Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Hi, Please, can anyone explain what happens when two air naval task forces meet? Who strikes first? Does it matters who strikes first? There are alot of factors here. What %age of planes are searching can determing who spots who FIRST. Yes it matters who spots who first. While you often do get simultanius strikes, it -IS- possible to get a "Midway style" result if your TF hits the other guy before he even gets any planes up 9but this is VERY rare). Spotting FIRST is important, just ask my brother about our PBEM game. The aggressiveness of you TF commander can determine if he chooses to press towards an enemy TF and/or launch and/or run away. What is the difference between naval search mission (you end up attacking if you find something) and naval attack (you only attack but do not search???). Is then always better naval search mission? Primarily "Naval Search" means that the rest of your guys (if not set to 100%) are sitting at the O-club. So if your mission is search at 50%, 50% of you planes are looking for ships, the other 50% are in the O-club. You MIGHT get the one guy that spotted the ship(s) to attack them, however, the attacks from Naval Search are random at best. Frankly, I've only maybe seen something attack once or twice, if at all, from a search mission. Don't PLAN on any attacking going on if the primary mission is search. Primarily "Naval Attack" means that everyone not searching is going to attack. So if your mission is attack with 50% search. Half your squadron is looking for ships, and when they find them, the other 50% will bomb them. Please, could anyone explain the main issues and concepts attached to : a)the black circle "Normal" range of your aircraft. b)the red circle "Extended" range of your aircraft. c)the green circle Distance your TF can move at "Normal" cruising speed in 1 day. d)the white circle Distance your TF can move at "Full" speed in 1 day. What altitudes should I use when attacking? CAP doesn't matter the altituded. Your fighters will climb/dive to any threat. This alititude is for when you're bombing AFs and Ports. The higher up you are, the less AAA can hit you, fewer fighters will reach you (they have to climb to meet you), and the less accurate your bombers are. Generally, if a target has little or no AAA, and no CAP, you might as well bomb them from the tree tops. The rest is up to you. Lower mean more casualties. Make a few runs at 1000'. If the casuaties are too high, move em up to 6000'. Thanks a lot!! Sorry for so many questions but I have just started playing!! You're welcome, and good luck!
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