ernieschwitz
Posts: 3893
Joined: 9/15/2009 From: Denmark Status: offline
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quote:
ORIGINAL: Josh quote:
ORIGINAL: Twotribes He wants more. People are never satisfied, they want to make good games more to their liking. Which usually ends up destroying what was good about the game. Ernie's suggestion about adding new layers is not something bad per se, after all games do evolve... sometimes indeed destroying a good game, or as my neighbours the Germans like to name it; "verschlimmbesserung" I love that word, great for Wordfeud hehe. AT is predominantly a wargame, and not a socio-political simulation, so when and if a economic layer would be introduced it would have to be very rudimentary. As it is now your Strategic Bombers bomb the whole political-economic structure of a regime when they bomb a city, that role would be greathly enhanced then. Haven't got a clue as to *how* Vic would encomplish that. How much more complicated would we want AT to become? Without it becoming way to slow to play and enjoy? Without becoming a clickfest? First of all, i want more, we all want more, but that being said, i am not greedy. I would want it as an editor option, not neccesarily something that is implemented in the current stock games. It is like hardcore production, that too is an option, not implemented in stock games, but can be switched on. And of course i don´t want to ruin the game. Shame on you for suggesting it. Another thing i would like is that it was possible to assign regimevars as part of upgrade costs. In some scenarios it costs ore to make a unit, to upgrade that unit to another one should require ore as well. Not just supplies.
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