Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI issue: Finland surrenders in turn 10 (Helsinki taken)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> AI issue: Finland surrenders in turn 10 (Helsinki taken) Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI issue: Finland surrenders in turn 10 (Helsinki taken) - 1/14/2013 11:01:27 AM   
Toidi

 

Posts: 200
Joined: 8/31/2011
Status: offline
Hi,

playing SU against AI (SU=100%, Axis=125%), I shipped some division to Hanko. The Finns retreated; after a while I started moving around and finally got to Helsinki, defended by a brigade. Next turn AI moved the brigade out of Helsinki, which I took. Resulted in Finland surrender in turn 10. I think that there may be some AI issue there - Finland should defend Helsinki, not move the unit out of it (also, they should contain me in Hanko)

If you need relevant saves, please let me know (which ones and the address) and I will send it to you.

Thanks,
T.
Post #: 1
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 11:14:52 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
You can send a save to 2by3@2by3games.com. The Soviet turn right before the Finns vacate Helsinki is the turn we would need so we can end the turn and see the Axis turn as they move out.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Toidi)
Post #: 2
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 12:25:22 PM   
Toidi

 

Posts: 200
Joined: 8/31/2011
Status: offline
Hi,

Thanks for the very quick reply. I have just sent the saves.

Good luck with fixing the issue!

On the other hand, maybe that is good thinking by Finland - they kind of exchange Helsinki for land north of Leningrad ;)

T.

(in reply to elmo3)
Post #: 3
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 4:20:20 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Actually this was worked on several times, several years ago (could be so long ago it was before Lee was helping us with support). The final conclusion was that it was going to take too much time working on the AI to solve the problem in all cases. The situation was improved, and in most cases Hanko will fall, or enough force is left behind to blunt a drive, but there will be times when the AI simply ignores the situation and a Soviet player can take advantage of the AI. All we can do is suggest that you not take advantage of the AI in cases where it does not take Hanko. Wish I had a better answer for you, but that's the situation.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Toidi)
Post #: 4
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 10:31:26 PM   
Toidi

 

Posts: 200
Joined: 8/31/2011
Status: offline
Thanks Joel. That's fair enough.

A simple solution is, when AI is activated, to put a frozen brigade / division in Helsinki (not when played against human player, though if it is frozen for the whole game, it will not change things much). That will not solve whole problem but will help. Going with the idea still further one may consider putting frozen brigades on the two hexes around Hanko (that probably should only be done for the AI; in the case of human player, the frozen brigades might actually harm, as one could not attack with the full strength from both hexes). Frozen brigades around Hanko will generally suffice as SU does not have the ability to attack in '41 and will not harm the AI attack ability on Hanko anyway. The brigades may unfreeze the moment Hanko is taken.

Regards,
T.

(in reply to Joel Billings)
Post #: 5
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/15/2013 7:50:02 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
Status: offline
In my game Germans abandoned Berlin. But that was a earlier version of the game.

(in reply to Toidi)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> AI issue: Finland surrenders in turn 10 (Helsinki taken) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938