Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

More balanced H/H Grand campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> More balanced H/H Grand campaign Page: [1]
Login
Message << Older Topic   Newer Topic >>
More balanced H/H Grand campaign - 2/11/2013 2:43:52 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Here you can download the briefing of a Custom H/H Grand campaign for LSA.

No moding, but a lot of work and testing to finaly have a more balanced and more historicaly accurate campaign/ some home rules are proposed to have a more realistic and more balanced game.

a copy past of this briefing: (for people who thinking i try to contaminate their computer... :))
CLOSE COMBAT LAST STAND ARNHEM v5.60.53b A PROPOSITION OF CUSTOM GRAND CAMPAIGN HUMAN/HUMAN

Sorry for my basic english.

This custom campaign (without moding) try to be more balanced than the original lsa grand campaign and try to be more historically
accurate for timing, fact and missions... not really for the names of Battlegroups. The respect of this briefing is essential to
enjoy the game.




Germans: Recruit
Allies: Green
15 20 30 minutes battles
force moral off
two minutes warning







Germans Briefing:

DEFEND THE REICH:

-Eindhoven area: prevent the 101st AB to take and hold Best, Son, st-Oedenrode and Veghel bridges and try
to maximum delay the 30th corps then try to cut-off allied supply line.

-Nijmegen area: prevent the 82nd AB to take and hold Grave and Ravenstein bridges, the four bridges over
the Maas-Waal canal and Nijmegen bridges then try to stop or maximum delay the 30th corps.

-Arnhem area: prevent the 1st AB to take and hold the Arnhem road and rail bridges. Build your forces,
then annihilate the British paratroopers and prevent the 30th corps to cross the Rhine and Waal rivers.


but KEEP THE WAY OPEN FOR THE "FUTURE COUNTER OFFENSIVE":

-Germans cannot blown the Arnhem road bridge and Nijmegen bridges.









Allies briefing:


101st AB/

OPEN THE ROAD TO THE 30th CORPS:

- Must take and hold Son, St-Oedenrode and Veghel bridges and try to take and hold Best bridge
until the 30th corps reach.

- Protect supply line from german counter attack.



82nd AB/

PROTECT THE FLANK OF THE CORRIDOR:

-Must hold the Groesbeek heights (north and south) and Grafwegen until the 30th corps reach.
Tactical retreat is authorized if there is no other way.


OPEN THE ROAD TO THE 30th CORPS:

-Must take and hold Grave and Heumen bridges until the 30th corps reach.

-Must try to take and hold Nijmegen bridges until the 30th corps reach.



1st AB/

OPEN THE ROAD TO THE 30th CORPS:

-Must take and hold the Arnhem road bridge and try to take and hold the Arnhem rail bridge until
the 30th corps reach.


PROTECT THE SECOND LIFT:

-The 1st Airldg Bde must hold Renkum heath until the second lift 18th september 15h00.



30th CORPS/

OPEN THE ROAD TO THE HEART OF THE REICH:

-Must reach the Arnhem road bridge as quickly as possible.











HOME RULES:


Germans/

-No movement and no support for the first turn. (strategic surprise)

-Cannot blown the Arnhem road bridge and Nijmegen bridges.
(order from general Model to keep the way open for the "future counter-offensive" and simulate action of
the dutch resistance who sabotage the blown system of Nijmegen road bridge)




Both sides/

- Victory location rule (no deployment inside a zone without VL).

- Cannot attack neutral maps: HELMOND, DE GEELDERS, OSS, WYLER and DRIEL before planed reinforcements on those
maps comes (except Eindhoven considered as a free town).

- Cannot put 6pdr/57mm ATgun and 50mm Pak38 inside building with ONE or MORE floors.
(If you think like me that tracting a 1 ton and 5 meters ATgun in the stairs of a dutch house is next to impossible
but that is more easy to demolish a wall on the ground floor and fit the gun inside)

- One medium AND one light mortar maximum (except 2inch mortars with bren section 1st AB).

