Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

About the future new 3D Engine.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> About the future new 3D Engine. Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
About the future new 3D Engine. - 4/27/2012 11:42:22 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
Will there be a turn based option as well as Real Time?
Post #: 1
RE: About the future new 3D Engine. - 4/30/2012 10:03:51 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
The game will remain very similar to now so real time. We are not changing a winning formula!

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to z1812)
Post #: 2
RE: About the future new 3D Engine. - 4/30/2012 7:54:25 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
I always imagine how much more I would enjoy CC with a wego option.

(in reply to IainMcNeil)
Post #: 3
RE: About the future new 3D Engine. - 5/1/2012 3:11:30 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Got my Unity newsletter today. No mention of the 3D game with the others in dev. Maybe they need a poke.

(in reply to z1812)
Post #: 4
RE: About the future new 3D Engine. - 5/1/2012 8:34:15 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
It will be designed from a top down perspective aswell. From what I've been told, with maybe the possibility to angle the camera a touch. In my opinion this is exactly how I'd have a designed a new CC game aswell, making it 3D like say APOS would have been a mistake, as it would ne longer have that CC feel to it, it may aswell be a totally different game.

This one design decision makes me very hopeful and shows me that the team know exactly what they are doing and are obvious CC fanatics.

_____________________________


(in reply to junk2drive)
Post #: 5
RE: About the future new 3D Engine. - 5/1/2012 4:44:42 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
We are carefully considering the issues with moving Close Combat to a 3D engine, and will be working to find the right balance. The goal is to get as much of the benefit of 3D (and being able to see the lay of the land) as we can without losing the 'situational clarity' that the current top-down 2D camera view gives you.  There probably won't be a free-flying / rotating camera, for example.  Or at least not by default.

(in reply to wodin)
Post #: 6
RE: About the future new 3D Engine. - 5/1/2012 5:27:31 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
Thanks for all these answers (I had not seen so much interest for Close combat for a long time!). For me comes Panther in the fog too late as it will be the last CC game on the old engine; even if there are new features I think that the future is your next game engine! I'm happy that you release PitF but if I must admit that as modder I'm more interested by the next engine. Now a crucial question : will the game be mod friendly? Everybody knows that the mods are an important part of the succeess of the serie but also that 3D games are more difficult to mod. What are your plans?

(in reply to SteveMcClaire)
Post #: 7
RE: About the future new 3D Engine. - 5/2/2012 12:30:46 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: Manu
Now a crucial question : will the game be mod friendly? Everybody knows that the mods are an important part of the succeess of the serie but also that 3D games are more difficult to mod. What are your plans?


Yes, it will be mod-friendly, though the exact details are still being worked out. We definitely want to support things like sound or texture / 'skins' mods. Data modding is also pretty likely. But as you say, replacing 3D models is significantly more complex than just swapping some bitmap files, so I don't want to promise anything that we aren't sure we can deliver.




(in reply to Manu)
Post #: 8
RE: About the future new 3D Engine. - 5/2/2012 10:51:59 AM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline
If you promise a map editor, I'm happy!

(in reply to SteveMcClaire)
Post #: 9
RE: About the future new 3D Engine. - 5/2/2012 5:27:34 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The current plan is that yes, there will be a map editor.  It's a bit too far out to discuss the specifics, though. :)

(in reply to Manu)
Post #: 10
RE: About the future new 3D Engine. - 5/2/2012 10:58:52 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
steve, can you guys skip this title and start work on the 3d one??

(in reply to SteveMcClaire)
Post #: 11
RE: About the future new 3D Engine. - 5/3/2012 4:49:25 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: general_solomon
steve, can you guys skip this title and start work on the 3d one??


Alas, no. But on the plus side, we've been discussing a more open development process for both these games. So you'll likely hear alot more about what is being done and how things are going on both.

