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RE: Patch 7 Data Update FEEBACK THREAD

 
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RE: Patch 7 Data Update FEEBACK THREAD - 11/20/2012 3:13:03 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
Status: offline
How many airplanes can be loaded on AK? I loaded one Catalina group on one AK, but some were left behind.

(in reply to PaxMondo)
Post #: 31
RE: Patch 7 Data Update FEEBACK THREAD - 11/20/2012 3:46:32 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: PaxMondo

Its in the Mod forum somewhere .... ~2 yrs ago ... maybe a bit longer ...

Oh I believe it, just didn't know which is why I queried when I noticed the issue.

_____________________________


(in reply to PaxMondo)
Post #: 32
RE: Patch 7 Data Update FEEBACK THREAD - 11/22/2012 8:39:44 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: Andy Mac

Scen 1 is ok are you sure you installed to correct directory


Super Es are changed, so directory is correct.

However.. it unpacks quite quick, but I think there is NO wpd file in archive, or it is somehow skipped. I tried to delete old file from SCEN folder, but it does not seem to work, as no new file shows up, even when I delete wpc, which is surely updated.

(in reply to Andy Mac)
Post #: 33
RE: Patch 7 Data Update FEEBACK THREAD - 11/23/2012 12:09:33 AM   
rjopel

 

Posts: 614
Joined: 12/19/2007
From: Charlottesville, VA, USA
Status: offline
Scenario 14 Allied LCU
The following units have a delay of 9999 or inactive and could be deleted:
ID Name Location
104 Southwest Pacific Delay 9999 days
105 Southeast Asia Delay 9999 days
110 Australia Command Delay 9999 days
120 Alaska Defense Cmd Delay 9999 days
128 Soviet Far East Cmd Delay 9999 days
137 Tenth USAAF Delay 9999 days
138 Eleventh USAAF Delay 9999 days
144 222 Group RAF Delay 9999 days
147 225 Group RAF Delay 9999 days
148 231 Group RAF Delay 9999 days
154 10 Group RAAF Delay 9999 days
176 Eastern Command Delay 9999 days
177 Western Command Delay 9999 days
178 7th Mil. District Delay 9999 days
179 227 (T) Group RAF Delay 9999 days
184 Southern Command Delay 9999 days
185 Eastern Command Delay 9999 days
186 Northern Command Delay 9999 days
187 Ceylon Command Delay 9999 days
192 RAAF Command Delay 9999 days
193 RNZAF Command Delay 9999 days
194 CAF HQ Delay 9999 days
195 AHQ India Delay 9999 days
198 RN South Atlantic Delay 9999 days
200 Admiralty Delay 9999 days
202 Trans Baikal Front Delay 9999 days
203 1st Far East Front Delay 9999 days
204 2nd Far East Front Delay 9999 days
205 Soviet Pacific Fleet Delay 9999 days
209 9th Air Army Delay 9999 days
210 10th Air Army Delay 9999 days
211 12th Air Army Delay 9999 days
213 6th Guards Tank Army Delay 9999 days
214 Free French Command Delay 9999 days
215 India Command Delay 9999 days
5996 2/6 Cavalry Cdo Battalion Inactive
6008 13th Australian Brigade Inactive
6013 1st Australian Division Inactive
6021 2nd Australian Division Inactive
6026 3rd Australian Division Inactive
6031 4th Australian Division Inactive
6037 5th Australian Division Inactive
6055 30th Australian Brigade Inactive
6062 Port Moresby Brigade Inactive
6070 10th RAAF Base Force Inactive
6075 1st RAN Base Force Inactive
6082 3rd RAN Base Force Inactive
6085 Tasmania Base Force Inactive
6103 5th RAN Base Force Inactive
6206 1st NZ Brigade Inactive
6214 3rd NZ Brigade Inactive
6232 3rd NZ Division Delay 9999 days
6788 XI US Fighter Cmnd Delay 9999 days


