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officers for ATG preview screenshot

 
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officers for ATG preview screenshot - 10/26/2012 11:43:57 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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Hi guys,

Just posted a quick post on my website:
http://www.vrdesigns.nl/?p=463

best,
Vic


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Post #: 1
RE: officers for ATG preview screenshot - 10/26/2012 12:33:21 PM   
JagdFlanker


Posts: 689
Joined: 7/26/2003
From: Halifax, Canada
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nice! i take it you need to purchase them with PP?

(in reply to Vic)
Post #: 2
RE: officers for ATG preview screenshot - 10/26/2012 3:44:45 PM   
mgaffn1

 

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wow! looking forward to Christmas this year....

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Post #: 3
RE: officers for ATG preview screenshot - 10/26/2012 10:01:18 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
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Aha! Wow. Got a question already LOL. I see "max amount of staff" (MX.STF) in the upper left corner... does that mean this officer can lead 10 staff? and 10 staff can lead about (with 100% HQ coverage) 100 troops?

(in reply to mgaffn1)
Post #: 4
RE: officers for ATG preview screenshot - 10/27/2012 12:17:30 AM   
Twotribes


Posts: 6929
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From: Jacksonville NC
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10 staff is not enough to lead much of anything, maybe 2 divisions if you keep them small. Hopefull experience raises the amount of staff an officer can lead?

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Post #: 5
RE: officers for ATG preview screenshot - 10/27/2012 9:14:16 AM   
Josh

 

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From: Leeuwarden, Netherlands
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Indeed, 10 staff doesn't lead much, but it also can mean .. speculating here... that there are officers almost from platoon level and up. So the usual HQ can lead up to anything, any force you build, but officers can only lead so much...until they maybe get promoted... mmm are there "medals" involved say like Panzer Corps has?

(in reply to Twotribes)
Post #: 6
RE: officers for ATG preview screenshot - 10/27/2012 1:00:31 PM   
edsan

 

Posts: 37
Joined: 4/21/2011
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Please make this officer function selectable "on/off" when setting up a new game. Thanks.

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Post #: 7
RE: officers for ATG preview screenshot - 10/27/2012 10:57:05 PM   
Jeffrey H.


Posts: 3154
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From: San Diego, Ca.
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quote:

ORIGINAL: edsan

Please make this officer function selectable "on/off" when setting up a new game. Thanks.


+1, make it optional to use please.

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Post #: 8
RE: officers for ATG preview screenshot - 10/28/2012 12:32:40 AM   
Meanfcker


Posts: 307
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I like it. Another variable for the equation.

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Post #: 9
RE: officers for ATG preview screenshot - 10/28/2012 4:09:18 PM   
Strategiusz


Posts: 236
Joined: 9/13/2008
From: Upper Silesia, Poland
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Are this officers random? Are they normal units (can be killed, must walk or be transported) or additional abstract things (like in PT)? I didn't like PT officers, to be honest (I don't like abstract leaders at all in strategy games XD).

< Message edited by Madlok -- 10/28/2012 4:11:40 PM >

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Post #: 10
RE: officers for ATG preview screenshot - 10/29/2012 9:00:25 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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They will be abstract at start. And they'll be much like the officers in the DC series. But eventually ''one day'' I want to make them real physical entities on the map.

Also it is of course optional to play with them or not.

They will be randomly created so they remain in sync with the rest of the random world. :)

Best,
Vic

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(in reply to Strategiusz)
Post #: 11
RE: officers for ATG preview screenshot - 11/3/2012 5:59:27 PM   
ernieschwitz

 

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I wonder if they will be something that we modders and scenariocreators can mess with too :)

(in reply to Vic)
Post #: 12
RE: officers for ATG preview screenshot - 11/4/2012 11:05:20 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: ernieschwitz

I wonder if they will be something that we modders and scenariocreators can mess with too :)


Sure but it is very much stringlist and event based.

And I think its going to be limited to random games at the start.

best,
Vic

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(in reply to ernieschwitz)
Post #: 13
RE: officers for ATG preview screenshot - 11/5/2012 8:55:48 AM   
gollum


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From: Bulgaria
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I like it too (I liked the leaders in Peoples Tactics and was disappointed by their absence from AT) - great addition to the game!

quote:

And they'll be much like the officers in the DC series.

Commanders in DC-series are very good and interesting. How much the commanders/leaders in AT will be like them? They will have some (random) selection of command cards (similar in effect to the ones in DC), command points for executing these cards and some parameters for calculating the effects of the cards plus some flat bonus to subordinated units or just the later? And in the case of first concept ("orders" via command cards as in DC - this will be awesome!) how they will be "played"? On individual units or on all subordinated to the HQ in question (probably the first option?)? And another (last) question: will AI be able to play with officers switched on or they will be only for human players?

(in reply to Vic)
Post #: 14
RE: officers for ATG preview screenshot - 11/10/2012 11:02:52 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Just another screenshot, this time of a Russian people general :)
Big thanks again to Mike Gaffney for providing the artwork!

ETA for beta of patch about 3-4 weeks. In time for christmas.

best,
Vic




Attachment (1)

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(in reply to gollum)
Post #: 15
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