JJKettunen
Posts: 3530
Joined: 3/12/2002 From: Finland Status: offline
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quote:
ORIGINAL: micha1100 1. What happened to Austria-Hungary's army? The game starts with some AH units near Serbia but just one lonely garrison unit in the north. Historically, at the start of the war AH had deployed two armies at the Serbian theatre and three armies (and shortly afterwards a fourth) towards Russia. The latter armies started an (ill-fated) offensive against Russia at the end of August 1914. Where are those armies?? You build them. Maybe you should also ask why there are hexes and counters, when they were not used in real life. quote:
ORIGINAL: micha1100 2. Why do Belgium and Britain join the war automatically? Historically, if the Germans had not violated Belgian neutrality Belgium would not have joined the war and neither would have Britain, at least not at that time. Actually, with the advantages of hindsight and the knowledge of how difficult it was to attack entrenched units and how brittle the Russian giant was the best chance for Germany to win the war probably would have been to keep in the west only the minimum number of troops necessary to hold the fort against the French and use the rest offensively in the East which in all likelyhood would have led to a relatively early collapse of Russia. And with Russia retreating and France making no headway against Germany the Italians and Romanians would never have joined the Entente (possibly even entered the war on the side of the CP). All speculation, of course, but the way the game works now we have no way to explore that interesting route. I'm sure there are many other interesting routes, which are not included in the game. quote:
ORIGINAL: micha1100 3. Why is Russia late to the party? Historically, Germany declared war on Russia on 1st August, with AH following on the 6th. Yet in the game Russia enters the war only on turn 5 (20th August). In reality, Russian troops had already invaded East Prussia at that time. Perhaps the exact dates are not important from gaming point of view? quote:
ORIGINAL: micha1100 4. Why can units move farther when they fight? Ground units can move a certain number of hexes. If the hex they end up in is not adjacent to an enemy unit then that's it, the unit cannot move farther. But if there is an enemy present then our unit can attack it and, if the enemy vacates the hex, even move into that hex. To me this makes no sense at all. A unit should lose the option to attack if it ha sspend, say, more than half of its movement points . What is the problem here? It is so how the game engine works, and you play according to it. IGO-UGO -system with hexes is an abstraction of reality anyway. quote:
ORIGINAL: micha1100 5. Why don't air units evade ground attackers? To my utter disbelief, my fighter unit, potentially able to intercept air attacks four hexes away, let itself be slaughtered by two Russian infantry units. I understand that air units are not only the airplanes itself, still it seems highly unrealistic that they just stay in place and let themselves be wiped out when enemy ground units approach. I think they should automatically relocate to safety when enemy units come adjacent to them, with a significant readiness loss and perhaps also a certain strength loss. Why should air units evade ground attackers? Because they do so in some other game? quote:
ORIGINAL: micha1100 Those are some things I noticed very early in my playing experience. Am I missing anything concerning these issues or ar there explanations why things need to be so? I think you are missing the point.
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Jyri Kettunen The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault. - A. Solzhenitsyn
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