(in reply to inqistor)
Post #: 34
RE: Patch 7 Data Update FEEBACK THREAD - 11/23/2012 12:19:40 AM   
rjopel

 

Posts: 614
Joined: 12/19/2007
From: Charlottesville, VA, USA
Status: offline
The following Allied units have overdue TOE upgrades, in some cases several upgrades:
ID Name TOE TOE Up
135 Far East USAAF Air HQ 41 0 days
136 Seventh USAAF Air HQ 41 0 days
5002 102nd USN Base Force USN Port 0 days
5003 103rd USN Base Force USN Port 0 days
5009 109th USN Base Force USN Port 0 days
5026 125th USAAF Base Force USA Air 0 days
5028 127th USAAF Base Force USA Air 0 days
5032 131st USAAF Base Force USA Air 0 days
5035 Mare USN Base Force USN Port 0 days
5053 111th USN Base Force USN Port 0 days
5055 101st USN Base Force USN Port 0 days
5063 204th Field AA Battalion USA 2bn 0 days
5074 95th Field AA Battalion USA 2bn 0 days
5092 198th Field AA Battalion USA 2bn 0 days
5096 94th Field AA Battalion USA 2bn 0 days
5097 197th Field AA Battalion USA 2bn 0 days
5098 208th Field AA Battalion USA 2bn 0 days
5107 1st Marine Defense Battalion USMC 0 days
5116 77th Field AA Battalion USA 2bn 0 days
5129 93rd Field AA Battalion USA 2bn 0 days
5130 76th Field AA Battalion USA 2bn 0 days
5131 212th Field AA Battalion USA 2bn 0 days
5172 257th USAAF Base Force USA Air 0 days
5176 511th Field AA Battalion USA 2bn 0 days
5177 12th Marine Defense Battalion USMC 0 days
5180 258th USAAF Base Force USA Air 0 days
5193 611th Field AA Battalion USA 2bn 0 days
5214 608th Field AA Battalion USA 3bn 0 days
5216 612th Field AA Battalion USA 2bn 0 days
5218 610th Field AA Battalion USA 3bn 0 days
5221 607th Field AA Battalion USA 3bn 0 days
5228 70/100th Field AA Battalion USA 3bn 0 days
5241 738th Field AA Battalion USA 2bn 0 days
5242 207th Field AA Battalion USA 2bn 0 days
5270 17th Marine Defense Battalion USMC 0 days
5459 220th USN Base Force USN Port 0 days
5460 221st USN Base Force USN Port 0 days
5461 222nd USN Base Force USN Port 0 days
5462 223rd USN Base Force USN Port 0 days
5463 224th USN Base Force USN Port 0 days
5465 226th USN Base Force USN Port 0 days
5466 227th USN Base Force USN Port 0 days
5467 228th USN Base Force USN Port 0 days
5468 229th USN Base Force USN Port 0 days
5469 230th USN Base Force USN Port 0 days
5470 231st USN Base Force USN Port 0 days
5471 232nd USN Base Force USN Port 0 days
5474 233rd USN Base Force USN Port 0 days
5475 234th USN Base Force USN Port 0 days
5476 235th USN Base Force USN Port 0 days
5477 236th USN Base Force USN Port 0 days
5478 237th USN Base Force USN Port 0 days
5479 238th USN Base Force USN Port 0 days
5480 239th USN Base Force USN Port 0 days
5481 240th USN Base Force USN Port 0 days
5482 241st USN Base Force USN Port 0 days
5483 242nd USN Base Force USN Port 0 days
5503 I Corps Artillery USA 44 Corps Arty 0 days
5504 25th Infantry Division USA 1941 Infantry 0 days
5505 33rd Infantry Division USA 1942 Infantry 0 days
5506 41st Infantry Division USA 1941 Infantry 0 days
5507 767th Tank Tank Battalion USA Light Tank 0 days
5512 43rd Infantry Division USA 1942 Infantry 0 days
5513 Americal Infantry Division USA 1941 Infantry 0 days
5514 112th Cavalry Regiment USA Spec (112) Cav 0 days
5516 XI Corps Artillery USA 44 Corps Arty 0 days
5519 762nd Tank Tank Battalion USA Light Tank 0 days
5523 4th USMC Tank Tank Battalion USMC 43 Tank 0 days
5524 5th USMC Tank Tank Battalion USMC 44 Tank 0 days
5525 6th USMC Tank Tank Battalion USMC 44 Tank 0 days
5534 IX Corps Artillery USA 44 Corps Arty 0 days
5535 81st Infantry Division USA 1942 Infantry 0 days
