KenchiSulla
Posts: 2948
Joined: 10/22/2008 From: the Netherlands Status: offline
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REALISM OPTIONS FOW ON Advanced weather ON Allied damage control ON PDU ON Historical first turn OFF Dec 7 surprise ON Reliable USN torps OFF Realistic R&D ON No unit withdrawals OFF Reinforcements Fixed GAME OPTIONS Combat reports ON Auto sub ops OFF TF move radius ON Plane move radius ON Facilities expand OFF Auto upgrade ships and airgroups OFF Air and ground replacements OFF Turn cycle 1 TURN 1st turn, allied player only able to command TF already at sea. Max 30% cap set per squadron. Houserules - Max. alt for sweeps/caps best man. band + 1 No 4e naval bombing below 10k Restricted units pay full PP to cross national borders I am currently involved in one games as the allies (DBB-C) and one game as the Japanese on hold vs Arnhem, february 1944 (started in december 2009) - on hold vs Dennis, april 1942 (started early summer 2012 I am not demanding a certain pace of play. Real life has and always will come first! Just keep communicating if your not able to do turns so we don't keep each other guessing! Looking for an experienced, able player going the distance!
< Message edited by Cannonfodder -- 10/7/2012 8:42:10 PM >
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AKA Cannonfodder "It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.” ¯ Primo Levi, writer, holocaust survivor
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