Tyrador
Posts: 170
Joined: 1/29/2012 Status: offline
|
quote:
ORIGINAL: Kalthaniell quote:
ORIGINAL: Tyrador quote:
ORIGINAL: ASHBERY76 The A.I diplomacy spamming is set at a 3 month interval for santions.The games needs longer enforced yearly time limits to treaties in the game like you get in real time strategy systems ala EU3..The diplomacy system is pretty useless for alliances too because of this.You or the A.I empire can and does sue for peace straight away when getting inlvolved in the alliance war so what is the point.There needs to be long coldown times for peace too so war weariness has some meaning in gameplay.The diplomacy system needs tightening up in general to stop the host of exploits it allows. Subjugation treaties are also useless as other empires can declare war and get subjugation on that same empire too,which makes the 10% and war effort involved in getting them useless.You might as well annex the whole empire. Not beign able to ask for military and mining rights in diplomacy is also bizzare.Why would you offer it for free when one should get nice stuff for it? It would be great if DW would have something similar to EU3 like: policies, ideas, core system, 5 year truce, casus belli, vassalisation, alliances, local decisions, missions and etc. Probably it is not so hard to implements some of those It already has alliances, protectorates, policies, missions and different government styles Tyrador ;P I agree however, that an enforced peace time after a truce has been signed would be a good improvement. Due to the war weariness mechanic one can find himself 'cheating the system' by negotiating peace with an enemy just to get rid of war weariness and than declare war immediately afterwards. But my personal opinion is that political interaction in DW shouldn't get too complex. It might make guiding an empire way too challenging, especially for the new players. Not to mention it would probably make the game's AI go crazy ;) And remaking game AI is always a lot of work. Alliances, protectorates, policies, missions and different government styles mechanic is totally different there from DW's. Especially policies, like centralization vs federalism, innovative vs narrowminded, quality vs quantity, serfdom/slavery vs free subjects and ect. And I was suggesting to make DW's features more similar to EU3's features, which may improve DW. BUT! I agree that it is totally not worthwhile to do that!
< Message edited by Tyrador -- 2/28/2013 11:09:53 PM >
|