Extraneous
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Joined: 6/14/2008 Status: offline
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For those of you who thing I haven't been using my post to show how to play the game. China ~ for Lend lease and giving resources CW ~ for convoy lines and surprise port attacks France ~ for Vichy France, Free France, and Naval moves USA ~ for scrapping units and production I haven't finished checking this but considering things I will just post it and wait for the flames. 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 -------------------------------------------------------------------------------------------------------------- My production priorities are: 1) All builds are subject to change if the situation warrants it. 2) Establish an ASW capability as soon as possible the action is going to be in Europe and Asia so you will need to protect the Convoy lines. 3) Establish an Amphibious capability to allow your Land units to invade. Make sure you build a Land unit built so your AMPH has a purpose. 4) Start putting things that take the longest to build as early as possible into the Construction Pool. You don't necessarily have to compete them but have them available in the Construction Pool to be finished as your production increases. 5) Early in the game Land units do not normally need to be built. No one on the Axis side (that is sane) wants to see the USA as an active major power in 1939 or early 1940. The USA producing 40 BP a turn with no gearing limits on the first turn would very quickly empty the early force pools. 6) Build aircraft with Pilots. Make sure any Carriers have a CVP on them as they come in as reinforcements. -------------------------------------------------------------------------------------------------------------- Note: The inclusion of the USA entry pools, USA tension pools, and USA entry levels are for reference only and are not to be considered as being advocated. This was only included to see if it could be calculated when the USA player would be able to increase the USA tension pools to be able to increase production. 22. Gear up production (either) the USA plays this against either (Ge/It) entry pool and tension pool or (Ja) entry pool and tension pool (There is a 90% chance of a USA entry pool chit being moved to the USA tension pool) The US production multiple increases by 0.25. You also need a tension level of at least 11 against all major powers on the other side before this option may be chosen. No attempt to determine markers moved from the USA entry pools to the USA tension pools has been considered (as this would decrease the USA entry pool). No attempt to determine markers drawn from the common entry marker pool that are used in offensive/defensive garrison values has been considered (as they would decrease the percentages of available markers in the common entry marker pool). In 24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 the common entry marker pool consists of: zeros 3.3%, ones 30%, twos 23.3%, threes 20%, fours 20%, and fives 3.3%. The USA pool levels are given as: Minimum ~ calculated by using only the lowest values available in the common entry marker pool. Maximum ~ calculated by using only the highest values available in the common entry marker pool. Average ~ calculated as half the maximum (this will probably give you a slightly higher average). Your actual draws from the marker pool