Like a busy airport, we are stuck on the tarmac waiting for the tower to clear us. I know Matrix has a good number of games in the queue ahead of us. I guess I can say we are currently slated for a post Christmas release, but I can't say exactly when.
As soon as we know more so will you.
_____________________________
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder On Target Simulations LLC
FPG2 is in intensive development but we are not quite ready to announce it yet. I can hardly wait to start pumping out screen shots and such but that would still be a touch premature to do right now.
The FPG2 engine is a near total rewrite of the FPG engine and we will take it to the Middle East immediately after FPG2 is released. There is a ton of research from the Middle East that I want to use.
We have worked extremely hard on this game and want it to be the best possible when it is released. We plan to support it and enhance for a long, long time to come too. Just a little more patience please and I think you will be really happy.
Yes, I was working on FPME for years and it was going to be the next one out. Back in the spring though I evaluated it and just didn't think it was worth continuing with as is. Some early design decisions came back to haunt me, scope creep was a huge problem, and I was sick to death of all things Middle East as well.
What I did was to sit down in April/May and draw up a list of key things to change so the project would be reinvigorated and finally ship. That has worked out pretty well for us. Mad Russian joined the team when we switched back to NATO/WP and his help has made all the difference.
We will follow up with a Middle East edition as quickly as we can as we have all the data for it. The hard part - as always - will be the maps and scenarios.
Regards, Rob Crandall
quote:
ORIGINAL: **budd**
so what about ME, wasn't that in development before FPG 2?
I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.
New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.
FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)
The combat, sighting, and movement models have been redone because of the new maps.
There are 25 maps and there is at least 1 scenario that uses each of the maps.
The scenario editor has been redone.
Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.
The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!
Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.
I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.
New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.
FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)
The combat, sighting, and movement models have been redone because of the new maps.
There are 25 maps and there is at least 1 scenario that uses each of the maps.
The scenario editor has been redone.
Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.
The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!
Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.
Good Hunting.
MR
quote:
team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!
Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.
Posts: 10762
Joined: 4/20/2003 From: England Status: offline
quote:
ORIGINAL: Mad Russian
quote:
ORIGINAL: Stratocruiser
I, for one, will buy FPG2 as soon as it is out. FPG1 was/is a great game. So how does FPG2 differ? Just curious.
New members have been added to the team. They bring a different perspective from the previous team. You will see the differences in your very first scenario.
FPG had 4 maps - FPG2 has 25. Maps include from mountains to the North German Plain, from Bad Hersfeld to the Rhine (yes, the Rhine River is on at least one map)
The combat, sighting, and movement models have been redone because of the new maps.
There are 25 maps and there is at least 1 scenario that uses each of the maps.
The scenario editor has been redone.
Your comments and suggestions concerning FPG1 were all taken into consideration. Changes were made based on those as well as other input.
The development team is working hard and one of these days you will begin to SEE what's been/being done. That time is rapidly approaching. Matrix has some things to get out the door first. Then....well, Erik will open the flood gates himself!
Until then things are moving along and there should be some kind of news at least once a week until we get to the point where the game can be unveiled in total.
Good Hunting.
MR
Exciting stuff indeed.....really looking forward to this..I see it being a sleeper hit.
Capn Darwin can tell you more about making maps from scratch. I just use what they give me. Actually, I used it a lot! There were going to be a small selection of maps like in FPG1 until I got the editor and went kind of map making crazy.
There are certain sections of Germany that are covered in depth...hmmmm....let me think...the Fulda Gap? Yes, that's one! From Bad Hersfeld to the Main River has pretty extensive coverage. If you served in that area you will instantly recognize the terrain features. The game maps were created using actual modern maps but only the main roads are depicted on the maps.
I was excited for this before details started coming out, and now that I hear they've let MR at the maps I'm doubly excited. I've been having a blast with your work in Panzer Command Ostfront MR. I'm really looking forward to what you've done with maps and scenarios in FPG2.
Thanks demiller, I appreciate your kind words. I can only hope that the maps and scenarios for this game will be as well received as some of my previous works.
This is new ground for me. In the past I've concentrated on researching and presenting historical actions. In this case I basically had to write a script for what I thought WWIII would be like. There was no lack of research into the actual Order of Battle for both NATO and the Warsaw Pact for the correct time period.