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Mod or scenario editor FAQ?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Unity of Command Series >> Design and Modding >> Mod or scenario editor FAQ? Page: [1]
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Mod or scenario editor FAQ? - 1/16/2013 12:40:53 PM   
ichadwick


Posts: 25
Joined: 1/14/2013
From: Canada
Status: offline
Anyone have something written about modding the graphics, or how to use the scenario editor? Would like to try my hand at some graphic ideas, but not sure where to start (just replace PGN files?).

And there are some variables in the scenario editor that I'm not quite sure about yet. Would like some guidance...

_____________________________

~~~~~
The life so short, the craft so long to learn...
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Post #: 1
RE: Mod or scenario editor FAQ? - 1/20/2013 2:14:33 PM   
ichadwick


Posts: 25
Joined: 1/14/2013
From: Canada
Status: offline
Found a brief guide to scenario creation at unityofcommand.net, but it's a bit vague on many aspects. Anyone have something better?

_____________________________

~~~~~
The life so short, the craft so long to learn...
Chaucer, The Parliament of Fowles

(in reply to ichadwick)
Post #: 2
RE: Mod or scenario editor FAQ? - 2/20/2013 3:46:42 AM   
Hetstaine


Posts: 22
Joined: 2/19/2013
Status: offline
i find both this forum and the unity forum are extremely traffic limited unfortunately :) I have only just started mucking around with scenario editing..i wish we could make a campaign, but anyway. Easiest way is to open an existing scenraio and see how they have made it all happen, change a few things and save it then see how it goes, rinse repeat, trial and error :)

(in reply to ichadwick)
Post #: 3
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