5536 77th Infantry Division USA 1942 Infantry 0 days
5537 98th Infantry Division USA 1942 Infantry 0 days
5544 40th Infantry Division USA 1941 Infantry 0 days
5554 Oahu Harbor Defense Oahu Harbor Defense 0 days
5555 3rd Marine Defense Battalion USMC 0 days
5558 251st Field AA Battalion USA 2bn 0 days
5559 298th(Sep) Infantry Regiment USA Infantry 0 days
5568 64th Field AA Battalion USA 3bn 0 days
5569 97th Field AA Battalion USA 3bn 0 days
5570 98th Field AA Battalion USA 3bn 0 days
5578 255th USN Base Force USN Port 0 days
5608 Puget Sound Defense Puget Sound Defense 0 days
5609 Columbia R Defenses Columbia R Defenses 0 days
5639 XX US Bomber Cmnd Subordinate Air HQ 0 days
5640 58th Bomber Wing Subordinate Air HQ 0 days
5641 73rd Bomber Wing Subordinate Air HQ 0 days
5643 XXI US Bomber Cmnd Subordinate Air HQ 0 days
5644 313th Bomber Wing Subordinate Air HQ 0 days
5645 314th Bomber Wing Subordinate Air HQ 0 days
5646 315th Bomber Wing Subordinate Air HQ 0 days
5648 VII US Fgtr Cmnd Subordinate Air HQ 0 days
5649 301st Fgtr Wing Subordinate Air HQ 0 days
5663 205th Field AA Battalion USA 2bn 0 days
5669 V US Bomber Cmnd Subordinate Air HQ 0 days
5670 54th TC Wing Subordinate Air HQ 0 days
5671 V US Fighter Cmnd Subordinate Air HQ 0 days
5682 XIII US Bomber Cmnd Subordinate Air HQ 0 days
5683 XIII US Fighter Cmd Subordinate Air HQ 0 days
5810 X Corps Artillery USA 44 Corps Arty 0 days
5811 763rd Tank Tank Battalion USA Light Tank 0 days
5819 XIII Corps Arty USA 44 Corps Arty 0 days
5829 6th Infantry Division USA 1942 Infantry 0 days
5830 32nd Infantry Division USA 1941 Infantry 0 days
5831 38th Infantry Division USA 1942 Infantry 0 days
5832 XIV Corps Artillery USA 44 Corps Arty 0 days
5838 V Corps Artillery USA 44 Corps Arty 0 days
5844 754th Tank Tank Battalion USA Light Tank 0 days
5849 XVIII Corps Arty USA 44 Corps Arty 0 days
5875 1st USMC Tank Tank Battalion USMC 42 Tank 0 days
5876 2nd USMC Tank Tank Battalion USMC 42 Tank 0 days
5877 3rd USMC Tank Tank Battalion USMC 42 Tank 0 days
5884 XXIV Corps Arty USA 44 Corps Arty 0 days
5911 766th Tank Tank Battalion USA Light Tank 0 days
5931 24th (Sep) Infantry Regiment USA Infantry 0 days
5932 37th (Sep) Infantry Regiment USA AK Infantry 0 days
5933 102nd(Sep) Infantry Regiment USA AK Infantry 0 days
5934 147th(Sep) Infantry Regiment USA Infantry 0 days
5937 193rd Tank Tank Battalion USA Light Tank 0 days
5945 I Australian Corps Aus Command/ 0 days
5947 7th Australian Division AIF 41 Inf 0 days
5948 9th Australian Division AIF 41 Inf 0 days
5952 2/4th Armoured Tank Regiment Aus 42 0 days
5953 2/9th Armoured Tank Regiment Aus 42 0 days
5954 2/7th Armoured Tank Regiment Aus 42 0 days
5968 6th RAAF Base Force RAAF 0 days
5969 9th RAN Base Force RAN Port 0 days
5970 16th RAAF Base Force RAAF 0 days
5973 20th RAAF Base Force RAAF 0 days
6246 2nd RNZAF Base Force RNZAF 0 days
6247 3rd RNZAF Base Force RNZAF 0 days
6249 5th RNZAF Base Force RNZAF 0 days
6271 13th Canadian Brigade Can 41 0 days
6280 18th Canadian Brigade Can 41 0 days
6281 19th Canadian Brigade Can 41 0 days
6302 Eighth USAAF 1st Division Subordinate Air HQ 0 days
6303 Eighth USAAF 2nd Division Subordinate Air HQ 0 days
6304 Eighth USAAF 3rd Division Subordinate Air HQ 0 days
6308 XXII US Bomber Cmd Subordinate Air HQ 0 days
6512 3rd Carabiniers Tank Regiment Brit Lt Arm Rgt 41 0 days
6524 5th Indian Division Indian Div 5th (M/E 0 days
6784 II US Fighter Cmnd Subordinate Air HQ 0 days
6786 VII US Fighter Cmnd Subordinate Air HQ 0 days
6787 XI US Bomber Cmnd Subordinate Air HQ 0 days


