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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/17/2012 3:47:42 PM   
Cavalry Corp

 

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Can RA 5 be fitted to 4.6 - a campaign which is nearly in Sept 42?

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/20/2012 5:34:39 AM   
John 3rd


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You can load it and accept the database changes. Past that...

Dan is gone for the week so I am going to start planning the Opening Turn. I really like the thoughts from earlier. I will make a serious looking push into Australia all the while planning to go into India for a left hook with the intent of taking all of eastern India. The key is HI and Resources. This will help with both and add the advantage of making any offensive against Burma--Sumatra start from much farther AWAY.


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Post #: 32
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/24/2012 2:43:13 AM   
John 3rd


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Dan just emailed saying that he is back from Florida. He survived his family vacation and we can now begin prepping for the start of the campaign.

Have been giving this some serious thought so we'll Post later on with some opening plans. Can say this though:

Landing Concentrations:
1. Malaya: 3 ID+
2. Palembang--Western Java: 4th ID
3. Luzon: 4-5 ID
4. Mindanao--Timor--NW Aust: 56th ID
5. Burma: 2 ID


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/24/2012 9:38:18 AM   
GreyJoy


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quote:

ORIGINAL: John 3rd

You can load it and accept the database changes. Past that...

Dan is gone for the week so I am going to start planning the Opening Turn. I really like the thoughts from earlier. I will make a serious looking push into Australia all the while planning to go into India for a left hook with the intent of taking all of eastern India. The key is HI and Resources. This will help with both and add the advantage of making any offensive against Burma--Sumatra start from much farther AWAY.




This is, imho, the best plan you can have.
As far as i can tell, a western perimeter that goes from Exmouth up to Calcutta, passing through Cocos Island, gives Japan enough time to build a real WALL in Burma-DEI-Timor (the inner perimeter), so to force the allies to accept a much more expensive and risky pacific strategy.
Does your Mod includes the refineries not producing supplies? If so, how are you facing the problem of keeping in decent supply-shape a so extended front?
I'm really struggling in DBB to have enough supplies in my front lines, even with a much much smaller perimeter than what you're planning to have and, despite being already at the end of nov 42, i haven't found a solid solution yet

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Post #: 34
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/24/2012 3:48:12 PM   
John 3rd


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Our Mod still has supplies produced at the refinery areas.

This attack plan will massively extend the perimeter but it will force him to stay a long way from the vitals. If he chooses to go into the DEI once the perimeter is established then it will HAVE to be CV supported. If things go well I should be able to pummel him throughout 42, have an advantage into 43, and then just hang on after that...


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/24/2012 4:48:33 PM   
Mongol_Horde


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quote:

ORIGINAL: John 3rd


Traskott: I just went over the old WitP Forum site to find the name of the AAR but was shocked that they had deleted nearly all of them. HORRIBLE. YES: I did land in India in 1945 and achieved total surprise. Didn't go well after that but it a trifle bit exciting to plan, carry out, and then watch.





For those who have a lot of time to spend before we see combat reports here:

Forlorn Hopes
The Japanese Side: (John 3rd)
The Allied Side: (Canoerebel)



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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/24/2012 5:14:23 PM   
John 3rd


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Forlorn Hopes! That was the name of the AAR! Thank you very much. Mongol Horde: That is a very nice thing to do Posting it here.


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Post #: 37
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/25/2012 4:15:20 PM   
John 3rd


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Spent 2 hours clicking the dratted mouse last night getting the turn started. Got all of Japan done, the CV TFs, economic changes, and any TF in Japan.

Things I do on Turn One:
1. All 3,241 14Kn AKs (become TKs in June 42) sent to Sakhalin. I pull them out of the entire Pacific. Cannot afford to lose one.
2. All 3,241 12Kn AKs (become PGs in June 42) sent to Shanghai and Pt Arthur. Same reasoning...
4. Send about 40 of the 4,000T AK to Hokkaido for CS Convoys.
5. Send about 20 of the same class to Pt Arthur for CS Convoys.
6. Load up all Chutai and Daitai with max pilots and set everyone to REST until morale is 99%.
7. TKs Move (1250s to Sakhalin and Shanghai, 7950s to Pt Arthur, all larger TKs to Tokyo).
8. Concentrate all remaining AKs in Home Islands to Tokyo, Osaka, and Nagasaki.
9. Order shipping to Sendai to pick-up rest of 2nd ID for landing at Naga.
10. Take all the older DDs (3,000 & 3,600 Range) and split them to Paramushiro Jima and Saipan. The PJ will be used for Fast TF operations in the Aleutians. Saipan's will work to catch any fleeing Allied shipping from Phil.
11. Expand Naval Shipyards about 50 points and Merchant Yards about the same.
12. Create 5 small production lines for to research Tojo IIa at about 125, raise Kate and Val production to about 50 planes, expand Oscar, Lily, and Sally lines.
13. Need to create massed research lines for George, Frank, Peggy, and Frances...
14. Form-up CVE Taiyo and Hosho (CL and 4 DD) in Hiroshima and send them east of Phil.
15. Form-Up 4 BB and DD escort to head for same location.
16. CarDiv1 & 5 set to hit PH. All Zero to escort (CAP 30%), 2 Daitai of Vals on AF Attack--2 on port, and all 4 Kate on Port Attack
17. 4 AOs to follow this TF and be NORTH of Hawaii
18. 3 AOs to Kwajalein
19. CarDiv2 to attack Manila from East. All Attack Daitai on Port Attack.
20. About 20 ships converting to Troop AK and 8 AKs converting to AKE.

