catwhoorg
Posts: 686
Joined: 9/27/2012 From: Uk expat lving near Atlanta Status: offline
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I'm now 2/2 as the CP versus the balanced AI. Fro the second game, plan was advance through Belgium and create a defensible front in Northern France - don't push hard for Paris and over-reach. Germany then focuses its main efforts East. Defeat Serbia before Italian entry - those AH forces would be the core of the Italian Front. An AH artillery heads to Palestine to support the Turks. Turkey, advances slowly in the Caucasus using only the initial forces, plus the Garrison from the far SE (Kuwait is it?). Very deliberate actions, surround, cut supply to 50% then defeat in detail. Move onto next target. Fight a strong delaying action versus the British, and wait for reinforcements. Bulgarians single focus is get ready to and destroy Romania fast, then splits with some advancing into the Ukraine, and the rest supporting Turkey. The West front was a grinder for both sides, as to be expected. Gas attacks, disrupt then ground troops pound in. I spent far too much in terms of resources for my plan, but managed to hold my line (or when pushed back successfully counter). Serbia, fell on schedule, Italy faced AH and couldn't get any initial traction. Then a war of attrition in my favour followed. Caucasus, slow grind. Bloody actions. Everything according to plan. Egypt/Palestine. Got pushed back, back again and finally held the mountains, just before the 'underbelly' of modern day Turkey (not sure of the geographical name for this range). Artillery + Bulgar inf caused a complete reversal of fortunes, and eventually Turks push through Egypt and all the way to Tunis. (incidentally go far enough into Libya and you drop to half supply status). Eastern Front, dynamic and with gains/losses/gains/losses being the pattern. Once Romania fell, the extra front length and disruption in the Ukraine, led to a rapid advance across the whole front. Cavalry was a very useful unit type here, both behind the lines as a reserve to meet any breakthrough, and also to exploit successes. Got to play the encirclement game, and threaten advanced units, even if you don't get a full encirclement, it causes enough realignment. Once Russia surrendered, disband all the garrisons on the front, and switch focus to the West and Italy. Pick up a couple of bomber units, and start strategic bombing of the UK, to affect morale. The Italian lines were outflanked by an invasion of Taranto, then rolled up completely, Rome was hit from the North and South on the same turn and easily taken. Subsequent attacks into the S of France from Italy, led to the collapse of the traditional Western Front, and French Surrender. The losses plus the bombing, led to a British surrender before I could try a Sealion-style invasion. I did get to practice by doing so on Portugal though... An amphibious assault is no easy thing to manage and succeed with in this game The Entente collapse like a house of cards, once the first area crumbles. The trick is getting there, before you collapse in the similar manner. Want one go with the CP more at balanced versus the AI before I up the difficulty.
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