should probably result by being somewhere between minimum and average. When calculating the minimum and maximum they were adjusted due to the availability of the respective lowest and highest values available in the common entry marker pool. Example: When you have one 5 or one zero it can't be in both (Ge/It) and (Ja) pools at the same time. When you have allocated the 5 and all six of the 4's the next draw from the common entry marker pool has to be a 3. When you have allocated the zero and all nine of the 1's the next draw from the common entry marker pool has to be a 2. All values were rounded up. -------------------------------------------------------------------------------------------------------------- USA Production 18x Oil resources 3x Oil resources from trade agreement with Venezuela 21x Oil resources total -2x Oil resources for trade agreement with Japan 15x Oil resources used for production 4x Oil resource saved 21x Oil resources used 25x Resources 23x Resources used for production -2x Resources for trade agreement with Japan 25x Resources used 40x Factories 38x Factories used in production 2x Factories not used in production 0.25 production multiplier 9.5x BP from production rounded up to 10x BP 1x BP from trade agreement with Japan 11x BP total generated -------------------------------------------------------------------------------------------------------------- September/October 1939 2 common entry marker in the USA (Ge/It) entry pool (minimum 1 ~ average 5 ~ maximum 9) 0 common entry marker in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 3.5 (rounded to 4) ~ average 9 ~ maximum 15.5 (rounded to 16)) 1 marker in the USA (Ja) entry pool (minimum 0 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 0.5 (rounded to 1) ~ average 7 ~ maximum 11.5 (rounded to 12)) USA entry actions (this is a very simplified version due to the lack of importance at this time) First Impulse 20. Germany declares war on Poland (1 USA entry marker and a 20% chance of another will be added to the USA (Ge/It) entry pool) 25. The CW or France or both declare war on Germany (There is a 80% chance that a USA entry marker will be added to the USA (Ge/It) entry pool) If the CW and France don't declare war on the Germany in the same impulse this done separately for both the CW and France. Germany attacks across the Polish border. The CW moves to reinforce its positions in Egypt and the Mediterranean. France mans the Maginot line. Second Impulse 20. Germany declares war on ~ Denmark (There is a 30% chance of a USA entry marker will be added to the USA entry pool) 19. Japan aligns a minor country ~ Siam (There is a 30% chance that a USA entry marker will be added to the USA (Ja) entry pool for Siam) This occurs when the minor country aligns with a major power (see 9.8 Aligning minors). A minor that joins a side because a major power declares war on it doesn’t count. 26. The USSR controls Eastern Poland (There is a 70% chance that a USA entry marker will be removed from the USA (Ge/It) entry pool) The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland). Germany conquers Denmark and Poland. On average USA entry actions would result in: 3 common entry marker in the USA (Ge/It) entry pool (minimum 2 ~ average 7 ~ maximum 13) 0 common entry marker in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 3 ~ average 12 ~ maximum 21.5 (rounded to 22)) 1 marker in the (Ja) entry pool (minimum 0 