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Sirian's Resources Mod (Update v1.1) Shadows compatible

 
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Sirian's Resources Mod (Update v1.1) Shadows compatible - 12/4/2012 8:10:04 AM   
Sirian


Posts: 174
Joined: 11/29/2012
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Hello Modding Community!

Update Version 1.1
Changed most of the strategic resources icons, the gases, the gems, carbon fibre, silicon and polymer to get a cleaner look in game. Changed the spice luxury icon, that was horrible as well as the three gold luxury icons to get smoother looks. tjhkkr might find the carbon fibre image familiar... :-)

Originally I wanted the images to be larger, since there are occasional popups with messages regarding resources that would benefit from larger images but I just cound not get them to look good when scales down to 20x20 pixels. So I tossed the idea.

This mod is compatible with the Shadows expansion

Download here:
Resources Images v1.1
Resources Help Files v1.1

Alternatively, visit Sirian's Mods.

Installation:
Extract resources images into your Distant Worlds/images/ui/resources directory, but backup all original content there first!
Extract resources help files into your Distant Worlds/Help directory, but backup all original content there first!



Original Post:

I am happy to release my first mod, its not a mod per se but rather a game change as it is installes into the original game files.

When I first started playing I couldn't distinguish one resource icon from the other, they all looked kind of the same and I always had to mouse over to see what was there. So I made a set of icons that are designed to be distinguished even if theay are scaled down to 20x20 pixels. The icons are sized 32x32 pixels as this is the size they appear in the expansion planner on my computer.

Strategic resources have a white outline and are grouped into Gases, Metals, Gems and Others. Different groups have different icon families. Polymer has an oil icon and carbon fibre has a coal icon since I just couldn't find anything better.

Luxury resources have no white border and contain various icon families. The special luxury resources have gold icons with gold borders, these should stick out clearly. These icons are larger than the others since there are popups where the icon is displayed larger and I wanted those to be displayed in resoable resolution.

Speaking of sizes I want to make a second icon series where all icons are at large size. That is a challenge as the scaling in DW is quite harsh and getting those pictures right at different resolutions is challenging. But I wanted to release this first version, see what feedback they generate and then go back and refine them later.

Download: (I am not allowed to post links or images, so the resources.zip of version 1.0 is added as attachment. I also had 2 preview images, I will try to sneak them into my post)

How to install:
Extract contents into your Distant Worlds/images/ui/resources directory, but backup all original content there first!

Attachment (1)

< Message edited by Sirian -- 6/3/2013 3:24:56 PM >
Post #: 1
RE: Sirian's Resources Mod - 12/4/2012 8:15:02 AM   
Sirian


Posts: 174
Joined: 11/29/2012
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Strategic resources preview




Attachment (1)

< Message edited by Sirian -- 12/18/2012 10:36:12 AM >

(in reply to Sirian)
Post #: 2
RE: Sirian's Resources Mod - 12/4/2012 8:16:04 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Luxury resources preview






Attachment (1)

< Message edited by Sirian -- 12/18/2012 10:36:31 AM >

(in reply to Sirian)
Post #: 3
RE: Sirian's Resources Mod - 12/4/2012 12:53:28 PM   
Martian


Posts: 121
Joined: 8/26/2012
Status: offline
Welcome to the forums, Sirian!

Thank you for your nice mod. This is a great idea!
Like you I also had a difficulty about quickly distinguishing resources icons and was thinking to do something to improve them.
But you came first with a very nice solution!

Well done!

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Post #: 4
RE: Sirian's Resources Mod - 12/4/2012 2:53:22 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Thanks Martian!

I thought you would be working on a resources mod to complement your GEM mod.

Which btw I like very much, thanks for making it! I installes the cursors, planets, scenes and ruins. Currently I am also working on new messages images, whatever ui icons I can mod, character roles icons and I started to compile a ship set family.

Regards,
Sirian

(in reply to Martian)
Post #: 5
RE: Sirian's Resources Mod - 12/4/2012 7:33:32 PM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
Sirian, kudos! Any interface improvements are quite welcome, it seems that it and the AI are the only things in need of major improvement...

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(in reply to Sirian)
Post #: 6
RE: Sirian's Resources Mod - 12/4/2012 7:34:14 PM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
Double post due to forum glitch

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"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to Sirian)
Post #: 7
RE: Sirian's Resources Mod - 12/5/2012 1:19:21 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Welcome to the forums... what about something like this for carbon fiber... :)




Attachment (1)

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Gareth_Bryne)
Post #: 8
RE: Sirian's Resources Mod - 12/5/2012 3:00:17 AM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tjhkkr

Welcome to the forums... what about something like this for carbon fiber... :)




Looks like something out of DATA's spare parts canister to me TJ! LOL!

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Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 9
RE: Sirian's Resources Mod - 12/5/2012 3:50:08 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Good work Sirian, and welcome to the forums.

