Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Yes, it can be annoying. But no, there's very little you can do about it. My own situation was Yorktown was injured, and I wanted to have Lex fly CAP for her. I even tried re-merging Lex into Yorks TF, but a turn later, Lex split off again. You can take your good TF and have them "follow" your cripple tho. You MAY be able to shove in a bunch of DDs or smaller into your cripple TF for AAA defense. I had a CL that was crawing away, and managed to successfully merge 4 more DDs with the 1 that had paired off with her. By following the cripple TF, your good TF will likely remain in the same hex. Set all your fighters to Long Range CAP, and they should fly over your good TF or your cripple if she's attacked. And if you can "stuff" extra DDs into your cripple TF, you've got the AAA covered too. Yes, I'd like to see "solid" TFs, and allow for my own cripple handling. Trust me, I take ALOT better care of my cripples than the computer does. -F-
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