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 1 ~ average 8 ~ maximum 13.5 (rounded to 14)) Third Impulse Germany starts moving back to positions on the borders of Belgium, France, and Netherlands. Construction pool Light Carriers ~ Langley (2+2 BP 6 turns) Battleships/Battlecruisers ~ Wyoming (2+3 BP 6 turns) Force Pools 22x Ships (not counting CP or Tankers) 1x Carrier ~ Hornet (2+3 BP 6 turns) 3x Battleships/Battlecruisers ~ Indiana (2+4 BP 6 turns), Massachusetts (2+4 BP 6 turns), and South Dakota (2+4 BP 6 turns) 1x ASW (1+2 BP 2 turns) 3x AMPH ~ 2x AMPH (3+3 BP 4 turns) and 1x AMPH (3+4 BP 4 turns) 14x TRS ~ 1x TRS (2+2 BP 3 turns), 8x TRS (2+3 BP 3 turns), and 5x TRS (2+4 BP 3 turns) 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 5x Submarines 5x SUB (1+1 BP 3 turns) 42x Aircraft 22x CVP (0/1 BP 4 turns) 8x CVP (yellow size 2) ~ 2x F4F-3 Wildcat (0 BP 4 turns), 2x TBD Devastator (0 BP 4 turns), 2x TBD Devastator (1 BP 4 turns), 2x SBC-4 Helldiver (1 BP 4 turns), 14x CVP (blue size 4) ~ 2x F4F-3 Wildcat (1 BP 4 turns), 2x F4F-4 Wildcat (1 BP 4 turns), 2x SBD-1 Dauntless (1 BP 4 turns), 2x TBD Devastator (1 BP 4 turns), 4x SBD-3 Dauntless (1 BP 4 turns), 2x SBD-4 Dauntless (1 BP 4 turns) 7x FTR 2 ~ 2x P-35 (2 BP 2 turns), 2x P-36A Mohawk (2 BP 2 turns), 1x F2A Buffalo (2 BP 2 turns), 1x P-40 Tomahawk (2 BP 2 turns), 1x P-40C Tomahawk (2 BP 2 turns) 4x LND 3 ~ 1x B-18 Bolo (3 BP 3 turns), 1x B-18A Bolo (3 BP 3 turns), 1x A-20A Boston I (3 BP 3 turns), 1x A-22 Maryland (3 BP 3 turns) 1x LND 4 ~ 1x B-17B Flying Fortress (4 BP 4 turns) 2x NAV 2 ~ 1x TBD Devastator (2 BP 2 turns), 1x A-24 Dauntless (2 BP 2 turns) 4x NAV 3 ~ 1x PBY1 Catalina (3 BP 3 turns), 1x PBY5 Catalina (3 BP 3 turns), 2x A-29 Hudson (3 BP 3 turns) 2x ATR 3 ~ 2x C-47 Skytrain (3 BP 3 turns) 7x Armor: 2x ARM (6 BP 3 turns), 3x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns) 17x Infantry: 5x MOT (4 BP 3 turns), 5x INF (3 BP 2 turns), 1x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turn), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns) 3x Artillery: 1x Gun (1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns)) 0x Supply: 1x SUPP (3 BP) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and atomic bombs Pilots: 1x Pilot (2 BP 3 turns) -------------------------------------------------------------------------------------------------------------- Turn 1: September/October 1939 Reserves (they are not built but instead are called up when war is declared) I MAR, VII MOT, LA MIL, and Washington MIL Construction pool 1x Light Carrier ~ Langley [fd] (2 BP 6 turns) 1x Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) Force Pools 22x Ships (not counting CP or Tankers): 1x Carrier (2+3 BP 6 turns), 3x Battleships/Battlecruisers (2+4 BP 6 turns), 1x ASW (1+2 BP 2 turns), 3x AMPH (3+3/4 BP 4 turns), and 14x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 5x Submarines: 5x SUB (1+1 BP 3 turns) 42 x Aircraft: 22x CVP (0/1 BP 4 turns), 7x FTR 2 (2 BP 2 turns), 4x LND 3 (3 BP 3 turns), 1x LND 4 (4 BP 4 turns), 2x NAV 2 (2 BP 2 turns), 4x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 7x Armor: 2x ARM (6 BP 3 turns), 3x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 17x Infantry: 5x MOT (4 BP 3 turns), 5x INF (3 BP 2 turns), 1x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 2x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) 1x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and atomic bombs