PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: Mac Linehan John - I am working from my older AMD computer as the newer i7 does not allow me (for reasons I have not yet figured out) to copy and paste. Here is a response from a Dev several years back to a question regarding the LCU combat report: Quote: Combat Results Modifiers: Part A: Just looked at the code to refresh my memory. There are three leader checks that can add to the combat modifiers, and two fails that can detract. If more than 1/2 of the stack fails, on average, both fail rolls, you get Leaders(-). If more than 1/2, on average, pass, you get Leaders(+). On top of that, fog of war is thrown into the mix. -Bill Part B: Don't confuse the leader modifications that occur, with what is reported. If you initiate an attack with 3 Divisions with good leaders who 'pass' their rolls, and five support units with bad leaders who 'fail', your divisions will still receive their combat bonuses, even though the report might say "Leaders(-)". Blackhorse End Quote Hope that this helps - Mac Michael essentially confirmed this a couple of months ago as well. You have to be very careful with the combat reports, especially the bonuses. Very easy to misinterpret. There is a lot of FOW and a big dose of Gary's randomness in these outcomes. Anyone who has done a lot of replays knows this. Here's a quick, simple example:
Allied Bombardment attack
Attacking force 35582 troops, 238 guns, 0 vehicles, Assault Value = 2117
Defending force 27343 troops, 196 guns, 118 vehicles, Assault Value = 869
Allied ground losses:
117 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
to
Allied Bombardment attack
Attacking force 37269 troops, 328 guns, 0 vehicles, Assault Value = 2099
Defending force 27394 troops, 196 guns, 118 vehicles, Assault Value = 872
Japanese ground losses:
32 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
That's a pretty big variation in results, but most of us know that it can be quite a bit more than even this example. Only difference I did was to change a TF destination on the other side of the world.
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Pax
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