Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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quote:
ORIGINAL: Chris Merchant 1. the developer working off the first edition rules dating back to 2008 (why!?) 2. a focus purely on the controversial 'persistent AP' rules, thus anything to do with the standard AP rules being a bit of a kludge retrograde-fit as people who had some familiarity with the board game rules started to arc-up. Uwe has supported the persistent rules but I certainly don't see the board game community embracing them. It's good for the ai though. I'd just like to make a couple of notes on the above, before this becomes accepted as entirely true. We started with the edition of rules that was the most current when development began, then worked closely with Uwe to make sure the computer version worked as he wanted rules-wise. This is the official computer adaptation, created in cooperation with the original designer, not something we just came up with ourselves. The computer game was actually initially designed with the original CAP/AP system. This was the first iteration, not a back-fitted kludge. We took it out after Uwe and Eric worked out the Persistent APs system and decided that was how the computer version (which could handle that option) should work. After community feedback, we went back and put the original system in, but obviously there was quite a bit more development needed to get it working with the finished game as a at least a year of development had passed since it was originally finished and then removed. We then issued a public beta update weeks ago to allow customers to help give us feedback on the new Classic AP system, then made the update and demo official after feedback was good. Yes, we also tested this ourselves. To the best of my knowledge, this game already offers a lot that Zuntzu does not and it has been steadily improving since the original release, with the Storms of Steel expansion due next year. Any issues with the system that got past us, we will absolutely address in another update. We didn't add in the original AP mode in order to have it not work. If a bug can be reproduced, we'll fix it. I apologize for any inconvenience this caused and for personally missing the bug in my testing. Finally, I'd be happy to add VR_Ironfist to our test team if he's interested. Regards, - Erik
< Message edited by Erik Rutins -- 12/21/2012 5:04:31 PM >
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