arioch
Posts: 41
Joined: 12/7/2012 From: vermont Status: offline
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Wow, started reading this thread from the beginning and gave up after about page 18. Went to the end and saw page 53! Whew. Nice thing is that I noticed different wishes that were granted so kudos to Matrix & Codeforce! Thanks for having a suggestion box and acting upon it. My wish is to extend the "Legends" concept with high level character advisors who would report to the leader, such as... Economic Advisor Responsible for all economic decisions such as tax rates. Advising on budgetary matters, keeping the money coming in, etc... aka Secretary of the Treasury Economic Advisor screen would have several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 for viewing/setting various tax rates. Tab 3 for expand/collapse version of balance sheet. Tab 4 for economic automation options. Military Advisor Responsible for military decisions. Design & create ships & Fleets. Set attack & expansion targets. aka secretary of defense Military Advisor screen with several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 to view current ship & their designs. Tab 3 to view all fleets. Tab 4 for designing ships & bases. Tab 5 to view the budget for military; how much is coming in from the budget and what are we spending it on such as the military advisor, fleet admirals, bases, ships, etc... Tab 6 for military automation options. Intelligence Advisor All matters of spying, such as gathering intelligence, sabotage/destruction of other races bases & planets, stealing techs, cyber warfare, stealing or assassinate other empires characters, etc... Intelligence Advisor screen with several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 to view all intelligence agents and their assignments. Tab 3 to view the budget for spying; how much is coming in from the budget and what are we spending it on such as the intelligence advisor, agents, training, etc... Tab 4 for intelligence automation options. Foreign or Diplomatic Advisor Optimizing relations with other empires, pirates, etc... aka Secretary of State Diplomatic Advisor screen with several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 to show the current diplomacy screen in DW-L. Tab 3 for viewing all diplomats and ambassador & their assignments. Tab 4 to view the budget for diplomacy; how much is coming in and what are we spending it on such as the diplomatic advisor, ambassadors, credits paid to other empires or pirates, training, etc... Tab 5 for diplomatic automation options. Social Advisor Advocating for planetary development & social programs Social Advisor screen with several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 for current DW-L planets screen & developments Tab 3 to view the budget for planets; how much is coming in from the budget and what are we spending it on such as the advisor, governors, planetary developments, training, etc... Tab 4 for automation settings Research Advisor Responsible for all matters related to research. Research Advisor screen with several tabs. Tab 1 to see all their recommendations and actions taken. Tab 2 for Weapons research (as what's currently in DW-L) Tab 3 for Energy research Tab 4 for High Tech research Tab 5 to view the budget for research; how much is coming in from the budget and what are we spending it on such as the research advisor, researchers, research stations, training, etc... Tab 6 for research automation settings Other high level areas? ... The basic idea is that this would put a face to & add some realizm to the automation screen. The advisor's attributes or traits (sober, drunk, intelligent, etc...) would affect how well/poor they do. Your automation settings would determine if the new advisors make all the decisions or make recommendations to you, just like the automated settings currently. But even if their area of expertise is fully automated, there could be some randomness to their performance. This would add more to the realism or feeling that the game is alive, one of the best things about the game. For example, your military advisor is 'lazy' so this could have a trickle down effect on the whole military, resulting in penalty for creation & performance of military units. Creating new military units takes a little longer, attacks have a small penalty. Another example is your economic advisor is 'wise' so they are good with money, maybe this results in lowering corruption in the empire, or if there is a money surplus they can get a higher rate of return. In conjunction, each of these advisors would be allocated a budget. It would be up to you, the player, to decide where the money goes. What percentage, via sliders, would go to military, intelligence, diplomacy, research or social. The more money allocated to the military, the better the military would be. The less the social programs receive, the poor the planetary development would be. There should always trade-offs or difficult decisions regarding how to allocate the budget. No advisor should be satisfied with what you've allocated to them. They would always want more. They may, at times, overspend their budget and go into the red either randomly or because of one of their traits. You may have to dismiss them and appoint a different character to the newly vacated advisor position. Each legends character, current or new, would have a maintenance cost (salary) just like ships & bases. This would be part of the budget for each area (research, military, etc...). The better the character is or becomes, the higher the cost to retain this character. You would need to decide if the salary cost justifies the benefit of this character. They may in turn feel they are not being adequately paid and may decide to 'defect' to another empire. Intelligence agents may be assigned to find other empire's valuable characters and assist them to defect to your empire for the right price. May cost a little (if they are already unhappy) or may cost a lot. Or spies may be ordered to assassinate these valuable characters to disrupt other empires' operations. Somewhat relatedly, I'd like to see more characters in the game such as intelligence spies, ambassadors, etc... and add ship captains, especially for capital ships. There would be the candidate pool from which to assign open positions. Currently when you need somebody, or have an open slot, they just pop up and you don't get any choice. It would also allow you promote up through the ranks to your fleet admirals, or eventually up to advisor and leader. Personally I'd like to send a lot more spies out to enemy AND friendly sites nearby. As the creators of DW-Legends, you may want to make this an option since there are probably folks that would not want this part of the game... Thanks for a great game and a forum to express ideas to make the game even better!
< Message edited by arioch -- 12/17/2012 4:09:14 PM >
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DW+ROTS+Legends+1.7.0.16 update+GEM 2.3+Sirian mods
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