Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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Ah, pilot training ... again. Increasingly I find this to be a somewhat depressing area as there are plenty of threads which deal correctly with this subject; and plenty of threads which deal with the subject incorrectly. There is some muddled thinking present in the current thread. (A). Patch 2 introduced two essential documents. both are found in the "Manuals" sub folder. One of these is the Pilot Management Addendum (the "PMA"). Section 7 of the PMA says the following: 7. Training Skill and experience training has been changed slightly. They both increase incrementally. Points are accumulated for each skill/experience and once a certain level is reached, a point is added to the actual skill/experience level. The cutover level is based on the current skill/experience level with some randomness thrown in. So as the skill/experience level increases, it takes more accumulated points to reach the next level. Combat gains points faster than straight training, and combat is generally required to reach 70+ skill/experience levels. Experience levels behave like skill levels with the one exception. If the Experience level is higher than the best skill by more than 5, then a skill, based on the group’s mission, might gains the accumulated points instead. Groups can fly normal Training missions (with a training percent) which occur in the AM and PM air phases. These gain both skill and experience points. Groups will also gain skill and experience (after passing a training check against the training percent of the group) at the end of each day: 1. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the overall group experience level 2. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the leader’s skill 3. if pilot is in a dedicated Training group with some Instructors (adds higher increments to accumulators) 4. if pilot is in a dedicated Training group without Instructors (higher success and slightly higher increments than a normal group) 5. if pilot is in a group with some training percent (number of veteran pilots (experience of 80+) increases chance of successful training) Most of the above remains totally relevant. The references to dedicated Training Group can now be disregarded as the original dedicated Training Group concept has been abandoned. (B). For those of you who instead prefer to read only patch notes, note #10 of the Patch #2 readme provides similar information to that provided in the PMA. (C). In simple layman terms, what this all means is that to efficiently train pilots, they should be set to train 100% on a single skill. Naturally there is a bit more to it than just that and the additionally complexity is well covered in many threads. Look for the usual suspects to get the good oil. (D). Where this idea of a secondary training skill found in the OP emanates from, currently eludes me. A pilot can have a 70+ level in a certain skill set (say A2A) which might be referred to as his primary skill, and say a 60+ level in another skill set (say straffing) which might be referred to as his secondary skill but the training curriculum to achieve that outcome efficiently is concentrating on learning one skill set and then concentrating on the other. (E). Combat provides a rather realistic class setting so that it is possible that a pilot who was not training will improve his skill/experience just from combat. Pilots on training missions will sometimes get jumped by the enemy, but this is infrequent. (F). As to the CAP query. Using the figures set of post #5 which were: - 30% escort (I assume this to be a typo and what was meant was 30% CAP)
- 30% training
- 10% rest
and for ease of clarification, I will treat the unit as having only 20 ready fighters, what we have is the following. (i) 6 fighters have been assigned to CAP duties. Of these only 2 at any moment in time will actually be in the air conducting a Combat Air Patrol. These two fighters are referred to as Airborne CAP on page 172 of the manual. Two of the six fighters are on the ground refueling etc. They are called Ground CAP and is generally getting ready to relieve the Airborne CAP. The remaining two fighters is on the ground and is called Available CAP. Throughout the day, all six fighters rotate through the various stages. (ii) 6 fighters are assigned to train. These will not participate in any other activity unless their training flight is directly interrupted by an overhead (to where they are specifically training)enemy raid. (iii) 2 fighters are on a leave pass and will be excused from combat. (iv) That leaves 6 fighters available to escort any friendly bombers. If no escort sorties are run, these last 6 fighters can constitute a very greatly delayed addition to the dedicated "Available CAP". However not being readied at all for any CAP duties, these last 6 fighters may not get into the air before the enemy is already egressing. Also they are likely to enter combat (if at all) in dribs and drabs which is a severe tactical disadvantage. Alfred
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