GreyJoy
Posts: 6750
Joined: 3/18/2011 Status: offline
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May 26, 43 CAP Traps are killing me!!! Brad placed a CVE TF 3 hexes south pf Babar, with LRCAP over 2 DDs at Babar itself... several scattered groups of Frances/Betties took off, always escorted...and it ended up with a useless slaughterfest. Lost 70 planes for no reason. Even if they passes through the heavy CAP, obviously torpedo planes are harmless against 2 nimble DDs... and i'm losing an avg of 50 planes and 20 pilots every day because of these traps He bombed Taberfane, Munda and Tulagi with several cruisers.... while his air force started to bomb Terapo... he's growing stronger each day and i'm losing the grip on this match... supplies are low everywhere south of Truk and my front line bases in the southern DEI are all badly damaged, out of supplies and with little or no hope of relief. CAP traps are forcing me to keep my anti-naval assets at bay and his 4Es and bombardment TFs are doing the rest of the job. Brad knows how to advance, that's for sure.... -------------------------------------------------------------------------------- Night Naval bombardment of Tulagi at 114,137 Allied Ships CA Vincennes CA Quincy CL St. Louis DD Benham DD Dunlap DD Abbot DD Fletcher Japanese ground losses: 8 casualties reported Squads: 0 destroyed, 0 disabled Non Combat: 0 destroyed, 1 disabled Engineers: 0 destroyed, 0 disabled Airbase hits 3 Airbase supply hits 2 Runway hits 15 Port hits 18 Port supply hits 4 -------------------------------------------------------------------------------- Night Naval bombardment of Taberfane at 82,117 Allied Ships CA Minneapolis CA Chicago CL Denver CL Nashville CL Java CL Achilles DD Worden DD Craven DD Walke DD Chevalier Japanese ground losses: 573 casualties reported Squads: 0 destroyed, 3 disabled Non Combat: 2 destroyed, 23 disabled Engineers: 3 destroyed, 10 disabled Guns lost 4 (1 destroyed, 3 disabled) Airbase hits 25 Airbase supply hits 7 Runway hits 89 Port hits 28 Port supply hits 5 -------------------------------------------------------------------------------- Night Naval bombardment of Munda at 111,134 - Coastal Guns Fire Back! Japanese aircraft no flights Japanese aircraft losses H6K4 Mavis: 3 damaged G3M3 Nell: 1 damaged 5 Coastal gun shots fired in defense. Allied Ships CA Chester CA Houston CA Northampton CA Indianapolis CL Columbia CL Newcastle Japanese ground losses: 241 casualties reported Squads: 2 destroyed, 2 disabled Non Combat: 9 destroyed, 59 disabled Engineers: 0 destroyed, 4 disabled Guns lost 25 (2 destroyed, 23 disabled) Vehicles lost 19 (2 destroyed, 17 disabled) Airbase hits 27 Airbase supply hits 6 Runway hits 97 Port hits 37 Port supply hits 3 -------------------------------------------------------------------------------- Morning Air attack on TF, near Babar at 76,117 Weather in hex: Severe storms Raid detected at 48 NM, estimated altitude 11,000 feet. Estimated time to target is 14 minutes Japanese aircraft A6M2 Zero x 18 P1Y1 Frances x 9 Allied aircraft F6F-3 Hellcat x 24 Japanese aircraft losses A6M2 Zero: 7 destroyed P1Y1 Frances: 4 destroyed, 1 damaged P1Y1 Frances: 1 destroyed by flak Allied aircraft losses F6F-3 Hellcat: 1 destroyed Allied Ships DD Fanning DD Shaw Aircraft Attacking: 2 x P1Y1 Frances launching torpedoes at 200 feet Naval Attack: 1 x 45cm Type 91 Torp CAP engaged: VRF-1F with F6F-3 Hellcat (12 airborne, 0 on standby, 0 scrambling) 12 plane(s) intercepting now. Group patrol altitude is 20000 Raid is overhead VRF-2F with F6F-3 Hellcat (12 airborne, 0 on standby, 0 scrambling) 12 plane(s) intercepting now. Group patrol altitude is 20000 Raid is overhead -------------------------------------------------------------------------------- Morning Air attack on TF, near Babar at 76,117 Weather in hex: Severe storms Raid detected at 64 NM, estimated altitude 8,000 feet. Estimated time to target is 22 minutes Japanese aircraft G4M1 Betty x 9 Ki-43-IIb Oscar x 26 Allied aircraft F6F-3 Hellcat x 10 Japanese aircraft losses G4M1 Betty: 3 damaged Ki-43-IIb Oscar: 2 destroyed Allied aircraft losses F6F-3 Hellcat: 1 destroyed Allied Ships DD Shaw DD Fanning -------------------------------------------------------------------------------- Afternoon Air attack on TF, near Babar at 76,117 Weather in hex: Moderate rain Raid detected at 37 NM, estimated altitude 9,000 feet. Estimated time to target is 10 minutes Japanese aircraft A6M2 Zero x 3 P1Y1 Frances x 3 Allied aircraft F6F-3 Hellcat x 22 Japanese aircraft losses A6M2 Zero: 2 destroyed P1Y1 Frances: 2 destroyed No Allied losses -------------------------------------------------------------------------------- Afternoon Air attack on TF, near Babar at 76,117 Weather in hex: Moderate rain Raid detected at 62 NM, estimated altitude 10,000 feet. Estimated time to target is 21 minutes Japanese aircraft A6M2 Zero x 6 A6M3a Zero x 12 G4M1 Betty x 9 Allied aircraft F6F-3 Hellcat x 18 Japanese aircraft losses A6M2 Zero: 3 destroyed A6M3a Zero: 5 destroyed G4M1 Betty: 1 destroyed, 2 damaged Allied aircraft losses F6F-3 Hellcat: 1 destroyed Allied Ships DD Fanning DD Shaw ...and so on.... -------------------------------------------------------------------------------- Ground combat at Tulagi (114,137) Allied Bombardment attack Attacking force 3771 troops, 62 guns, 44 vehicles, Assault Value = 343 Defending force 4413 troops, 19 guns, 0 vehicles, Assault Value = 128 Assaulting units: 7th Infantry/A Division 2/6th Armoured Regiment 7th Infantry/B Division 7th Infantry/C Division Defending units: 10th Garrison Unit 5th Indpt SNLF Coy /5 What should i do?... Munda has already been abbandoned by my air forces...now he will neutralize Bouganville... and it seems i can do anything against all those bombarment TFs... my DDs would be useless and my bombers can never catch them...or when they do they find themself going against lousy cap traps... it's really difficult to decide how to counter this wise advancing strategy Well, i guess the only choice i have is to force him to invade, sooner or later, a well defended place...but it's hard cause in the Solomons and in NG there are a lot of empty dot bases and he can simply make a para-drop, followed by waves of PT/DDs to keep me at bay....drop some engineers and voilà: in few turns he gets a level 1 AF with 50 fighters, 200 mines and some 40 PTs.
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