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Returning after long break - 2/28/2013 10:17:11 PM   
Gargoil

 

Posts: 389
Joined: 1/6/2008
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I guess its been a couple years since I last played WitE. I remember burning out in my first game. I want to play again, but I want to let the AI take care of some things to easy my burden.



Let's see, am I correct here:

1) AI can run Air War (I have to move Airfields)
2) AI can move aircraft between fields and reinforce from production.
3) AI can move Support Elements and reinforce those as well.

What else am I missing?

BTW, not only do I feel this will help me not burn out, but could lead to a more challenging game vs the AI.
Post #: 1
RE: Returning after long break - 2/28/2013 10:53:31 PM   
buchand


Posts: 103
Joined: 11/22/2010
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Lovely to hear from someone who doesn't want to pilot individual support planes
Assuming your intending to play Axis I would keep control of the support units, leave the air war to the AI and let loose the dogs of war!

_____________________________

Plan? What plan? Attack!!

(in reply to Gargoil)
Post #: 2
RE: Returning after long break - 3/1/2013 12:38:17 AM   
Gargoil

 

Posts: 389
Joined: 1/6/2008
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quote:

ORIGINAL: buchand

Lovely to hear from someone who doesn't want to pilot individual support planes
Assuming your intending to play Axis I would keep control of the support units, leave the air war to the AI and let loose the dogs of war!


I complete understand the power of having control of the support units. But I am looking to even the odds against the Russian AI. So I am looking to play less "optimumly", not more.

(in reply to buchand)
Post #: 3
RE: Returning after long break - 3/2/2013 1:11:59 PM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
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Whether Sov or Axis, AI does OK with support units and air. Giving AI its head does make play more fun. Things like amphibious attacks, sea-borne support, paratroops are beyond what I do for the game. But as experience grows I'm trying more things that seemed distractions at first. Currently using the "handicapping" factors for game balance to make it interesting. My side running @90 and the other @110, and so forth.

Glad you're enjoying the game.

(in reply to Gargoil)
Post #: 4
RE: Returning after long break - 3/6/2013 12:43:30 PM   
chasman

 

Posts: 31
Joined: 12/5/2010
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Another player returning after a year-long break from the game. I'm curious whether the AI has changed at all. What is an appropriate difficulty setting for a campaign game, playing either side? Looking for a setting that will challenge without being ridiculously hard. Is "Challenging" ok, or are there generally preferred manual settings?

(in reply to swkuh)
Post #: 5
RE: Returning after long break - 3/6/2013 1:32:23 PM   
SigUp

 

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Joined: 11/29/2012
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Playing the German side "Challenging" should provide you a good game. As the Soviets you will want to go even further, perhaps with the German AI at least at 115 morale setting.

(in reply to chasman)
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RE: Returning after long break - 3/7/2013 6:28:54 PM   
chasman

 

Posts: 31
Joined: 12/5/2010
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Thanks. Playing the Sv at 100 with the Axis AI at 120. I prefer to boost AI without handicapping myself. If it gets boring I'll boost the other side more.

(in reply to SigUp)
Post #: 7
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