Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Responsiveness of mortars

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Responsiveness of mortars Page: [1]
Login
Message << Older Topic   Newer Topic >>
Responsiveness of mortars - 12/26/2012 8:41:27 AM   
killkess

 

Posts: 34
Joined: 4/28/2009
Status: offline
Mortar fire is still much to responsive in indirect fire mode. Needing only ~30 seconds for receiving the fire mission, do the target calculation, shooting spotting rounds, doing corrections and finaly going to FFE is rediculously quick. This gives the target only a couple of seconds to reacts. Even communicating the target or the needed corrections will take longer in real live than the whole process we see currently.
Post #: 1
RE: Responsiveness of mortars - 12/26/2012 5:13:31 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The response time is a trade-off.  Yes, in realism terms, it is much too quick.  But the response time needed to be balanced against the overall speed of action in the game -- issuing orders to any team has a zero response time in the game, whereas in real life if you wanted 1st Squad to advance you would have had to work your way over to the squad leader (probably under fire) and indicate your order to him, then wait while he assess how to do this, relays it to the rest of the squad, and then orders them to move.  So mortars couldn't be given a 2+ minute time to fire without it being far out of balance with other response times.

(in reply to killkess)
Post #: 2
RE: Responsiveness of mortars - 12/26/2012 5:28:53 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
There is a balance between game and realism which the ~30 seconds seems to try to find.

This change was a long time coming as all previous releases allowed mortars to start firing within a couple seconds (time to grab a shell and drop it in) thus this is a big improvement adding realism but still keeping play ability/usefulness of the unit. If it took to much longer than you would almost never hit anything and not select/use mortars which would not be right as they were an important weapon on the WWII battlefield providing local defensive and offensive support....

(in reply to SteveMcClaire)
Post #: 3
RE: Responsiveness of mortars - 2/1/2013 10:28:09 PM   
PEWPEW

 

Posts: 53
Joined: 11/5/2011
Status: offline
Maybe we can see experience play a bigger role into the mortar timing? While I agree that 30 seconds is a nice for providing fire support, it is a little too effective for interdiction.

(in reply to Tejszd)
Post #: 4
RE: Responsiveness of mortars - 2/10/2013 11:56:25 PM   
R 10

 

Posts: 7
Joined: 1/14/2013
Status: offline
Not only is the response time short, the accuracy of mortar fire in indirect mode is unrealistic. With a single spotting round, which can fall just about anywhere, the 2nd and subsequent rounds are not only directly on target, they are remarkably lethal.

Putting a unit in ambush (presumably hidden and using cover) in a previously damaged building (think Casino Italy) does nothing for survivability. They are dead before the fire mission is over. That's a pretty amazing CEP and Pk, without the advanatge of PGMs.

(in reply to PEWPEW)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Responsiveness of mortars Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.580