(in reply to rjopel)
Post #: 35
RE: Patch 7 Data Update FEEBACK THREAD - 11/25/2012 5:56:29 PM   
henry1611

 

Posts: 66
Joined: 1/21/2010
Status: offline
Hi Andy,

Thanks for the updated scenarios.

I have one comment and one question on Scen 12 Marianas: Hakko Ichiu.

Comment: It may be because it is the Hakko Ichiu version of the scenario, but the upgrade paths on various USN and IJN vessels need some tweaking. Some vessels do not have the latest upgrade available for 5/44 and other vessels have upgrades that are not available until well past 5/44. Some examples: PENNSYLVANIA, CLEVELAND, SELFRIDGE, FULLHAM, HONOLULU, CASE, POLLACK, TAMBOR, THRESHER, VEGA, ARCTIC, GULFHAWK, GULFLAND AND OI.

Is there a way to use the Editor to change what upgrade a vessel is currently at in an on-going AI game akin to changing pool/production numbers for aircraft in an on-going AI game?

Question: Scen 12 has AI scripts but the "Use AI" button under the "Scenario" tab in the Editor is ticked "00 - No." Is that correct? What would the effect of ticking "01 - Yes" be?

Okay, that's more than one question . . .

I appreciate your efforts.

Henry

(in reply to Andy Mac)
Post #: 36
RE: Patch 7 Data Update FEEBACK THREAD - 11/27/2012 2:35:08 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
In Scenario 17, one of the Japanese xAKs (Ehime?) can upgrade to AG in "0" turns. Which means you can upgrade it AND send it off in a TF on the same turn. In Scenario 1, the same upgrade takes 21 days.

_____________________________


(in reply to henry1611)
Post #: 37
RE: Patch 7 Data Update FEEBACK THREAD - 11/29/2012 12:42:47 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Playing scenario 7 and so far nothing wrong to report

the Ehime instant conversion to AG bug occurs also on patch 6

(in reply to Kull)
Post #: 38
RE: Patch 7 Data Update FEEBACK THREAD - 11/29/2012 2:41:25 PM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
hi

are the zip files now broken? - only i can download OK but get errors unzipping (haven't had any problems with other zip files like the beta patch)

thanks

edit : ahhhh, stupid me, didn't see you need to change zip to exe - apologies for time wasting


< Message edited by sanderz -- 11/30/2012 6:39:25 AM >

(in reply to Jorge_Stanbury)
Post #: 39
RE: Patch 7 Data Update FEEBACK THREAD - 12/2/2012 8:27:05 AM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
quote:

Data updates don't appear to apply to games in progress? Specifically looking at the depth charge line up for super E's. Applying the beta patch and starting a new scenario 2 game gives a change (Type C class changes to 7 type 2 depth charge mounts, 3 LS, 3 RS and 1 Rear).

