benjerry
Posts: 9
Joined: 7/26/2012 Status: offline
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First off - great game. From a purely technical standpoint a big step up from the first game (which was java iirc?). This creates (drumroll) synergies with other elements of the game. Snappy, responsive movement and feedback combines with the good UI and proper* choice of scale to create that elusive "one more turn" feel. Best I´ve felt in the sub-genre since Clash of Steel. And that was in 1993. As usual, your "PBEM" mp system is second to none in the wargaming area. (I´d chop off a... erm, fingernail, if you re-released Gary Grigsby´s WAWAWD with it implemented... ;) ) Some quick suggestions for further improvement: - Be more liberal with the popups / mouseovers / click-for-info elements that explain rules, stats, and calculations. This really opens up a game like this for newbies, and ít´s the direction the industry is moving. - The PBEM system is gold. But it is a great foundation to build something even better on, with stats, etc. Which leads me to my question: *Actual question* One of my games just... disappeared. Does this mean that my opponent surrendered? Or is it a bug? Or did you detect my aimbot? Again, fine work, keep it up! * Personal taste of course. But it´s very hard to get a "one more turn" feel when turns take an hour**. ** I.e. "WWII at divisional scale", etc.
< Message edited by benjerry -- 12/2/2012 9:39:28 AM >
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