warspite1
Posts: 41353
Joined: 2/2/2008 From: England Status: offline
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quote:
ORIGINAL: Lord Zimoa Guys, historical background is of course hugely important and we know the numbers, but if we go this route, basically GB will shoot everything out of the water with a breeze. We always let the gaming factor come first, from a game balancing point of view, decisions like not giving France a rail capacity at the start(as the AI would rail reinforcements to Brussel, and kill always your Schlieffen plan attempts), not giving German cities more PP in the Alsace and Ruhr areas, as if you as a player, would make rapid advantages along that front it would immediately knock Germany out of the war, now it will do so as well, but at least give the AI some more fighting spirit, not having the AH with full armies near the Russian border at game start, so you cannot kill Russia in a few turns and have to pay attention to the Serbian front as well as building a strategic reserve along AH`s front with Russia, etc, etc... We know it is not completely historical, but we try to offer at least the change for any player to alter history and win the game in another way, this set in a WW1 historical environment with WW1 abstracted tactics... this makes the game fun and better. I know for some purists it is hard, but I guarantee you making historical simulations make often very boring and predictable games! Again, I agree we have some fine-tuning to do on the naval front, AI, balancing, some rule changes maybe, but we do it subtle, in steps and test it well before ruining very tricky things like, overall game balance and can introduce stupid and annoying bugs. Believe me after years and years of experience we know that simple and easy changes on paper, often have a profound and undesired effect in reality on overall game balance, so we learned to proceed with care, thought and test a lot. warspite1 Lord Zimoa - thanks, it is enough to know that these things are under consideration. As you can tell from my AAR posts etc, none of this is affecting my wish to play the game - it is absolutely brilliant! and I am in about 8 or so PBEM's at the moment. And just to re-emphasise I am not looking for some hugely detailed, historically accurate to the nth degree, OOB which becomes a simulation rather than a genuinely winnable game for either side. Playability, aesthetics (great map, colourful counters), FUN, while keeping a historical perspective, is what made World In Flames the best board game EVER. This game has many of those attributes and can only get better with the further work you are doing
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England expects that every man will do his duty. Horatio Nelson October 1805 
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