(If you think like me that mortars are too powerful in LSA, its a way to limit this mistake and it will give a chance for ATguns to do their job)

- Minimum range for medium mortars(8cm, 81mm and 3inch): 300m

- Minimum range for US 60mm light mortar: 100m

- No minimum range for other light mortars (5cm, 2inch)








HELP: TANKS REINFORCEMENT INSIDE BATTLE GROUPS (no reinforcement without full(++) supply line)

Germans/ -QG KNAUST: -19 september 09h00: 3 PzIV, 2 PzIII, 1 MarderIII
-20 september 00h00: 1 TigerI
-21 september 15h00: 1 TigerI, 2 Panther

-QG RIENHOLD: -20 september 09h00: 3 PzIV


Allies/ -501st PIR/101st AB DIV: -18 september 09h00: 8 Sherman, 4 Firefly, 4 Stuart

-506th PIR/101st AB DIV: -18 september 06h00: 18 Cromwell, 2 Cromwell CS, 4 Stuart

-505th PIR/82nd AB DIV: -19 september 06h00: 4 sherman, 2 firefly, 2 stuart
508th PIR/82nd AB DIV






Click here:

Attachment (1)

< Message edited by BAGLA -- 2/26/2013 1:01:11 AM >
Post #: 1
RE: More balanced H/H Grand campaign - 2/11/2013 3:04:02 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Here you can download the game file of this Grand Campaign. Just extract this file in the BATTLES folder inside GAMES folder of your LSA installation folders.

Enjoy the game and maybe see you on Game ranger as RZA.

Click here (at your own risk maybe i m a ugly pirate... :)):

Attachment (1)

< Message edited by BAGLA -- 2/26/2013 1:05:09 AM >

(in reply to BAGLA)
Post #: 2
RE: More balanced H/H Grand campaign - 2/11/2013 3:07:26 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
First turn:
Home rules example: No mvt and no support for germans(first turn only)
British First airldg BG must hold Renkum heath map until 18 sept 15h
(turn7)
82Ab must hold Groesbeek heights north and south until 30th corp
reach






Attachment (1)

< Message edited by BAGLA -- 2/13/2013 10:38:47 AM >

(in reply to BAGLA)
Post #: 3
RE: More balanced H/H Grand campaign - 2/11/2013 3:11:01 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Second turn: The 30th corps is coming and 101st AB try to take Best Bridge




Attachment (1)

< Message edited by BAGLA -- 2/11/2013 4:22:34 PM >

(in reply to BAGLA)
Post #: 4
RE: More balanced H/H Grand campaign - 2/11/2013 4:13:28 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Scenario settings




Attachment (1)

(in reply to BAGLA)
Post #: 5
RE: More balanced H/H Grand campaign - 2/11/2013 4:14:51 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Map entry tool Example: Veghel




Attachment (1)

(in reply to BAGLA)
Post #: 6
RE: More balanced H/H Grand campaign - 2/11/2013 4:24:45 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Third turn




Attachment (1)

< Message edited by BAGLA -- 2/23/2013 5:03:36 PM >

(in reply to BAGLA)
Post #: 7
RE: More balanced H/H Grand campaign - 2/11/2013 4:27:33 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Fourth turn: Germans can now try to seriously counter attack the 101st and 82nd AB




Attachment (1)

(in reply to BAGLA)
Post #: 8
RE: More balanced H/H Grand campaign - 2/11/2013 4:33:54 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Fifth turn etc.......




Attachment (1)

(in reply to BAGLA)
Post #: 9
RE: More balanced H/H Grand campaign - 2/23/2013 4:59:02 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline
Last minute modification: removed one 30th corps BG and exchange an other. Less tanks for allies because Germans are very poor against tanks and American paratroopers have some tanks reinforcement inside their BG.





Attachment (1)

(in reply to BAGLA)
Post #: 10
RE: More balanced H/H Grand campaign - 2/23/2013 4:59:45 PM   
BAGLA

 

Posts: 14
Joined: 1/30/2013
Status: offline

Give me your opinion about this scenario and proposed home rules and briefing. Maybe it can be ameliorate.

(in reply to BAGLA)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> More balanced H/H Grand campaign Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406