Starting a new game using the pre beta data patch the same boat has 12 Type 2 Centre and 1 rear.

Applying the beta data patch to the above game on turn 2 and the Type C continues to have 12 centre and 1 Rear.

I selected "Yes" when asked to apply database updates- is there something else I need to do?






Attachment (1)

(in reply to sanderz)
Post #: 40
RE: Patch 7 Data Update FEEBACK THREAD - 12/4/2012 12:30:48 PM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Sorry about the picture size. Has anyone else tried applying the beta patch to an ongoing game?

(in reply to Itdepends)
Post #: 41
RE: Patch 7 Data Update FEEBACK THREAD - 12/7/2012 11:21:32 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
Hi

I am playing the Allies versus thr jap ai in the ironman game.

This may be normal but looks odd so thought i'd check.

Its 10 Feb 1942 and in Bombay there is 577849 supplies and 729222 fuel - this sems an awful lot. If it is correct Should it pool here or Calcutta?

I have been shipping supplies and fuel to india from abadan and capetown but nowhere in those quantities.

thanks


(in reply to PaxMondo)
Post #: 42
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 9:21:40 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
Scenario 4 Guadacanal: There are two "S11/No.700 Sqd FAA" air groups (2358 and 2360) and they are both on the HMNZS Achilles (which has a capacity of 1 A/C)

Edit: The HMNZS Leander has 7 air groups on board!!!
S10, S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2359 - 2366)

Edit again: Looks like S12, S13, S14, S15, S16 & S17/No.700 Sqn FAA (2361 - 2366) have a delay of 9999 so they don't show in the game but are flagged as active in the editor as their location is listed as the HMNZS Leander.



< Message edited by Reg -- 12/22/2012 10:02:58 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to sanderz)
Post #: 43
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 10:21:51 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Just testes scenario 6. Japanese 88 mm AA gun is missing. There's no such gun in database, and units using it have just empty line.

I haven't check other scenarios.

(in reply to Reg)
Post #: 44
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 10:52:30 AM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Reg


Blackhorse did say he was comfortable with the strategic movement of the USMC units.....



I missed that. Do you mean he said he was comfortable with them as is, or comfortable with them being able to move strat road?


I'm belatedly catching up with this thread. I'm comfortable with the strategic movement as is. (Yes to RD+ for USA; No to RD+ for USMC, USN).

USMC divisions were designed to be more strategically mobile by sea, than their Army counterparts. Consequently, marines had far fewer trucks in their organic TO&E, and far fewer trucks 'pooled' at the upper echelon corps/army/depot level.

I would not argue with anyone who said that the US had the ability to send more trucks to support Marine units engaged in long overland campaigns. Ultimately any US military force could have been made strategically road mobile. Even the game doesn't quite capture the amazing advantage America had in truck numbers, size and quality compared to any other ally or adversary. US Army leg infantry divisions in Europe generally had more truck lift assigned than some other countries' "motorized" divisions, fx.

But the Marines had fewer trucks by design, to make them more strategically mobile by sea, and the preferred option for island campaigns.

So I think the RD+ strategic movement restriction best captures the "flavor" of US historic doctrine / deployment. You want the US to help fight a land war in Asia? Fine, send in the Army. You need to invade a beach? Call out the Marines!



_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to witpqs)
Post #: 45
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 12:53:06 PM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Guadalcanal scenario, pilot file messed up badly. Ranks, groups, etc wrong resulting in western and Russian pilots filling out Japanese air groups later into game. Difficult to fix too, because you can't swap in a pilot file from another scen as air group numbers are different to other scenarios.