Pilots: 1x Pilot (2 BP 3 turns) Production Ships (Gearing limit None) From the Force pools 1x Carrier ~ Hornet [fd] (2+3 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x Battleship/Battlecruiser (2+4 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x AMPH [fd] (3+3/4 BP 4 turns) (enters the Construction pool May/Jun 1940) 1x ASW [fd] (1+2 BP 2 turns) (enters the Construction pool Jan/Feb 1940) Aircraft (Gearing limit None) From the Force pools 1x CVP (0/1 BP 4 turns) (Reinforcement May/Jun 1940) If you get a CVP (0 BP 4 turns) use the 3 BP to build something else. Pilots (Gearing limit None) 1x Pilot (2 BP 3 turns) (Reinforcement Mar/Apr 1940) 11x BP used Turn 1: September/October 1939 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 2: November/December 1939 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. 4 markers in the USA (Ge/It) entry pool (minimum 3 ~ average 9 ~ maximum 17) 0 markers in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 4.5 (rounded to 5) ~ average 9 ~ maximum 27.5 (rounded to 28)) 1 marker in the (Ja) entry pool (minimum 0 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 1.5 (rounded to 2) ~ average 9 ~ maximum 15.5 (rounded to 16)) Force Pools 18x Ships (not counting CP or Tankers): 2x Battleships/Battlecruisers (2+4 BP 6 turns), 2x AMPH (3+3/4 BP 4 turns), and 14x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 5x Submarines: 5x SUB (1+1 BP 3 turns) 41 x Aircraft: 21x CVP (0/1 BP 4 turns), 7x FTR 2 (2 BP 2 turns), 4x LND 3 (3 BP 3 turns), 1x LND 4 (4 BP 4 turns), 2x NAV 2 (2 BP 2 turns), 4x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 7x Armor: 2x ARM (6 BP 3 turns), 3x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 17x Infantry: 5x MOT (4 BP 3 turns), 5x INF (3 BP 2 turns), 1x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 2x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) 1x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Reinforcements Heavy Cruiser ~ Houston Light Cruisers ~ Helena and St Louis Construction pool 1x Light Carrier ~ Langley [fd] (2 BP 6 turns) 1x Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) 1x Sub [fd] (1 BP 3 turns) (enters the Construction pool from set up) Production Ships (Gearing limit 5) From the Force pools 2x Battleships/Battlecruisers [fd] (2+4 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x AMPH [fd] (3+3/4 BP 4 turns) (enters the Construction pool Jul/Aug 1940) Submarines (Gearing limit 1) From the Force pools 1x SUB [fd] (1+1 BP 3 turns) (enters the Construction pool May/Jun 1940) Aircraft (Gearing limit 2) From the Force pools 1x CVP (0/1 BP 4 turns) (Reinforcement Jul/Aug 1940) if you get a CVP (0 BP 4 turns) save the 1 BP or build something else (like a saved oil marker). Pilots (Gearing limit 2) 1x Pilots (2 BP 3 turns each) (Reinforcement May/Jun 1940) 11x BP used Turn 2: November/December 1939 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 3: January/February 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. 