Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Seminole quote:
There has never been a lack of armaments. Germany in this game has never been at 0 ever not a single turn. He didn't write zero, he wrote: quote:
Don't recall the triggers for this, but if Germany is low, than Slovakia won't get armaments, and will only get what is scrapped. He did say that when zero armaments are in the pool the line doesn't display for the Axis Allies. I hadn't had that happen in my games, so it looked strange to me. quote:
In one game its built 38 rifle squads (zero armaments in GHC pool) and the other 1(70k armaments in GHC pool). You should have production each week of over 90k armaments in '42. If you have less than that in the pool you're living hand to mouth, and it is having an effect on Allies receiving armaments. Did you spam forts in the game in question? I think perhaps you're forcing Speer to decide between sending MGs to forts, or sending some parts to Slovakia to outfit their meager forces. It seems you're attempting to manage a 'just in time inventory' of armaments, and it's not working. You might need to dial back TOE's, or build fewer units, to pool more arms - or accept the trade off. Slovakia could still be building the wrong things with what they get, but we don't know how the Axis Allies prioritize production. If they're focused on making the tanks first, then using left overs for things lower down the production chart it may be there simply isn't enough left over each turn, and that's why you have scads of tanks but little to no production of other items. GHC production is only 28500 per turn as can bee seen, where did u come up with 90K?
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