(in reply to PaxMondo)
Post #: 46
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 2:10:36 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello Andy

All new Scenarios:

Ship Class:

1517 Tachibana

Wpn Slot 7: Type 2 Depth Charg Facing: "00- Front" ........ I think should be "02 - Rear"



Hope it helps...

Omat

< Message edited by Omat -- 12/22/2012 2:11:33 PM >


_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Jace11)
Post #: 47
RE: Patch 7 Data Update FEEBACK THREAD - 12/22/2012 3:32:08 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Blackhorse

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Reg


Blackhorse did say he was comfortable with the strategic movement of the USMC units.....



I missed that. Do you mean he said he was comfortable with them as is, or comfortable with them being able to move strat road?


I'm belatedly catching up with this thread. I'm comfortable with the strategic movement as is. (Yes to RD+ for USA; No to RD+ for USMC, USN).

USMC divisions were designed to be more strategically mobile by sea, than their Army counterparts. Consequently, marines had far fewer trucks in their organic TO&E, and far fewer trucks 'pooled' at the upper echelon corps/army/depot level.

I would not argue with anyone who said that the US had the ability to send more trucks to support Marine units engaged in long overland campaigns. Ultimately any US military force could have been made strategically road mobile. Even the game doesn't quite capture the amazing advantage America had in truck numbers, size and quality compared to any other ally or adversary. US Army leg infantry divisions in Europe generally had more truck lift assigned than some other countries' "motorized" divisions, fx.

But the Marines had fewer trucks by design, to make them more strategically mobile by sea, and the preferred option for island campaigns.

So I think the RD+ strategic movement restriction best captures the "flavor" of US historic doctrine / deployment. You want the US to help fight a land war in Asia? Fine, send in the Army. You need to invade a beach? Call out the Marines!



Thanks!

_____________________________


(in reply to Blackhorse)
Post #: 48
RE: Patch 7 Data Update FEEBACK THREAD - 12/23/2012 7:48:02 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: Puhis

Just testes scenario 6. Japanese 88 mm AA gun is missing. There's no such gun in database, and units using it have just empty line.

I haven't check other scenarios.


Sorry, my mistake (scenario didn't install correctly). It seems to be alright.

(in reply to Puhis)
Post #: 49
RE: Patch 7 Data Update FEEBACK THREAD - 12/29/2012 10:15:06 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
ok ta

(in reply to Puhis)
Post #: 50
RE: Patch 7 Data Update FEEBACK THREAD - 12/30/2012 7:54:00 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Andy, could you fix one small thing? At least in scenario 1 Chinese HMG squad (japanese RGC-units) upgrades to Chinese infantry squad, which is wrong I believe (should stay HMG squad). This database error have been there since release, but I'm sure you can easily fix it now.

(in reply to Andy Mac)
Post #: 51
RE: Patch 7 Data Update FEEBACK THREAD - 1/1/2013 9:35:02 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK thanks will look into it

I will check scen 12 out
quote:

ORIGINAL: henry1611

Hi Andy,

Thanks for the updated scenarios.

I have one comment and one question on Scen 12 Marianas: Hakko Ichiu.

Comment: It may be because it is the Hakko Ichiu version of the scenario, but the upgrade paths on various USN and IJN vessels need some tweaking. Some vessels do not have the latest upgrade available for 5/44 and other vessels have upgrades that are not available until well past 5/44. Some examples: PENNSYLVANIA, CLEVELAND, SELFRIDGE, FULLHAM, HONOLULU, CASE, POLLACK, TAMBOR, THRESHER, VEGA, ARCTIC, GULFHAWK, GULFLAND AND OI.

Is there a way to use the Editor to change what upgrade a vessel is currently at in an on-going AI game akin to changing pool/production numbers for aircraft in an on-going AI game?

Question: Scen 12 has AI scripts but the "Use AI" button under the "Scenario" tab in the Editor is ticked "00 - No." Is that correct? What would the effect of ticking "01 - Yes" be?

Okay, that's more than one question . . .

