Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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Goblin hit the nail with his pointy green head. 7.1 has limited the ranges at which casualties are produced. The is 4 hexs for non-Maghine guns units. So the only thing that you can expect from rifle fire at 4+hexes is a pin. So set your range to 3 hexes. If you want to take a shot with the Squad LMG, do it during your phase of the turn. Depending on other factors, it is possible to pin an enemy unit without giving away your position. Normally 2 bursts will do it. Then you can call in a small mortar and watch them flee. T.(don't forget to reset your range).
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"The 15th May, 1948, arrived ... On that day the mufti of Jerusalem appealed to the Arabs of Palestine to leave the country, because the Arab armies were about to enter and fight in their stead." – The Cairo daily Akhbar el Yom, Oct. 12, 1963. [IMG]http
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