Beag
Posts: 90
Joined: 5/23/2012 Status: offline
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The gameplay difference is minimal. After some playthroughs you know the armor piercing capabilities of the guns, specially because, well, the 88 of the Tiger is equal to the 88 AA and the 7.5 PAK was present in many vehicles. Also, since there really isnīt that vairiety in tanks as well, you soon learn what will penetrate a T34 or wonīt. The problem is when dealing with less common guns and armored vehicles. And since the game was turn based, there was zero problem in checking the unitīs values. You had all the time in the world to do that. The difference is that SP system and data had precision, CC forces you to guess. The Greyhound killing Panther is the classical example - in SP we have the armor and AT values to know if the shot had a chance or not. CCīs circle system, while useful, isnīt as precise; you simply donīt know WHY the gun can penetrate, just that it can. SP also modelled behind armor effects and weapon damage better. Here, it seems there are only 3 outcomes for a shot - no damage, immobilization or destruction. Other outcomes like weapon damage and partial loss of crew virtually arenīt present. Same with small weapons fire, you have to guess their killing power by using real life knowledge that not everyone has, instead of data. If a player never read about the .30 and MG 42, they wouldnīt be able to know how different they are in the game. Or why the 76mm gun on the M10 was better than the 75mm of the M4. So as I said it wouldnīt hurt to give some extra data on the weapons and armor.
< Message edited by Beag -- 12/4/2012 3:15:58 PM >
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