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RE: June 6, 1942 - 3/24/2013 6:56:14 PM   
obvert


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).



Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.

Oh, wait. They NEVER do that. Hmm . . .


This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.

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RE: June 6, 1942 - 3/24/2013 7:37:45 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: ny59giants

Single Ship TF - This is a gamey thing to do after the first month of the war, IMO. The AI will not launch air strikes against these targets. If they are formed as a result of combat by the AI, then its fine. But to do so knowing the AI will ignore them is another matter. I would ask Dan for a HR forbidding this. This would include picket TF, too.


Bold part not true. See my AAR for evidence.

What obligation does either player have to place his own assets (emphasis on HIS OWN) in optimal structures to be destroyed? What CO would order his forces to form large, easily-attacked formations if he had the option not to? If the AI doesn't attack single-ship TFs as readily as multi-ship TFs, and I agree it does not although it sometimes does, how does that not reflect history as so many clamor for around here? Sending out one Kate with one Zero to get an xAK looks nice on a game map, but in real life you're risking losing two planes with pretty high certainty in a WWII AA environment. Merchants have AA. WWII air operations depended on mass attacks for penetration, much more so than today.

I invite interested readers to look up Allied convoy tactics when hit by wolfpacks in the Atlantic. Yep. Scatter! Single-ship targetting. Lose a few to save the whole. Force the enemy to multiple decisions on force allocation; buy time to evade and escape.

What CR ACTUALLY did I will not comment on as I am reading both sides right now.


I totally agree. I have had single ship TFs hit. I also use single ship TFs to try to avoid too much carnage, but I do try and not put them at high risk, but in war stuff happens.

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RE: June 6, 1942 - 3/24/2013 8:43:59 PM   
Bullwinkle58


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).



Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.

Oh, wait. They NEVER do that. Hmm . . .


This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.


Well, that's not exaclty the point I was making, but it's associated.

To make my point a different way, why don't we see the Japanese split the KB up into six 1-CV TFs BEFORE the landings happen? Six chances to spread out the search on six axes of approach and six chances for the code to generate a response before the troops are ashore. Six TFs for the Allies to target if they have carriers along, perhaps "wasting" a lot of their air wings in over-commitment of assets. But JFBs don't do that, even though they could. Why not? Because it's not an optimal force structure for their particular problem. Concentrated defense results in more than the sum of the parts. The risks between gain and loss aren't equal. Japan players have a right to do that of course; those are their ships. So I persoanlly find it rude when Japanese players claim they have some right to reach into the Allied OOB and demand a certain force structure just because it makes their lives easier.

Want to sink more Allied ships? Take more risks. The game allows it.

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RE: June 6, 1942 - 3/24/2013 8:46:59 PM   
Crackaces


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

I've had several single ship pickets hit. I know it's a frustrating tactic at times, but would TFs of two ships be much different in this case? I think what is frustrating John is more that he has then to spread attacks thus limiting the number of ships that could be hit before they were out of range. (If I am wrong please correct me John).



Japan, of course, always has the OPTION to split the KB into six separate 1-carrier TFs and go in multiple directions to close range on many fleeing TFs.

Oh, wait. They NEVER do that. Hmm . . .


This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.


Plus the solution to the enemy breaking up into small TF's is quite straightforward .. SAG's with a reaction level set to '6' .. Inadvertently I ran into an invasion TF that scattered ..My multiple Clevland class SAG's followed the little one ship TF's quite nicely bouncing from one TF to the next .. reacting further and further .. The soluiton is not to use CV's but to use small SAG's ...

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RE: June 6, 1942 - 3/24/2013 9:56:19 PM   
obvert


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Both of these 'solutions' invite risk and bring in the strategic problem; Japan can't make-up losses of fleet assets easily (or at all in some cases, like the CAs), therefore might be best off using them for strategic goals primarily.

quote:

So I persoanlly find it rude when Japanese players claim they have some right to reach into the Allied OOB and demand a certain force structure just because it makes their lives easier.

Want to sink more Allied ships? Take more risks. The game allows it.


I agree. Also, there will be a time later (or soon even) in game when the Japanese player may have good reason to use a similar strategy.

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RE: June 6, 1942 - 3/24/2013 11:20:24 PM   
John 3rd


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I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission. The shipping? Well it boils me to see the scatter technique used in this manner. YES: Convoys did scatter with horrific results usually occurring afterwards. Concur with Michael about it being gamey after the 1st month or so...


