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ART in different Resolution

 
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ART in different Resolution - 12/8/2012 11:24:20 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
hi guys, is there any link to get screens and every option screen in more tan 512 or 1024? im playing at 1650X1050

thx in advance!!!
Post #: 1
RE: ART in different Resolution - 12/8/2012 11:33:31 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
A quick look in the What's New PDF file works wonder...

Wide Screen Support
New in the third official update:
-px -py
To have any effect x must be greater than 1024 and y must be greater than 768. I f values less
than or equal to px=1024 and py=768 are used the original values of 1024 and 768 will be
substituted.
Spanning mode is not supported and user should ensure that both the video adapter and monitor
support the px and py values.
We were unable to test on all possible monitor combinations, if you experience issues you should
immediatel y remove the –px –py from your command line switches to revert to standard display
behavior.
Examples:
-f -px1920 –py1200 for a 1920x1200 monitor in full screen mode
-w –px1680 –py1050 for windowed mode, so that the window is
within desktop
Other Switches
-colorBlind : Support for color blindness
-deepColor : Enables 32 bit color, intended for Full Screen mode
-altFont : Enables alternate in-game font (Lucida Sans Unicode)
-w : Windowed mode
-wd : Windowed mode, daily autosaves
-ww : Windowed mode, weekl y autosaves
-fd : Full screen, dail y autosaves
-fw : Full screen, weekl y autosaves
-r : Show Roads
-autosave : Dail y autosave
-archive : Put data reports in archive director y
-skipVideo : Skip the intro video when starting the game
-fixedArt : Will not use rotating images


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(in reply to razanon)
Post #: 2
RE: ART in different Resolution - 12/8/2012 1:04:07 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
No, sady this is not possible.

You can change ingame resolution to match your screen res, but windows, menu or option screens stay at original res.
Which means that those screens get smaller in proportion as you increase game res.

< Message edited by LoBaron -- 12/8/2012 1:05:12 PM >


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RE: ART in different Resolution - 12/8/2012 7:21:06 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
i read the pdf but i was asking if there is any way to change the screens (optiones etc) to fit new resolution.

thx anyway

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Post #: 4
RE: ART in different Resolution - 12/8/2012 9:23:13 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
The options screens are just a displayed bitmap graphic (of a fixed size). You will find these screen graphics as well as the button graphics in the 'art' folder.

In theory you could resize the screen bitmaps to match your screen resolution (bearing in mind that every player is probably running a different resolution depending on their hardware). However, the buttons positions will then not line up with the background graphics and will need to be resized as well. As WITP doesn't use the operating system for windows management, getting things sized and lined up properly will all need to be hand coded.

All in all it is possible but considering the number of possibilities this is a lot of effort for a screen you will only see for a few minutes at the start of the game.

Personally, I would rather MichaelM spend his time on improving the game itself.



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