5 markers in the USA (Ge/It) entry pool (minimum 4 ~ average 11 ~ maximum 21) 0 markers in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 6 ~ average 18 ~ maximum 33.5 + (rounded to 34)) 1 marker in the (Ja) entry pool (minimum 0 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 2 ~ average 10 ~ maximum 17.5 (rounded to 18)) 2x F4F-3 Wildcat (1938 change from yellow size 2 to light blue size 1) 2x TBD Devastator (1938 change from yellow size 2 to light blue size 1) Additions to the Force Pools 16x Ships (not counting CP or Tankers): 3x Battleships/Battlecruisers ~ Alabama (2+4 BP 6 turns), Iowa (2+5 BP 6 turns), and New Jersey (2+5 BP 6 turns) 8x Light Cruisers ~ Atlanta (1+1 BP 5 turns), Cleveland (1+2 BP 5 turns), Columbia (1+2 BP 5 turns), Denver (1+2 BP 5 turns), Juneau (1+1 BP 5 turns), Montpellier (1+2 BP 5 turns), San Diego (1+1 BP 5 turns), and San Juan (1+1 BP 5 turns) 1x ASW CV (1+3 3 turns) 1x ASW (1+1 2 turns) 1x AMPH (3+4 BP 4 turns) 3x TRS (2+4 BP 3 turns) 2x Submarines: 1x SUB (1+1 BP 3 turns) and 1x SUB (1+2 BP 3 turns) 17x Aircraft: 8x CVP ~ 2x CVP F4F-4 Wildcat (blue size 4) (1 BP 4 turns), 2x CVP SBD-4 Dauntless (red size 5) (1 BP 4 turns), 4x CVP SBD-4 Dauntless (blue size 4) (1 BP 4 turns) 4x FTR 2 ~ 2x F4F-3 Wildcat (2 BP 2 turns), 1x P-40B Tomahawk (2 BP 2 turns), 1x P-40C Tomahawk (2 BP 2 turns) 2x LND 3 ~ 1x B-25B Mitchell (3 BP 3 turns), 1x B-25C Mitchell (3 BP 3 turns) 1x LND 4 ~ 1x B-17E Flying Fortress (4 BP 4 turns) 1x NAV 2 ~ 1x A-24 Banshee (2 BP 2 turns) 1x NAV 3 ~ 1x PBM-1 Mariner (3 BP 3 turns) 2x Armor: 1x Eisenhower (HQ-A) (9 BP 4 turns) and 1x XV MECH (5 BP 3 turns) 3x infantry: 1x XXXIX INF (3 BP 2 turns), 1x V MAR (5 BP 3 turns), and XXXIV PARA (5 BP 4 turns) 1x Artillery: 1x 4.5 inch Gun (5 BP 3 turns) 1x Supply: 1x SUPP (3 BP) Force Pools 32x Ships (not counting CP or Tankers): 3x Battleships/Battlecruisers (2+4 BP 6 turns), 8x Light Cruisers (1+1 BP 5 turns), 1x ASW CV (1+3 3 turns), 1x ASW (1+1 2 turns), 2x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 7x Submarines: 5x SUB (1+1/2 BP 3 turns) 57 x Aircraft: 28x CVP (0/1 BP 4 turns), 11x FTR 2 (2 BP 2 turns), 6x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 20x Infantry: 5x MOT (4 BP 3 turns), 6x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Construction pool 1x Light Carrier ~ Langley [fd] (2 BP 6 turns) 1x Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) 1x ASW [fd] (1+3 BP 2 turns) (enters the Construction pool) 1x Sub [fd] (1 BP 3 turns) Production Ships (Gearing limit 4) From the Construction Pool: 1x ASW [fu] (2 BP 2 turns) (Reinforcement May/Jun 1940) From the Force Pools: 2x Battleships/Battlecruisers [fd] (2+4 BP 6 turns) (enters the Construction pool Jan/Feb 1941) 1x ASW CV [fd] (1+3 BP 3 turns) (enters the Construction pool Jul/Aug 1940) Submarine (Gearing limit 2) 1x SUB (1+1/2 BP 3 turns) (enters the Construction pool Jul/Aug 1940) Aircraft (Gearing limit 2) From the Force Pools 1x CVP (0/1 BP 4 turns) (Reinforcement Jul/Aug 1940) if you get a CVP (0 BP 4 turns) save the 1 BP or build something else (like a saved oil marker or SUB). Pilots (Gearing limit 2) 1x Pilots (2 BP 3 turns each) (Reinforcement Jul/Aug 1940) 11x BP used Turn 3: January/February 1940 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 4: March/April 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. 6 markers in the USA (Ge/It) entry pool (minimum 5 ~ average 15 ~ maximum 29) 0 markers in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 7.5 (rounded to 8) ~ average 24 ~ maximum 45.5 (rounded to 46)) 1 marker in the (Ja) entry pool (minimum 0 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 2.5 (rounded to 3) ~ average 12 ~ maximum 21.5 (rounded to 22)) Reinforcements Carriers ~ Wasp, 1x CVP, and 1x CP 1x Pilots Force Pools 29x Ships (not counting CP or Tankers): 1x Battleship/Battlecruiser (2+4 BP 6 turns), 8x Light