Sirian
Posts: 174
Joined: 11/29/2012 Status: offline
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Hello! Here comes my second mod, this time its the components. I used EVE icons to replace most of the components, firswt I wanted to increase the size of the icons to 64x64 pixels and have them transparent, everything worked fine until I actually researched something. The icons get enlarged inthe messagebox and so ruin everything. So back to 32x32 pixels. After some experimenting I discarded the idea of transparent icons and put a grey background in. This way they look far better than transparent, so I kept them. V1.3: Corrected the filesnames of several copmponents that got different filenames in Universe. Added spare icons for new components to be introduced by modders. V1.2: Added icons for new components introduced in the Shadows expansion. In the procedd changed some color coding and swapped some icons for existing components. V1.1: This is a refinesd version based on my experiences while using the mod in actual games. I shuffled a few icons around, mainly beam weapons, as I didn't like the titan beam icon as titan beam icon. I also changed some color coding to make is more intuitive. Also added help files using the modded icons. (Oh I do love my helpfile compiler...) Components are color coded where applicable: Quality: Grey - Green - Blue - Purple. Sone items have distinct tiers, like armor or troop compartments. These tiers are color coded where possible. If only two tiers exist they are green - blue, three tiers are green - blue - purple and four tiers add a grey as least quality color. Fleet components: components that boost nearby ships have a yellow background Race exclusive items have a cyan background Reactors: red background: uses hydrogen, purple background: uses Caslon Shields, Engines and Hyperdrives have a different color coding: the basic varaint is grey (or blueish gray in case of the shields) Green is efficient, Red is fast (or fast recharging) and purple is the final super-technology. Superweapons have a bright orange background, except for the Superlaser which has... oh well, you will recognize it! Installing the mod: extract the contents of the zip file into the Distant Worlds/images/ui/components directory. Do not forget to backup any original contents there first! All versions and the helpfiles can be downloaded here: Sirian's EVE Component mod Should anyone want to include this mod in a mod compilation, you are allowed to do so, just do not alter the icons (except for renaming the files) and include my name in the credits somewhere. I would also like to be informed on such an occasion by forum PM. Have fun! Sirian
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< Message edited by Sirian -- 5/31/2014 1:10:37 PM >
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