Bebop Cola
Posts: 250
Joined: 5/9/2012 Status: offline
|
quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Bebop Cola Will it be possible for an empire to transition back and forth between these states? For example, could a space-based empire capture a planet to become a traditional empire, then return to being spaced-based if their last planet is captured while they still retain say, a construction ship, in play? Yes, there is a path that space-based empires can pursue (it's not easy though) that will give them control over a planet and they could also lose that planet and be entirely space-based again. It's difficult to eliminate a space-based faction entirely because as long as they have a space port or a resupply ship or a construction ship somewhere, they are still in the game. With the new ability to board and capture other ships and bases, they are quite resilient. Regards, - Erik What about the other way around? Do planet-based empires have a similar opportunity to transition into a space-based empire? It seems like it would not only fit in with the whole fleeing refugee theme with Legends, but would be a logical extension of a space-based empire's ability to do the same. Whereas the majority of an empire's surviving civilian and military fleet may raise the flag of their conqueror, maybe colonizers, supply ships, constructor, and mining ships(and remote bases) have a chance to remain loyal and form a government in exile. Toss in the rare military vessel and you can have a fun and compelling narrative of a refugee armada looking for a safe place to set down roots and plan the return to their home planets. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Bebop Cola I'd also like to see much more done with running costs. Not just raw cash, but resources as well. Large worlds need to be gluttons for resources and those resources need to disappear. Most times I feel like large stockpiles are just shuffled around currently. We've been thinking along these lines too - the faction-specific resource bonuses in Legends were a step in that direction, but in Shadows each colony consumes strategic resources based on its size and development. If it doesn't get enough, it won't grow and it will keep demanding those resources even if nothing is being built there. We were a bit cautious about doing this earlier for various reasons, but it's working well in Shadows and I think it has a great effect on the economy and gameplay. Regards, - Erik I am quite pleased to see this. I'm interested to see how it will affect gameplay and resource scarcity. Should be interesting.
|