What is the deal with Victoria Base (near Seattle)?
It have over 10k supply demand, yet there are only 3 units there, with combined need around 500. It is the same, from the scenario beginning (IRONMAN). Not that it actually makes anything, just strange occurence.
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Joined: 5/28/2004 From: Sunderland, UK Status: offline
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
ORIGINAL: herwin Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired. Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
quote:
ORIGINAL: inqistor
quote:
ORIGINAL: herwin Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired. Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.
Industry potentially needs supply, resources, oil, and fuel. Ships based at a city need fuel and perhaps supply.
_____________________________
Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
There's a lot of west coast cities that have a much larger than normal draw of supplies. That's so the supplies are in the ports where the ships are trying to load, instead of, say, Salt Lake City.
Oh, that explains everything. I have not checked other ports. However: 1) That means, that when Japan somehow would conquer one of those cities, they will also catch lots of supplies 2) Victoria is out of main supply network. It can draw only from nearby base from other side of the canal. So infinite "!" sign, unless someone waste lots of supply transports
Stock (Scenario 1 and presumably all scenairos with Japan on the map) has a properly identified major JNAF base force in slot 4981 - it is named Kasumigaura and it is located where Kasumigaura ought to be hex 115,60 but there is no defined location there, no airfield, and no way for the (static) unit to be useful.
Stock (Scenario 1 and presumably all scenairos with Japan on the map) has a properly identified major JNAF base force in slot 4981 - it is named Kasumigaura and it is located where Kasumigaura ought to be hex 115,60 but there is no defined location there, no airfield, and no way for the (static) unit to be useful.
FYI.
And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.
Stock (Scenario 1 and presumably all scenairos with Japan on the map) has a properly identified major JNAF base force in slot 4981 - it is named Kasumigaura and it is located where Kasumigaura ought to be hex 115,60 but there is no defined location there, no airfield, and no way for the (static) unit to be useful.
FYI.
Hex 115,60 is the location of the Utsonomiya base, which is a port.
Oops. Just visited this thread and found this OLD post which I never replied to...
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ORIGINAL: BigDuke66
What's up with Goa? It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.
It was decided that it was not worth adding Portugal as a separate nation for WitP AE, which would have been required to make Goa a neutral base. Therefore we assume that the Portuguese colonies would align themselves with the Allies.
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Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.
You are right. I have never spotted that. Belated thanks!!
Stock (Scenario 1 and presumably all scenairos with Japan on the map) has a properly identified major JNAF base force in slot 4981 - it is named Kasumigaura and it is located where Kasumigaura ought to be hex 115,60 but there is no defined location there, no airfield, and no way for the (static) unit to be useful.
FYI.
And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.
Okay so I have been staring at the NZ hex alottment for a while and its been bothering me. I think mostly as I grew up in Nelson. Nelson is a coastal town with a large natural port and an alright airfield while Blenheim is a landlocked city ~10km from the coast with no port. Picton however is in the same hex as Blenheim and has been a port for a looong time but has very very shallow water.
Question regarding forest immediately to the east of Edmonton in Canada- is there supposed to be a continuation of the railway there? I've had units strategically moving through from NE Canada CONUS trying to (slowly) strat move through this forest.
Playing scenario 2, just updated to latest Beta and found this while setting all my (now working) search arcs. Not sure if the railway was missing before (or if it was ever there- loading up scen 2 from scratch the map looks the same- forest with no railway).
I'm not sure if this is a beta problem or pwhex.dat problem or WAD. I've got a savegame I started under original release & patched up to beta 1108p3 so it's been played under numerous versions. Problem is in moving land units to Tungchow from Wusih. I captured Wusih & then after some time Tungchow fell to me due to ZOC conversion (I guess that'd be what you'd call it) You can see from the screenshots that there's a blue hexside between the bases & a road connection as well so troops should march from Wusih to Tungchow but they instead march to the NW toward Nanking (I assume the scenic route to go around Nanking & back down the other side or the river) Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in. I can fly supply in but not troops into Tungchow???? Is that because the base is damged 100% for port & runway. I'd think if I could fly supply in, troops would work as well.
There is Antung base, which belongs to China Command HQ, however it is located SE of Port Arthur.
