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My battleships use oars and sails instead engines.

 
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My battleships use oars and sails instead engines. - 10/15/2012 11:17:13 AM   
LiquidAgua

 

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Joined: 10/9/2012
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Playing as Canada, a convoy (which cruiser speed was around 7-9 kts) arrives england coast in one month.

My battleships, carriers, escorts (which cruiser speed was between 20-30 kts) need around 4 months to do the same. The same with submarines, which had around 15 kts in surface in 1941.

I think that this need a fix.
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RE: My battleships use oars and sails instead engines. - 10/15/2012 5:20:00 PM   
JLPOWELL


Posts: 411
Joined: 5/5/2011
From: Pacific Time Zone
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I am not sure what can be done here. The turns are so long that movement is largely irrelevant. In a game of this scope the naval action should likely be more abstracted, clearly a Battlegroup could reposition anywhere on the map in a single turn, but would be subject to interseption from enemy air and naval forces.

It is ironic that actual British forces sent to the American Colonies were faster than a carrier task force in this game crossing the Atlantic. Three months is pretty silly. A bit of semirelevant trivia is that the record for a cruise ship is 3 days, 10 hours, 40 minutes set in 1952. The record for a SAIL powered vehicle (hardly comparable to anything a navy would have ever used but fun...) is 3d 15h 25min 48s set in 2009. And of course the voyage of Cristopher Colombus in 1492 was only 1.25 game turns long Canaries to the Bahamas sailing into the unknown without a map... in a few hours shy of 37 days.





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< Message edited by JLPOWELL -- 10/15/2012 5:21:43 PM >


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(in reply to LiquidAgua)
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RE: My battleships use oars and sails instead engines. - 10/15/2012 6:28:20 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
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quote:

ORIGINAL: LiquidAgua

Playing as Canada, a convoy (which cruiser speed was around 7-9 kts) arrives england coast in one month.

My battleships, carriers, escorts (which cruiser speed was between 20-30 kts) need around 4 months to do the same. The same with submarines, which had around 15 kts in surface in 1941.

I think that this need a fix.


Yeah, I don't have an answer for this, but definitely a game of this scale has to have an abstracted naval system...which I think this game does for the most part, but with some glaring inconsistencies like the one you mention...

(in reply to LiquidAgua)
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RE: My battleships use oars and sails instead engines. - 10/15/2012 8:31:38 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
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Are you playing 1.04?

Fleets suppose to travel at least 4 sea zones per turn.

We can of course increase this if you think it is not enough.

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RE: My battleships use oars and sails instead engines. - 10/15/2012 11:30:22 PM   
Nimrod 9th


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i vote for a small increase

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RE: My battleships use oars and sails instead engines. - 10/16/2012 7:20:32 AM   
doomtrader


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What would you say about six, then?

This will allow to get almost everywhere from Britian during one turn.

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RE: My battleships use oars and sails instead engines. - 10/16/2012 8:39:45 AM   
LiquidAgua

 

Posts: 31
Joined: 10/9/2012
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Doomtrader, a month is very long! (unless you're on holidays)

Doing some simple maths: 1knot = 1 mile / hour = 1,83 km / h.
Having a full month at 1 knot you can move: 1,83 x 24 hours x 30 days = 1317 Km

The slowest cruiser speed of a convoy was 7 knots = 7 x 1317 = 9200 Km, enough to travel from EEUU to England.
The cruiser speed of any pre-war destroyer was around 20 knots, which mean 20 x 1317 = 26000 Km!

The troops transport ships were faster than heavy weapondry and food transports ships. oh, and yes, Im using 1.04, i tried this morning and a Submarine from Canada to any Channel port need 3 turns.


(in reply to doomtrader)
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