Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Does AI uses same railroad transp rules?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Does AI uses same railroad transp rules? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Does AI uses same railroad transp rules? - 1/7/2013 2:25:57 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Yesterday I noticed that the AI might not be using the same rules to move by rail... not a complaint, but just want to confirm

What I saw:
An AI British unit was in Taiping, which has a rail line. The unit was in "combat" mode (I confirmed this by loading the turn again as Allies)
Next turn, as soon as my troops arrived, it was now gone, and by the length of the distance covered, it had to move by rail

Is it fair to say that AI won't need to change to strategic deployment to move by rail?

regards



Post #: 1
RE: Does AI uses same railroad transp rules? - 1/7/2013 4:21:04 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
The AI does not operate by the same rules you do on the human side. One of the interesting things about playing it. SAGs appear out of nowhere and sudden invasions materialize where you're sure you'd covered all search vectors. I haven't played any of the newly revised versions, but in the old ones it was certainly tricksy.



_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Jorge_Stanbury)
Post #: 2
RE: Does AI uses same railroad transp rules? - 1/7/2013 6:34:38 PM   
rms1pa

 

Posts: 370
Joined: 7/4/2011
Status: offline
yes AI is tricksy.

but is naval search, not naval FIND. so a CL and 2 DDs somehow appear off Pago Pago through 3 different search arcs. we remember that. but all the times the catalinas spotted a small TF that then turned back out of range. we don't recall those.

lots of things happen we dont realise(till it blows up)

great game.

rms/pa

_____________________________

there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.

(in reply to obvert)
Post #: 3
RE: Does AI uses same railroad transp rules? - 1/8/2013 4:35:00 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
I think I recall on the of the devs characterizing it this way:

The AI moves troops just the way a player does, except:

When the AI needs some forces to initiate a routine, these forces can be warped to the starting location independent of the normal move rates.

What this means is that if one of the AI start points is within your search arc, you can see forces materialize ... an unfortunate feature of the AI.  But once you know what is causing it, easy to mitigate and continue play.

So, in general, the AI moves the same way you do for 99% of the moves.  But every once in a while, there will be some warping.  Not cheating per se, just trying to achieve the intent of the routine becuase the AI can't plan far enough ahead to have the forces where it needs them when it needs them.  Nothing sinister.

_____________________________

Pax

(in reply to rms1pa)
Post #: 4
RE: Does AI uses same railroad transp rules? - 1/8/2013 10:37:40 AM   
helldiver


Posts: 86
Joined: 5/21/2008
From: SRA
Status: offline
Hi.

For the Naval Search part of this, maybe it will help (with suspension of disbelief for those few times when it does occur) to remember that Mikawa split a seam of search arcs on the way to Savo I.? Not completely congruent, I realize, but perhaps balm for the outraged spirit...

Regards,
Helldiver

(in reply to PaxMondo)
Post #: 5
RE: Does AI uses same railroad transp rules? - 1/9/2013 12:30:19 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: PaxMondo

I think I recall on the of the devs characterizing it this way:

The AI moves troops just the way a player does, except:

When the AI needs some forces to initiate a routine, these forces can be warped to the starting location independent of the normal move rates.

What this means is that if one of the AI start points is within your search arc, you can see forces materialize ... an unfortunate feature of the AI.  But once you know what is causing it, easy to mitigate and continue play.

So, in general, the AI moves the same way you do for 99% of the moves.  But every once in a while, there will be some warping.  Not cheating per se, just trying to achieve the intent of the routine becuase the AI can't plan far enough ahead to have the forces where it needs them when it needs them.  Nothing sinister.



What Pax said.

_____________________________

Hans


(in reply to PaxMondo)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Does AI uses same railroad transp rules? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266