(in reply to general_solomon)
Post #: 12
RE: About the future new 3D Engine. - 5/3/2012 5:43:20 PM   
Manu

 

Posts: 186
Joined: 7/22/2010
Status: offline

quote:

ORIGINAL: Steve McClaire

Alas, no. But on the plus side, we've been discussing a more open development process for both these games. So you'll likely hear alot more about what is being done and how things are going on both.



Hats off! I think it's a good approach with the cc demanding community!

(in reply to SteveMcClaire)
Post #: 13
RE: About the future new 3D Engine. - 5/4/2012 2:40:05 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
agreed, please dont alienate your customer base. I also think you guys should offering bundle packs.

(in reply to Manu)
Post #: 14
RE: About the future new 3D Engine. - 5/19/2012 8:35:56 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
more info out to us CC gamers

(in reply to general_solomon)
Post #: 15
RE: About the future new 3D Engine. - 11/8/2012 5:16:03 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
any news on cc 3d?

(in reply to STIENER)
Post #: 16
RE: About the future new 3D Engine. - 11/8/2012 6:12:39 PM   
Scott Parrino

 

Posts: 263
Joined: 4/13/2012
Status: offline

quote:

ORIGINAL: general_solomon

any news on cc 3d?


Currently the team is very busy with Panthers in the Fog, once its complete and everything is settled, I'm sure you'll see news from us as it develops :)

_____________________________

Scott Parrino
Public Relations Manager
Slitherine/Matrix Games
Follow us on Twitter and on Facebook!

(in reply to general_solomon)
Post #: 17
RE: About the future new 3D Engine. - 12/1/2012 12:41:52 AM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
Is a knowledge of no-longer-Google SketchUp going to be of any use for modding the next game?

(in reply to Scott Parrino)
Post #: 18
RE: About the future new 3D Engine. - 12/2/2012 9:25:33 PM   
Beag

 

Posts: 90
Joined: 5/23/2012
Status: offline

quote:

ORIGINAL: z1812

I always imagine how much more I would enjoy CC with a wego option.


Actually I´d rather see an updated Steel Panthers. Now THAT´S a game that deserves the 3D and bug slaughter treatment

(in reply to z1812)
Post #: 19
RE: About the future new 3D Engine. - 12/3/2012 11:07:41 AM   
Tharem


Posts: 6
Joined: 12/3/2012
From: Finland
Status: offline
I dont like the idea turning into 3D. I think the CC will lost its "magic" after that. I remember some game called "beyond overlord" or etc. It was 3d game kneeling towards CC-series. It wasnt good. It made the game too confusing.

(in reply to Beag)
Post #: 20
RE: About the future new 3D Engine. - 12/3/2012 12:47:14 PM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
Status: offline
Remember Eric Young already did this years ago with a title called Squad Assault and Squad Assault: the next wave. As I recall he was or was one of the original CC developers.
Sadly it didnt seem to translate well to 3D and didnt seem as polished as the Combat Mission series.

(in reply to Tharem)
Post #: 21
RE: About the future new 3D Engine. - 12/3/2012 4:04:42 PM   
jwduquette1

 

Posts: 110
Joined: 3/5/2011
Status: offline
I think a 3D real time squad level sim -- like Close Combat – is a brilliant idea. Combat Mission has been very successful. It’s a great sim, but I never liked the orders plus WEGO aspect of the game. I always thought Close Combat and real time continual activity by players was such a revolutionary approach to “realistic” wargaming. I cant gush enough about the fun I had with the simultaneous action in H2H Close Combat.

I do recall Eric Young's 3D attempt at Close Combat. That was -- what -- 10 or 15 years ago. It looked amazing in screen shots. It felt like the logical evolution of Close Combat. But the game was incomplete. It seemed like it had tons and tons of potential. But sadly it was pretty “glitchie”. I don't think Eric had the resources to develop the game to its full potential. I don’t recall if he was developing it independently of ATOMIC or not. Probably didn’t matter either way as ATOMIC sort of disappeared.

and speaking of 3D realtime...

