LoBaron
Posts: 4776
Joined: 1/26/2003 From: Vienna, Austria Status: offline
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Just to clearify what 'Mission Speed' represents (I think this speed setting is often the source of confusion): 'Cruise speed': forces the TF to the cruise speed of the slowest ship in the TF, independent of the tactical situation. 'Full speed': forces the TF to the maximum speed of the slowest ship in the TF, independent of the tactical situation. The obvious result is that a TF at 'Full Speed' setting: - travels a further distance per movement phase - consumes more fuel per distance travelled - accumulates more damage per distance travelled 'Mission Speed' is NOT a separate forced speed setting (as compared to 'Full Speed' or 'Cruise Speed'). It just enables the TF to move at either full or cruise speed depending on the tactical situation. As a rule of thumb, a TF with 'Mission Speed' setting always travels at cruise speed - this is what Castor Troy refers to, and why he does not notice any average difference in wear&tear on the TFs with 'Mission Speed' setting as compared to 'Cruise Speed' setting - except if certain conditions are met which trigger the TF to switch to full speed. These conditions are dependend on a mix of TF type, retirement allowed/remain on station settings, threat settings, and reaction. The conditions for a TF with 'Mission Speed' setting to switch over to 'Full Speed' can be found in a table in the WitP AE manual. In addition, TF reaction always triggers full speed (except if manual TF 'Cruise Speed' setting overrides). An example: An Amphibious TF moves to an enemy base over a large distance, setting retirement allowed, 'Mission Speed', threat tolerance 'normal': The whole journey the TF will move at cruise speed if there are no external reaciton triggers (like an enemy CV group moving into range for example). Only for the final leg, which is the distance to destination that can be covered in a single full speed dash, the TF goes to full speed and attempts to arrive at destination at the night movement phase. After unloading is moves away from the destination at full speed again, and then resets to cruise speed for the rest of the journey home. The advantage of the 'Mission Speed' setting (which I personally use very often) is that, as long as you know the triggers for full speed depending on settigns, you can leave the TF alone and let it do its job without any further manual interaction. This is getting much more important on 2 day turns, as you have no direct control over the TFs on every other turn. Hope that helps.
< Message edited by LoBaron -- 3/14/2013 11:41:22 AM >
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