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Post #: 10
RE: Sirian's Resources Mod - 12/5/2012 5:52:01 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: tjhkkr
Welcome to the forums... what about something like this for carbon fiber... :)


Looks like something out of DATA's spare parts canister to me TJ! LOL!


I did not know Data had a spare parts canister...


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 11
RE: Sirian's Resources Mod - 12/5/2012 7:15:47 AM   
Data


Posts: 3909
Joined: 1/3/2011
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Sirian, are you by any chance the same Sirian from the civfanatics community?

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 12
RE: Sirian's Resources Mod - 12/5/2012 3:03:11 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Sorry, Data, this is the first time I use this nick (as all my other nicks are taken)

(in reply to Data)
Post #: 13
RE: Sirian's Resources Mod - 12/5/2012 3:53:45 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline
Clean nice looking icons. Nice job :)


(in reply to Sirian)
Post #: 14
RE: Sirian's Resources Mod - 12/6/2012 7:38:29 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
No problem, glad to have you on board just as much

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Sirian)
Post #: 15
RE: Sirian's Resources Mod - 12/7/2012 2:10:58 PM   
Yskonyn


Posts: 189
Joined: 6/27/2008
Status: offline
Another great mod enhancing clarity! Thank you!

(in reply to Data)
Post #: 16
RE: Sirian's Resources Mod - 12/7/2012 4:57:19 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Nice apart from the elephant which is too earth based.

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Post #: 17
RE: Sirian's Resources Mod - 12/7/2012 8:21:06 PM   
Chet Guiles

 

Posts: 267
Joined: 6/14/2002
From: Southern CA
Status: offline
These were really cool mods -- thanks! There are so many mods out there that I am afraid to load more than one at a time until I see whether they will really a.) work (usually a matter of my installing them wrong somehow) and b.) actually make the game more enjoyable. Yours did both.

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(in reply to Sirian)
Post #: 18
RE: Sirian's Resources Mod - 12/10/2012 12:25:33 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Thanks for your kind remarks, I gave the carbon fibre icon a shot and it did quite well. I think I am going to keep it. I will post a new version when I finish reworking the icons to 96x96 pixel.

Regards, Sirian

(in reply to Chet Guiles)
Post #: 19
RE: Sirian's Resources Mod - 12/24/2012 1:40:10 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Thanks for the mod. This makes it easier to recognize resources even as the tiny ikons they are at high resolution.


I took the liberty to play around a bit and learn something in the process. I created corresponding helpfiles (for the Galactopedia). The files in the attached archive Help-folder goes into your DistantWords\Help folder. Be sure to backup original files first!

Here is an image on how it looks.



Attachment (1)

< Message edited by Buio -- 12/26/2012 10:54:24 AM >

(in reply to Sirian)
Post #: 20
RE: Sirian's Resources Mod - 12/27/2012 9:21:24 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
That looks good! Thanks for making.

I recently scrapped my resources 96x96 pixel project, icons in that size look horrible when made smaller by the game. Now trying 100x100 pixels, those look better.

Regards

(in reply to Buio)
Post #: 21
RE: Sirian's Resources Mod - 1/6/2013 3:36:59 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline
Looks good.

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Post #: 22
RE: Sirian's Resources Mod - 1/23/2013 6:42:00 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Updated the Resources Mod to Verison 1.1 (see first post)

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Post #: 23
RE: Sirian's Resources Mod - 1/23/2013 10:16:44 AM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
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Excellent, thanks!

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to Sirian)
Post #: 24
RE: Sirian's Resources Mod - 1/23/2013 12:45:14 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
How did this get past me?
This is VERY good. Thank you!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Gareth_Bryne)
Post #: 25
RE: Sirian's Resources Mod - 1/27/2013 12:43:24 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Thanks, got even better with v1.1. Must-have mod for me, makes it easy to spot different resources from tiny icons.

(in reply to tjhkkr)
Post #: 26
RE: Sirian's Resources Mod - 1/28/2013 11:07:07 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Thanks for your kind words, I am happy if my mod enhances your gameplay experience. tjhkkr, it didn't get past you, version 1.1 was released the day you replied in the thread.

Regards, Sirian

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Post #: 27
RE: Sirian's Resources Mod - 4/13/2013 1:52:54 AM   
tylertoo

 

Posts: 83
Joined: 9/3/2012
Status: offline
Thank you Sirian. A huge improvement.

(in reply to Sirian)
Post #: 28
RE: Sirian's Resources Mod - 5/27/2013 9:38:11 PM   
Scrove

 

Posts: 39
Joined: 5/23/2013
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Thanks a lot for this mod! Encase anyone was wondering, it works perfectly fine with Shadows.

(in reply to tylertoo)
Post #: 29
RE: Sirian's Resources Mod - 5/28/2013 9:26:09 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Thank you! Good to hear its sitll working. Haven't had time to play Shadows myself but looking forward to.

Sirian

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