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Ship Withdrawal

 
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Ship Withdrawal - 11/14/2012 6:00:54 PM   
visigoth

 

Posts: 14
Joined: 10/8/2012
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I been keeping a close eye on this and all sudden this sub shows up
on list, must be withdrawan in 81 days which is fine. Now remember
sub is under computer control. When I click on it i find its very near
the Philipines and its OUT OF FUEL -WTF how can I get rid of it
b4 I lose political pts after 81 days

thanks
Post #: 1
RE: Ship Withdrawal - 11/14/2012 7:13:07 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Scuttle?

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Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to visigoth)
Post #: 2
RE: Ship Withdrawal - 11/14/2012 8:33:37 PM   
Wally Wilson


Posts: 98
Joined: 6/22/2011
From: The Republic of Texas
Status: offline

quote:

ORIGINAL: jeffk3510

Scuttle?


This

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Post #: 3
RE: Ship Withdrawal - 11/14/2012 9:26:57 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Wally Wilson


quote:

ORIGINAL: jeffk3510

Scuttle?


This


You need minimum 90flt damage to scuttle...

81 days is a pretty long time. You can run her home and hope time does not run out (out of fuel TFs move 1 hex per phase), or try "scuttle" her by moving
into a large Japanese port with a high chance to be either sunk by ASW or mines.

_____________________________


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Post #: 4
RE: Ship Withdrawal - 11/14/2012 9:33:17 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Wally Wilson


quote:

ORIGINAL: jeffk3510

Scuttle?


This


You need minimum 90flt damage to scuttle...

81 days is a pretty long time. You can run her home and hope time does not run out (out of fuel TFs move 1 hex per phase), or try "scuttle" her by moving
into a large Japanese port with a high chance to be either sunk by ASW or mines.


I wasn't sure of the exact dmg to scuttle, but I knew it had to be damaged.

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to LoBaron)
Post #: 5
RE: Ship Withdrawal - 11/14/2012 10:14:02 PM   
Wally Wilson


Posts: 98
Joined: 6/22/2011
From: The Republic of Texas
Status: offline
If you give it a destination, and it turns into a "cripple," the destination could change, so be careful with that. I know this will happen in patrols with waypoints, not sure about if the TF is returning to port.

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Post #: 6
RE: Ship Withdrawal - 11/14/2012 10:33:47 PM   
aphrochine


Posts: 189
Joined: 3/24/2008
From: Phoenix, AZ
Status: offline
If you are working with Sub AI on, make sure you do not set it to Auto-Disband when it gets to it's target port. The AI will send the sub back out if you forget to Withdraw it right away. The Sub AI should not set out Subs which are <30 days to withdrawal....maybe a nice little case to be added to the AI for next patch??




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Post #: 7
RE: Ship Withdrawal - 11/14/2012 10:40:15 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: visigoth

I been keeping a close eye on this and all sudden this sub shows up
on list, must be withdrawan in 81 days which is fine. Now remember
sub is under computer control. When I click on it i find its very near
the Philipines and its OUT OF FUEL -WTF how can I get rid of it
b4 I lose political pts after 81 days

thanks


Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand!

_____________________________

The Moose

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Post #: 8
RE: Ship Withdrawal - 11/15/2012 12:42:45 AM   
Wally Wilson


Posts: 98
Joined: 6/22/2011
From: The Republic of Texas
Status: offline
Banzai!!

(in reply to Bullwinkle58)
Post #: 9
RE: Ship Withdrawal - 11/15/2012 6:35:09 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Bullwinkle58

Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand!


I feel you are suggesting there is no honor in boldly detecting an enemy minefield?

_____________________________


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Post #: 10
RE: Ship Withdrawal - 11/15/2012 1:04:09 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Bullwinkle58

Take control of it away from the computer and send it to your nearest fuel source. Refuel it and send it to a withdrawl port. That's what a man does. All these surrender monkeys advising you to send it on a suicide mission should be lined up and shot. With no YooHoo beforehand!


I feel you are suggesting there is no honor in boldly detecting an enemy minefield?


Correctamundo.


_____________________________

The Moose

(in reply to LoBaron)
Post #: 11
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