Feinder
Matrix Legion of Merit

Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
|
Not sure, but any chance your units had high fatique and/or high disruption and/or low supply? If your units started at 0 Fatigue, 0 Disruption and in supply this might be possible. But I'm fairly sure that the game will not allow you to move a unit farther than it's fatique/disruption/supply will allow. It's not necessarily talking about non-crossable hexes. Try moving a unit from Brisbane to Cairns. You can't do it. Even tho there are roads most of the way, and small roads the rest, the unit would lose cohesion before it even got their. It has to move to Townsville first, sit for a while to reduce it's disruption, and then move to Cairns. And this is an a Malaria free Austraila, where there's plenty to eat and fatigue isn't a factor. I know 2 hexs isn't far. But you're talking about moving thru non-path hexes, where the supply rate is going to drop by 50% from your original hex, for every hex you move thru. So by the time you've moved the second hex, you're getting zip in the way of supplies from your original hex. Furthmore, your units in New Guinea are subject to the "generic" 30-40 percent fatique of Malaria. Coupled with the fact moving units cross country causes oodles of Disruption. Big Roads (in Austrailia) = 10% supply reduction per hex. Small Roads/Paths (in New Guinea and N Austrailia) = 20% supply reduction per hex. Cross-country = 50% supply reduction per hex. Try dropping some supplies in your destination hex (those are low-level bases as I recall), and let your guys sit for a bit to regain any disruption they can. THEN try moving them. Otherwise, I don't have any idea. -F-
|