Cruisers (1+1 BP 5 turns), 1x ASW (1+1 BP 3 turns), 2x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 6x Submarines: 5x SUB (1+1/2 BP 3 turns) 56 x Aircraft: 27x CVP (0/1 BP 4 turns), 11x FTR 2 (2 BP 2 turns), 6x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 20x Infantry: 5x MOT (4 BP 3 turns), 6x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Construction pool Light Carrier ~ Langley [fd] (2 BP 6 turns) Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) Sub [fd] (1 BP 3 turns) Production Ships (Gearing limit 5) From the Force Pools: 1x Battleship/Battlecruiser [fd] (2+4 BP 6 turns) (enters the Construction pool Mar/Apr 1941) 3x Light Cruisers [fd] (1+1/2 BP 5 turns) (enters the Construction pool Jan/Feb 1941) 1x ASW [fd] (1+1 BP 3 turns) (enters the Construction pool Sep/Oct 1940) Submarine (Gearing limit 2) None. Aircraft (Gearing limit 2) From the Force Pools: 1x LND 3 (3 BP 3 turns) (Reinforcement Sep/Oct 1940) Pilots (Gearing limit 3) 1x Pilots (2 BP 3 turns each) (Reinforcement Sep/Oct 1940) 11x BP used Turn 4: March/April 1940 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 5: May/June 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. 7 markers in the USA (Ge/It) entry pool (minimum 6 ~ average 16 ~ maximum 31) 0 markers in the USA (Ge/It) tension pool The USA (Ge/It) entry level = (USA (Ge/It) entry pool x 1.5) + (USA (Ja) entry pool / 2) (minimum 9 ~ average 25.5 (rounded to 26) ~ maximum 48.5 (rounded to 49)) 1 marker in the (Ja) entry pool (minimum 1 ~ average 3 ~ maximum 5) 0 markers in the USA (Ja) tension pool The USA (Ja) entry level = (USA (Ja) entry pool x 1.5) + (USA (Ge/It) entry pool / 2) (minimum 3 ~ average 12.5 (rounded to 13) ~ maximum 22.5 rounded to 23)) Reinforcements 1x CVP 1x ASW Force Pools 24x Ships (not counting CP or Tankers): 5x Light Cruisers (1+1 BP 5 turns), 2x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 6x Submarines: 5x SUB (1+1/2 BP 3 turns) 55 x Aircraft: 27x CVP (0/1 BP 4 turns), 11x FTR 2 (2 BP 2 turns), 5x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 20x Infantry: 5x MOT (4 BP 3 turns), 6x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Construction pool Light Carrier ~ Langley [fd] (2 BP 6 turns) Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) 1x AMPH [fd] (3/4 BP 4 turns) (enters the Construction) 1x SUB [fd] (1 BP 3 turns) Production Ships (Gearing limit 6) From the Construction pool 1x AMPH [fu] (3/4 BP 4 turns) (Reinforcement Jan/Feb 1941) From the Force pools 3x Light Cruisers [fd] (1+1/2 BP 5 turns) (enters the Construction pool Mar/Apr 1941) Aircraft (Gearing limit 2) From the Force Pools: 1x FTR 2 (2 BP 3 turns) (Reinforcement Nov/Dec 1940) Pilots (Gearing limit 2) 1x Pilots (2 BP 3 turns each) (Reinforcement Nov/Dec 1940) 11x BP used Turn 5: May/June 1940 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 6: July/August 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. Reinforcements 1x LND 3 (3 BP 3 turns) 1x Pilots Force Pools 21x Ships (not counting CP or Tankers): 2x Light Cruisers (1+1 BP 5 turns), 2x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 6x Submarines: 5x SUB (1+1/2 BP 3 turns) 54 x Aircraft: 27x CVP (0/1 BP 4 turns), 10x FTR 2 (2 BP 2 turns), 5x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 20x Infantry: 5x MOT (4 BP 3 turns), 6x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Construction pool Light Carrier ~ Langley [fd] (2 BP 6 turns) Battleship/Battlecruiser ~ Wyoming [fd] (3 BP 6 turns) Sub [fd] (1 BP 3 turns) Production Ships (Gearing limit 5) From the Force pools 2x Light Cruisers [fd] (1+1/2 BP 5 turns) (enters the Construction pool May/Jun 1941) 1x AMPH [fd] (3+3/4 BP 4 turns) (enters the Construction pool Mar/Apr 1941) Infantry (Gearing limit 1) From the Force pools 1x INF (3 BP 2 turns) (Reinforcement Nov/Dec 1940) Aircraft (Gearing limit 2) 1x CVP (0/1 BP 4 turns) (Reinforcement Mar/Apr 1941) if you get a CVP (0 BP 4 turns) save the 1 BP or build something else (like a saved oil marker or SUB). Pilots (Gearing limit 2) From the Force pools 1x Pilot (2 BP 3 turns) (Reinforcement Jan/Feb 1941) 11x BP used Turn 6: July/August 1940 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 7: September/October 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. Reinforcements 1x LND 3 1x Pilots Force Pools 18x Ships (not counting CP or Tankers): 1x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 6x Submarines: 5x SUB (1+1/2 BP 3 turns) 53 x Aircraft: 26x CVP (0/1 BP 4 turns), 10x FTR 2 (2 BP 2 turns), 5x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 19x Infantry: 5x MOT (4 BP 3 turns), 5x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) Construction pool 1x Carrier ~ Hornet [fd] (3 BP 6 turns) (enters the Construction pool) 1x Light Carrier ~ Langley [fd] (2 BP 6 turns) 1x Battleships/Battlecruisers ~ Wyoming [fd] (3 BP 6 turns) Sub [fd] (1 BP 3 turns) Production Ships (Gearing limit 4) From the Construction pool 1x Carrier ~ Hornet [fu] (3 BP 6 turns) (Reinforcement Sep/Oct 1941) 1x Light Carrier ~ Langley [fu] (2 BP 6 turns) (Reinforcement Sep/Oct 1941) Infantry (Gearing limit 2) 1x INF (3 BP 2 turns) (Reinforcement Jan/Feb 1941) Aircraft (Gearing limit 2) From the Force pools 1x CVP (0/1 BP 4 turns) (Reinforcement May/Jun 1941) Pilots (Gearing limit 2) From the Force pools 1x Pilot (2 BP 3 turns) (Reinforcement Mar/Apr 1941) 10x BP used Turn 7: September/October 1940 18x Ships (not counting CP or Tankers): 1x AMPH (3+3/4 BP 4 turns), and 17x TRS (2+2/3/4 BP 3 turns), 1x CP (counts as half a ship) (CP (1 BP 4 turns) or Tanker (1 BP 5 turns)) 6x Submarines: 5x SUB (1+1/2 BP 3 turns) 52 x Aircraft: 25x CVP (0/1 BP 4 turns), 10x FTR 2 (2 BP 2 turns), 5x LND 3 (3 BP 3 turns), 2x LND 4 (4 BP 4 turns), 3x NAV 2 (2 BP 2 turns), 5x NAV 3 (3 BP 3 turns), 2x ATR 3 (3 BP 3 turns) 9x Armor: 1x HQ-A (9 BP 4 turns), 2x ARM (6 BP 3 turns), 4x MECH (5 BP 3 turns), 1x ARM division (4 BP 4 turns), 1x MECH division (3 BP 3 turns), 18x Infantry: 5x MOT (4 BP 3 turns), 4x INF (3 BP 2 turns), 1x MAR (5 BP 3 turns), 2x PARA (5 BP 4 turns), 2x GARR (2 BP 2 turns), 1x TERR (Philippines) (2 BP 1 turns), 1x MOT division (2 BP 3 turns), 1x INF division (2 BP 2 turns), 1x MAR division (3 BP 3 turns), 1x PARA division (3 BP 4 turns), 3x Artillery: 1x 90mm AAA (2 BP 2 turns) or 1x 40mm AA (5 BP 3 turns) or 1x 105mm Arty (5 BP 3 turns) and 1x 4.5 inch Gun (5 BP 3 turns) 2x Supply: 1x SUPP (3 BP 2 turns) 0x Offensive: 1x Offensive chit (15 BP 3 turns) 0x Forts: 1-hex side fort (2 BP), 2-hex side fort (4 BP), and 3-hex side fort (5 BP) 0x Factory (limit one per turn): 1x SYNTH (8 BP 6 turns) 0x Frogmen (not available to USA) 0x Intelligence (1/3/5/15/die roll (or 2x) 0 turns) 0x V-weapons and Atomic bombs: 1x A-BOMB (1 BP 1 turn) (available 1945) Pilots: 1x Pilot (2 BP 3 turns) 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Turn 8: November/December 