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RE: June 6, 1942 - 3/24/2013 11:54:41 PM   
Bullwinkle58


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quote:

ORIGINAL: obvert

Both of these 'solutions' invite risk and bring in the strategic problem; Japan can't make-up losses of fleet assets easily (or at all in some cases, like the CAs), therefore might be best off using them for strategic goals primarily.

I agree, but that sidesteps the original issue about single-ship TFs. The point is there are solutions other than HRs which handcuff good tactics. Two mentioned, and there are others depending on location, era, and OOB remaining. Mines, subs, shuttled LBA, etc. Too many players, when they can't figure out how to play better, shout for HRs.

As for making up ships, the Alies get what they get, they get all they get, no more, no less. Japan knows this. The Allied player does not know what Japan will get within bands. The planning task for Japan is far easier. Asymmetric to be sure, but an easier planning job. OTOH, Japan doesn't have to win to win. Just survive.


quote:

So I persoanlly find it rude when Japanese players claim they have some right to reach into the Allied OOB and demand a certain force structure just because it makes their lives easier.

Want to sink more Allied ships? Take more risks. The game allows it.


I agree. Also, there will be a time later (or soon even) in game when the Japanese player may have good reason to use a similar strategy.

Absolutley. If I were fuel-limited I'd be humming, looking at the sky, and walking away whenever someone proposed banning single-ship TFs.



< Message edited by Bullwinkle58 -- 3/24/2013 11:55:35 PM >


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RE: June 6, 1942 - 3/25/2013 12:03:06 AM   
Bullwinkle58


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quote:

ORIGINAL: John 3rd

I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission. The shipping? Well it boils me to see the scatter technique used in this manner. YES: Convoys did scatter with horrific results usually occurring afterwards. Concur with Michael about it being gamey after the 1st month or so...



I don't like it when people come into my AAR and get snarky, so I won't. I'll just suggest that CR, who is an honorable man and does not cheat, only knows what you give him. If he knew the location of the KB (did he?) it was because you let him know. I'll also suggest that the troops are his, the ships are his. High-risk operations were undertaken many times in WWII, by both sides. I'd ask you for cases where convoy scattering was "horrific", or at least more than would have been the case if the ships had stayed in column so U-boat ladder-combing torpedoes could do multiple re-attacks.



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RE: June 6, 1942 - 3/25/2013 12:10:09 AM   
desicat

 

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This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.

This point seems to keep getting lost...are those empty, retiring allied merchant ships really worth sending the KB after? If not then what should the KB be doing?


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RE: June 6, 1942 - 3/25/2013 12:15:59 AM   
Bullwinkle58


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quote:

ORIGINAL: desicat

This highlights exactly the strategic level of thinking in this case. Why risk those CVs going after transports when the damage is done, the troops are onshore.

This point seems to keep getting lost...are those empty, retiring allied merchant ships really worth sending the KB after? If not then what should the KB be doing?




That's a different question than whether the KB should have to go after twenty one-ship, or one 20-ship, or ten 2-ship TFs. John is demanding a universal solution of banning single-ship TFs. That is a completely different issue than the one you raise. Yours is interesting as well, but it's not the same.

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RE: June 6, 1942 - 3/25/2013 12:30:45 AM   
Cpt Sherwood

 

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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: John 3rd

I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission. The shipping? Well it boils me to see the scatter technique used in this manner. YES: Convoys did scatter with horrific results usually occurring afterwards. Concur with Michael about it being gamey after the 1st month or so...



I don't like it when people come into my AAR and get snarky, so I won't. I'll just suggest that CR, who is an honorable man and does not cheat, only knows what you give him. If he knew the location of the KB (did he?) it was because you let him know. I'll also suggest that the troops are his, the ships are his. High-risk operations were undertaken many times in WWII, by both sides. I'd ask you for cases where convoy scattering was "horrific", or at least more than would have been the case if the ships had stayed in column so U-boat ladder-combing torpedoes could do multiple re-attacks.




funny, I had a snarky answer typed out and then deleted it before posting it.

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RE: June 6, 1942 - 3/25/2013 12:38:11 AM   
obvert


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quote:

ORIGINAL: John 3rd

I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission. The shipping? Well it boils me to see the scatter technique used in this manner. YES: Convoys did scatter with horrific results usually occurring afterwards. Concur with Michael about it being gamey after the 1st month or so...



I don't follow your thinking above. He isn't probably going to take three islands in the Gilberts NOT knowing where the KB is located! Are you implying that the honorable thing to do is to leave your ships to get nailed when you don't have to? If there was no HR and you guys are friends, why not work something out now before it happens again. What if he used two ship TFs? Would that have had a different result?