I appreciate your efforts.

Henry


(in reply to henry1611)
Post #: 52
RE: Patch 7 Data Update FEEBACK THREAD - 1/1/2013 9:35:39 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Any feedback on the new AI files

(in reply to Andy Mac)
Post #: 53
RE: Patch 7 Data Update FEEBACK THREAD - 1/2/2013 12:15:57 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Scenario1 Allied vs Japan AI
March 1942
Game version please see signature.

AI Japan is attacking a base (Georgetown) since weeks where there are no Allied forces anymore.
The attacks are bombardment attacks only, presumably because there is no unit with an Attack Value (AV) present, e.g. only artillery units.
There is a chance the infantry part of the attacking force had been sunk earlier but I can't verify that.
The absence of units with an AV may be an oversight in the AI script. That's why I report this here.
For details please see Combat Report below.
Save available upon request.



Ground combat at Georgetown (49,74)

Japanese Bombardment attack

Attacking force 2424 troops, 201 guns, 60 vehicles, Assault Value = 7

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Assaulting units:
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
56th Field Artillery Regiment
3rd Mortar Battalion
3rd Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion


< Message edited by Rainer -- 1/2/2013 3:21:33 AM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to Andy Mac)
Post #: 54
RE: Patch 7 Data Update FEEBACK THREAD - 1/2/2013 3:38:45 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I posted in already in the "AE Naval and OOB Issues" thread but here seems to be the better place to post it:

What about the range of the SD Radar, looks to me like it is much to high:
http://www.hnsa.org/doc/radar/part4.htm#pgSD-5
Further down at that page you get the max range for detecting small planes above 1000 feet, that is 15 miles, in game it is 25.
Ok the value for large planes would be 20 miles but "large" would to me at least be some kind of level bomber I'm not sure if the Japanese Player would use them for hunting subs, they sure have something better to do with the bigger planes.

_____________________________


(in reply to Rainer)
Post #: 55
RE: Patch 7 Data Update FEEBACK THREAD - 1/3/2013 10:20:54 AM   
daddy123

 

Posts: 4
Joined: 12/2/2012
Status: offline
Hello,

in the files

AHistory003.txt AHistory014.txt
JHistory003.txt
NHistory003.txt NHistory006.txt NHistory009.txt NHistory010.txt
JDetail006.txt JDetail009.txt
NDetail001.txt NDetail002.txt NDetail006.txt NDetail007.txt NDetail008.txt NDetail009.txt NDetail010.txt
Scen012.txt

there is a CR/LF missing in the last line preventing the last line from being displayed.

(didn't check 015 and onwards)

Cheers

< Message edited by daddy123 -- 1/3/2013 10:22:47 AM >

(in reply to Andy Mac)
Post #: 56
RE: Patch 7 Data Update FEEBACK THREAD - 1/9/2013 11:32:07 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Scenario 1, 1122a
What's up with the units having an 9999 days TOE upgrade? I guess that is not supposed to be this way.
I found these two:
2704 CMF Aus 41 Battalion Australian Infantry 2708 9999
2821 Medium Arty Regiment British Artillery 2673 9999

_____________________________


(in reply to daddy123)
Post #: 57
RE: Patch 7 Data Update FEEBACK THREAD - 1/10/2013 7:10:40 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Do Monsson effects work?
Check this out:
http://www.matrixgames.com/forums/fb.asp?m=3227676

_____________________________


(in reply to BigDuke66)
Post #: 58
RE: Patch 7 Data Update FEEBACK THREAD - 1/13/2013 3:51:23 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
A bit on the defense of Hawaii:
http://www.matrixgames.com/forums/fb.asp?m=3249955

_____________________________


(in reply to BigDuke66)
Post #: 59
RE: Patch 7 Data Update FEEBACK THREAD - 1/14/2013 1:57:43 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Yes Monsoon works as we defined it and yes I am happy with how we represented the Hawaii Div

I will look aty the upgrade issue tonight

(in reply to BigDuke66)
Post #: 60
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