1940 The USA player draws a common entry marker and adds it to the USA (Ge/It) entry pool. Reinforcements 1x LND 3 (3 BP 3 turns) 1x Pilots Construction pool 1x Carrier ~ Hornet [fd] (2+3 BP 6 turns) (enters the Construction pool) 3x Battleships/Battlecruisers [fd] (2+4 BP 6 turns) (enters the Construction pool) 1x Battleships/Battlecruisers ~ Wyoming [fd] (3 BP 6 turns) Sub [fd] (1 BP 3 turns) Production Ships (Gearing limit 3) Infantry (Gearing limit 2) Aircraft (Gearing limit 2) Pilots (Gearing limit 2) Turn 8: November/December 1940 Turn 8: November/December 1940 1 2 3 4 5 6 Jan/Feb Mar/Apr May/Jun Jul/Aug Sep/Oct Nov/Dec -------------------------------------------------------------------------------------------------------------- Production Turn 1: September/October 1939 1x Carrier ~ Hornet (3 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x Battleship/Battlecruiser (4 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x AMPH (3/4 BP 4 turns) (enters the Construction pool May/Jun 1940) 1x ASW (2 BP 2 turns) (enters the Construction pool Jan/Feb 1940) 1x CVP (Reinforcement May/Jun 1940) 1x Pilot (2 BP 3 turns) (Reinforcement Mar/Apr 1940) Turn 2: November/December 1939 2x Battleships/Battlecruisers [fd] (2+4 BP 6 turns) (enters the Construction pool Nov/Dec 1940) 1x AMPH (3/4 BP 4 turns) (enters the Construction pool Jul/Aug 1940) 1x SUB (1 BP 3 turns) (enters the Construction pool May/Jun 1940) 1x CVP (Reinforcement Jul/Aug 1940) 1x Pilot (Reinforcement May/Jun 1940) Turn 3: January/February 1940 1x ASW (2 BP 2 turns) (Reinforcement May/Jun 1940) 2x Battleships/Battlecruisers (4 BP 6 turns) (enters the Construction pool Jan/Feb 1941) 1x ASW CV (3 BP 3 turns) (enters the Construction pool Jul/Aug 1940) 1x SUB (1/2 BP 3 turns) (enters the Construction pool Jul/Aug 1940) 1x CVP (Reinforcement Jul/Aug 1940) 1x Pilots (2 BP 3 turns each) (Reinforcement Jul/Aug 1940) Turn 4: March/April 1940 1x Battleship/Battlecruiser (4 BP 6 turns) (enters the Construction pool Mar/Apr 1941) 3x Light Cruisers (1/2 BP 5 turns) (enters the Construction pool Jan/Feb 1941) 1x ASW (1 BP 3 turns) (enters the Construction pool Sep/Oct 1940) 1x LND 3 (Reinforcement Sep/Oct 1940) 1x Pilot (Reinforcement Sep/Oct 1940) Turn 5: May/June 1940 1x AMPH [fu] (3/4 BP 4 turns) (Reinforcement Jan/Feb 1941) 3x Light Cruisers [fd] (1+1/2 BP 5 turns) (enters the Construction pool Mar/Apr 1941) 1x FTR 2 (2 BP 3 turns) (Reinforcement Nov/Dec 1940) 1x Pilots (2 BP 3 turns each) (Reinforcement Nov/Dec 1940) Turn 6: July/August 1940 2x Light Cruisers [fd] (1+1/2 BP 5 turns) (enters the Construction pool May/Jun 1941) 1x AMPH [fd] (3+3/4 BP 4 turns) (enters the Construction pool Mar/Apr 1941) 1x INF (3 BP 2 turns) (Reinforcement Nov/Dec 1940) 1x CVP (0/1 BP 4 turns) (Reinforcement Mar/Apr 1941) if you get a CVP (0 BP 4 turns) save the 1 BP or build something else (like a saved oil marker or SUB). 1x Pilot (2 BP 3 turns) (Reinforcement Jan/Feb 1941) Turn 7: September/October 1940 1x Carrier ~ Hornet [fu] (3 BP 6 turns) (Reinforcement Sep/Oct 1941) 1x Light Carrier ~ Langley [fu] (2 BP 6 turns) (Reinforcement Sep/Oct 1941) 1x INF (3 BP 2 turns) (Reinforcement Jan/Feb 1941) 1x CVP (0/1 BP 4 turns) (Reinforcement May/Jun 1941) 1x Pilot (2 BP 3 turns) (Reinforcement Mar/Apr 1941)
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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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