for the reply! :D

(in reply to rune_trantor)
Post #: 4
RE: Ship Design question - 10/1/2012 9:18:55 AM   
Algon

 

Posts: 35
Joined: 8/21/2012
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quote:

ORIGINAL: Harrs

.. and 3 research stations on the location with the maximum bonus.. (For that I take the defense base design and put 10 hightech labs in it..


There's no point doing that - the research bonus of a special is applied to the entire amount of research for your empire, wherever the labs are.

(in reply to Harrs)
Post #: 5
RE: Ship Design question - 10/1/2012 8:38:55 PM   
Harrs


Posts: 64
Joined: 8/15/2012
Status: offline
Yes sure..
But The bonus adds up with scientists.
If you have a Starport with a 20% scientist.
And if you have a research station with a 10% bonus location with a 18% scientist on it.
And a research station with a 30% bonus location.. You will get 30% bonus..

All scientists on the one research station with max bonus.. You will geht 30%+18%+20% bonus.. Thats the benefit..
And you can defend this base hard. So you will not lose scientists if your starbases gets destroyed.
And in late game you have a way too many labs.. In my first games I had a potential of 1200 totally.. and I had for each research area over 4000... And every lab every research station cost maintanance..

< Message edited by Harrs -- 10/2/2012 9:34:43 AM >

(in reply to Algon)
Post #: 6
RE: Ship Design question - 10/2/2012 8:28:41 AM   
Algon

 

Posts: 35
Joined: 8/21/2012
Status: offline
Concedo.

(in reply to Harrs)
Post #: 7
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