Currently it is province of China, but during war, it was on the border between Manchukuo, and Korea. And all bases around belong to Kwantung HQ. Well, maybe it WAS special case, but I think it is a database bug.
ORIGINAL: jcjordan Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in.
Hi, when the 'troop' mission automatically turn in 'supply' mission, it means that you cannot transport the selected unit (or a part of this); when I've tried to air-trasport an HQ, only a little part was transported (and the mission turned to 'supply'). I must transport the remaining part of HQ by sea (I'm not sure, but I think all the support). Maybe it's your case...
I posted this in the logistics thread currently open on the main forum, but it's more proper here. (And I want to avoid getting lost in the Search function.) It concerns auto-generation of supply and fuel at UK:
"Splitting this into its own post to get noticed . . .
The above posts on UK supply made me dig a little bit. I don't read the Map sub-thread Andrew runs, so maybe this was discussed long ago. I'm playing one of the mid-beta versions, and my UK base auto-generates 5000/day supply, and 500/day fuel. It sounds from comments that this is the norm for everyone.
However, looking WAAAAAY back in the patch release notes, to
v1.00.84 – September 9, 2009 • First Official Update
• Base Data Changes
we see this
"8. The daily supply and fuel point levels for the United Kingdom off-map base have both been reduced to 100 points per day, from their previous levels of 5,000 and 500 respectively."
I can't find anywhere else this was re-reversed. Was it never done? Was it changed and I can't find it in a later data patch? "
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How narrow must a strait to be qualified as "narrow strait" in the game? I just wonder why there isn't a narrow strait between 91,128(Horn Island) and 90,129(norther end of Australia), the biggest strait there seems to be 5km, is that narrow enough? And just to get it correct hex 91,127 is a wide strait or?
"8. The daily supply and fuel point levels for the United Kingdom off-map base have both been reduced to 100 points per day, from their previous levels of 5,000 and 500 respectively."
I can't find anywhere else this was re-reversed. Was it never done? Was it changed and I can't find it in a later data patch? "
100 per day is correct. However the 5000/500 figures seem to keep creeping back in to the scenarios, unfortunately!
How narrow must a strait to be qualified as "narrow strait" in the game? I just wonder why there isn't a narrow strait between 91,128(Horn Island) and 90,129(norther end of Australia), the biggest strait there seems to be 5km, is that narrow enough? And just to get it correct hex 91,127 is a wide strait or?
A narrow strait is just a few km wide, or less.
I only added in a few straits, generally in the more critical areas of the map. I always intended, but never got around to, adding in all of the straits across the entire map.
Seems that the Ohka in scenario 2 (maybe 1) is not bing build.
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ORIGINAL: michaelm
The rate isn't hardcoded in AE. There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories. Maybe it got bumped off. This should be refered to one of the OOB fellows.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts." Bertrand Russell
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Been doing some sight-seeing on Google Earth and came across two suspicious-looking clearings in northern New Guinea, south of Manokwari (hex 85/110). A bit of googleing confirmed that they are Japanese wartime airfields - known as Waren Drome (upper image) and Moemi Drome. They are not present in AE. I think they fall into the same category as other RL secondary airfields in the area (e.g. Kaimana, Nabire) - which are in the game as dot bases. Furthermore, note the bomb pockmarks at Waren Drome. If it was important enough to be bombed, it should be included on the map, no? .
Been doing some sight-seeing on Google Earth and came across two suspicious-looking clearings in northern New Guinea, south of Manokwari (hex 85/110). A bit of googleing confirmed that they are Japanese wartime airfields - known as Waren Drome (upper image) and Moemi Drome. They are not present in AE. I think they fall into the same category as other RL secondary airfields in the area (e.g. Kaimana, Nabire) - which are in the game as dot bases. Furthermore, note the bomb pockmarks at Waren Drome. If it was important enough to be bombed, it should be included on the map, no? .
Is it possible that Andrew considered them part of the Manokwari airfield complex?
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Joined: 9/23/2000 From: Hessen, Germany - now living in France Status: offline
Possible, but if the Google Earth tools are reliable, Manokwari airbase and Waren Drome are separated by about 48 (land) miles - that would put them in different hexes, no?
< Message edited by LargeSlowTarget -- 10/10/2012 8:44:40 PM >