wodin
Posts: 10762
Joined: 4/20/2003 From: England Status: offline
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quote:
ORIGINAL: laszlozoltan that's a bit of a disappointment I must say; as a kid I excelled at the more complex games because I was more capable of reading comprehension, and beer was out of the question at my age. I find myself still yearning for the intricacy of ASL, Mech War 2 or The Next War- there is nothing like going to sleep planning the next move. These beer and pretzel clickfest offerings are incredibly boring; like a tea made from a previously used teabag- weak and uninspiring. Well they are popular and sell well. I too would love a hyper detailed WW1 game, though not at Grand Strat scale, then again maybe I wouldn't mind the scale if it was a deep, hyper detailed game. I'd love it if you had to deal with logistics, from working out rail traffic ( the rail system and congestion had a major impact during the Somme for instance)for bringing in troops and the wounded, sorting out back areas for rest. Managing Etaples bull ring. Dealing with troop rotation and engineer equipment, making sure the front is managed well, wire available, materials at the front for building gun pits and repairing trench systems. I could really get into all that not just the actual battle side, though obviously fighting would be important and the logistics pre battle very important making sure there is enough Arty ammo, sending out pans for how long the bombardment should last, choosing the divisions you want involved and how much of the front you will attack. make sure the right leaders are in place. Send out the orders on who attacks first wave,second wave and third wave and set objectives per day (influenced by orders from Government\Kaiser). Then you click go and watch the battle unfold, no clicks required as it's all be done with the orders and prep. Thats what I'd love in a WW1 game. However how well would it sell? Compared to an easy to pick up and play game.
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