desert
Posts: 827
Joined: 9/14/2006 Status: offline
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Hmmm... Well, here's the scenario creator's take on the issue: quote:
More difficult then color-codes where loyalties of certain units. Certain units operated their own private war – either against everyone or for everyone. To illustrate the problem: a Serb Chetnik ("Dinarska") Division was formed in Croatia in 1941 and fought against Partisans and Ustashe (at the same time), supported by Italians (sponsors of the Ustashe). So: is a unit that fights Allies and some Axis with help of other Axis – an Allied or an Axis unit? Most accurate representation would probably be half-Allied, half-Axis unit – which would lead to that unit fighting against it's own members... After much thought, I avoided the problem by avoiding the unit, but the problem will remain until TOAW supports a "third-side" or a variant of something like that. No game ever will probably be able to illustrate the full complexity of such warfare. After much pondering and slicing through orders-of-battle, I was able to (reasonably well) represent the historic units. The problem is that only Germany, Italy, Hungary, Bulgaria and Royal Yugoslavia had professional pre-war armies; most others were either volunteers or ad-hoc units. Data on these is impossible to find, so you can be sure that a Partisan detachment is not really accurate in its composition (in reality, there was no generic composition you can copy to all units). Where this is the case, most logical or game- fitting composition was used (example: even if it's nowhere noted, almost all local units have horses; rare few have transport trucks). Unsatisfying?
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"I would rather he had given me one more division" - Rommel, when Hitler made him a Field Marshall
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