This is as far as I got.


< Message edited by John 3rd -- 11/25/2012 4:16:10 PM >


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(in reply to John 3rd)
Post #: 38
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/25/2012 11:39:36 PM   
pws1225

 

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Ugh! The fun of the Japanese 1st turn!

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Post #: 39
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/26/2012 4:32:13 PM   
John 3rd


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You got that!

Ugggggg...I may have to start over. We've been working on the Mod (see recent RA Design Thread Posting) and I probably need to begin all over so I get the map changes added into it...

GREAT!

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/26/2012 11:02:08 PM   
pws1225

 

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Ouch, a double ugh! But sincere appreciation for the work on the mod.

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/26/2012 11:13:21 PM   
Dan Nichols


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And an echo to the thanks. Lucky me, I had not input any orders when I found that last error.

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/27/2012 1:26:32 AM   
John 3rd


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No: You were GREAT in finding the error.


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Post #: 43
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/27/2012 2:21:47 AM   
Dan Nichols


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I would like to ask/comment above 1 and 2 above.

1. The 3,241 12Kn xAKs( Std-Cs ) convert to TKs in June 1942.
2. The 3,241 14Kn xAKs( Ansyu-Cs ) convert to PBs starting 7 December, 1941.

As far as I can tell, there are no PGs defined for Japan.

(in reply to John 3rd)
Post #: 44
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/28/2012 11:31:16 PM   
pws1225

 

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[Noise of finger nails restlessly tapping on the desktop in the background]

So when can we bleacher dwellers expect this game to begin? This is gonna be a classic, and waiting just sucks!

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Post #: 45
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/28/2012 11:32:43 PM   
Dan Nichols


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I know. I am starting a game using this mod and I want to peek over Johns shoulder and take notes, but he isn't saying much.

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Post #: 46
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 12:47:19 AM   
ny59giants


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I'm here for morale support and to make sure he DOESN'T run the economy into the ditch again.

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 1:01:46 AM   
John 3rd


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Things are happening it is just that I've had two 11+ hour days in a row at work and my enthusiasm for re-doing Turn One has not been very exciting...

Plan to work on the Turn tonight with enough detail shared to make ALLLLLLLL people happy...


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:26:13 PM   
John 3rd


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The die is cast and the turn is sent boys.

GAME ON!

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:29:05 PM   
John 3rd


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Infantry Divisions Final Assignments:

Luzon
2nd, 33rd, 16th, and 48th. 38th MIGHT be sent here once Hong Kong is dealt with.

Mindanao
56th

Malaya
Imperial Guards, 5th, 55th, and 18th

Palembang
4th

Did I miss any of them?


Kaigun Strikes
Pearl Harbor: Akagi--Kaga and Shokaku--Zuikaku
Manila: Hiryu--Soryu and Ryujo, Shoho, Zuiho


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:38:51 PM   
Dan Nichols


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The 21st?

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:41:34 PM   
John 3rd


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THEY are on a SUPER--DUPER secret mission that even I cannot remember!

Give me a minute and we'll see...


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:43:40 PM   
John 3rd


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Just had to find those boys...LUZON!


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 5:51:12 PM   
MAurelius


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and the Gds Mixed Bde (yes - no Div) goes to Midway?

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 6:18:39 PM   
pws1225

 

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quote:

ORIGINAL: John 3rd

The die is cast and the turn is sent boys.

GAME ON!


Go get'em John!

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Post #: 55
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 8:04:47 PM   
John 3rd


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The CenPac Offensive begins with an Assault Brigade hitting Wake and then moves on to Midway.

Am not buying the Guards Brigade (my normal 1st buyout) but plan to stockpile points and buy the 14th ID out of Manchuria.


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 8:28:17 PM   
MAurelius


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just make sure that your China-problem of your huge WITP clash with Canoe doesn't repeat itself in this one :D

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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 9:52:58 PM   
John 3rd


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I have a FAR better command of land combat now so I THINK it should be OK. Never try to take all of China because I think that is gamey so we'll push until a decent defensive line is established.


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RE: Islands of Destiny: RA 5.0 Japanese Side - 11/29/2012 9:58:31 PM   
John 3rd


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CR just wrote that he won't be getting on the turn until tomorrow so that will provide time for me to do some specific planning entries later tonight.

Just got a turn with Lew done and need to do one from Ark so will do that and Post later tonight.


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Post #: 59
RE: Islands of Destiny: RA 5.0 Japanese Side - 11/30/2012 3:11:02 AM   
whippleofd

 

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This is gonna be good.
I do wonder "which" CR you're going to be playing. Knowing him, he'll supprise us with a different defensive strategy than he's utilized before.

Fair warning though, us Southeners stick together.

Whipple


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