I'd love to see a game that mixes the adrenaline rush of a first person shooter with a much more realistic approach to squad and platoon level combat. Perhaps even something that utilizes voice commands in-game. Voice-commands rather than key strokes to allow a player to command his combat elements. Like the player is a platoon or company commander -- but can view the game either in overhead view or view the game like an FPS. He controls squads, individual vehicles and etc. via a simple set of voice commands rather than awkward key strokes – assault – defend – form line -- etc. But alas FPS will probably remain FPS and squad level combat sims like CC and Combat Mission will likely never achieve any sort of “Vulcan mind meld”.

Currently FPS -- with a few notable exceptions such as the original Red Orchestra -- are too much sprinting and leaping while tossing grenades with one hand -- firing a bazooka with the other hand -- and wielding a sniper rifle between your toes. And while Red Orchestra introduced much more realistic ballistics and weapon effects into an FPS environment, the player has no sense that there are higher level combat organizations beyond the individual soldier. And "clan" play attempting to simulate the like is marginal at best. Mix Close Combat with a more refined and more realistic version of “Call of Duty” or “Battlefield” or the like…

Pie in the sky...particularly the voice activation stuff...but what the heck


< Message edited by jwduquette1 -- 12/3/2012 4:10:28 PM >

(in reply to Blond_Knight)
Post #: 22
RE: About the future new 3D Engine. - 12/3/2012 4:10:33 PM   
blazej

 

Posts: 76
Joined: 4/17/2007
Status: offline
I seriously doubt whether Slitherine has the resources necessary to develop a game of the type you are talking about... It would take very serious $$$. Not to mention that it would seriously change the spirit of the game itself...

What I am expecting from the 3D CC is something like Men of War in terms of graphics (well, hopefully...) but with the CC engine behind the scenes which is what will make it interesting :)

Best,
Michal

(in reply to jwduquette1)
Post #: 23
RE: About the future new 3D Engine. - 12/4/2012 12:45:33 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
if it ends up like combat mission it WILL wreck CC as we know it. i wont buy it and others wont either. we dont need and dont want a combat mission style 3D game. too confusing as someone above said.

i thought matrix said it would be a top down 3D game??

(in reply to blazej)
Post #: 24
RE: About the future new 3D Engine. - 12/4/2012 7:54:39 AM   
Tharem


Posts: 6
Joined: 12/3/2012
From: Finland
Status: offline
I agree with Stiener.

(in reply to STIENER)
Post #: 25
RE: About the future new 3D Engine. - 12/4/2012 7:58:07 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The current plan is for a top-down game that plays very much like the existing Close Combat. We will take advantage of the 3D engine for all the features that brings to the table that were a lot of work to do in 2D (like shadows, and giving a better idea of the lay of the land).


(in reply to Tharem)
Post #: 26
RE: About the future new 3D Engine. - 12/4/2012 8:03:53 AM   
Tharem


Posts: 6
Joined: 12/3/2012
From: Finland
Status: offline
Will it be named after Close Combat series? Or under a different name?

(in reply to SteveMcClaire)
Post #: 27
RE: About the future new 3D Engine. - 12/4/2012 10:34:52 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
It will be Close Combat in name and spirit.

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to Tharem)
Post #: 28
RE: About the future new 3D Engine. - 12/4/2012 11:05:43 AM   
Pvt_Grunt

 

Posts: 327
Joined: 2/13/2007
From: Frankston Victoria
Status: offline
So, just because it's a 3D engine, you dont need to fly around with a camera (which I hate) - true? You can just take the good bits and leave the bad.

_____________________________


(in reply to IainMcNeil)
Post #: 29
RE: About the future new 3D Engine. - 12/4/2012 11:50:50 AM   
Tharem


Posts: 6
Joined: 12/3/2012
From: Finland
Status: offline
As a CC-series player since i was 12, i hope the next game will be great also. Is there any release date or year decided? Or is too early to ask :)

(in reply to Pvt_Grunt)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> About the future new 3D Engine. Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.000