By engaging in a lot of very noticeable ops with the CVs and large amounts of shipping and troops while not securing your back door I'd say it's tough to call out your opponent right now for taking advantage of it. Whether you took out ships or not the troops are on the islands, and that is not going to change if you sink twenty AK and AP. It won't even hurt his next landing.

The real issue is you've now got enemy troops on atolls, far from your strategic center. You could knock them off, but at what cost?

It was slightly after this in timing, but wasn't the Guadalcanal/Tulagi operation pretty similar in terms of leaving troops on islands? As I see it the main difference there was that the Japanese were actually closer and had a better position to snuff that landing and wipe those troops off the island fairly quickly afterward, and fortunately didn't do it. I've been reading 'Islands of Destiny' by John Prados so I've been thinking a bit about this recently. Interesting to see something similar in game.


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RE: June 6, 1942 - 3/25/2013 1:09:24 AM   
Chickenboy


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I don't have a problem with scattering ships into 2 ship TFs, if there's a question about singletons getting targeted. So we're talking about 15-20 TFs here versus 30 some-odd. There are still some questions about singleton targeting, so I probably wouldn't do that. I certainly wouldn't do it as a means of 'soaking up' carrier sorties or SCTF movements.

Convoys RARELY scattered IRL. They were much better protected in convoy, even if attacked by a wolfpack. There's only a handful of instances of this occurence in all of the Atlantic convoys attacked by German wolfpacks. In the war, singletons, convoy laggers, convoy 'trotters' (ahead of the convoy) or those that did not follow the exhortations of the convoy command (e.g., u-boat line identified here, change your course to such and such) fared very very poorly by comparison. But, convoy scattering *did* happen under rare exigencies.

Making it a hallmark of play style-if it happens regularly-is problematic. It's not a realistic application of the game engine, so I wouldn't do it. YMMV.

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RE: June 6, 1942 - 3/25/2013 1:16:47 AM   
Chickenboy


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quote:

ORIGINAL: John 3rd

I think the problem I have with this is the sheer planning to stage a snatch-and-grab KNOWING where the Fleet is and THEN running away--abandoning the troops--in 20-30 TF. If you are going to take the risk then TAKE THE RISK! Those troops, whether intentionally or not, have been sent on a suicide mission.


Maybe, maybe not, John. It's not suicide until they're dead. That hasn't happened yet and probably won't for several days (weeks?) until you get sufficient forces in theatre to deal with the incursion.

A snatch and grab should be scheduled for exactly when you know that enemy carriers cannot interfere with your D1 landings. Wouldn't this be similar to Guadalcanal for the Allies? Didn't they know that some carriers were at Truk? But they dumped the troops and get out of dodge. Sure, they didn't scatter afterwards, but I think that's a separate issue.

Don't let this unhinge your strategic plans for the region. Would you mind reviewing those in light of these developments?


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RE: June 6, 1942 - 3/25/2013 1:46:07 AM   
witpqs


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Agree on this - it's not a suicide mission unless John makes it that. If he chooses not to, or can't, or does but that costs him in terms of whatever else he is not doing so he can do that, then maybe not such a 'gamey' move after all.

Disagree on targeting - there is no question about single ship TFs being targeted. They are targeted. If a player does not have sufficient search in the area that is one of the game problems that player faces. As was pointed out above, single ship TFs are more difficult to see and fix via search. The developers covered that a long time ago and plenty of us have seen single ship TFs get hit. The game was changed specifically to handle targeting small and single ship TFs. The assertion that they don't get targeted or that it's an open question whether they get targeted is without merit.

I also don't understand why single ship TFs are not gamey in the first month but are gamey thereafter? IMO it's the situation that should dictate their use. I might not make the same decisions that Dan has/apparently has made in this situation, but my differences in style don't make his style gamey.

< Message edited by witpqs -- 3/25/2013 1:47:13 AM >


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RE: June 6, 1942 - 3/25/2013 1:50:32 AM   
CowboyRonin


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quote:

ORIGINAL: Bullwinkle58

I'd ask you for cases where convoy scattering was "horrific", or at least more than would have been the case if the ships had stayed in column so U-boat ladder-combing torpedoes could do multiple re-attacks.



The classic example is PQ-17, a UK-Russia convoy that scattered in the face of a potential attack from a SAG based on Tirpitz (which never came off, the SAG turned back). The result was a bloodbath by U-boats and bombers, only a handful of cargo ships made port in Russia.

quote:

ORIGINAL: obvert
It was slightly after this in timing, but wasn't the Guadalcanal/Tulagi operation pretty similar in terms of leaving troops on islands? As I see it the main difference there was that the Japanese were actually closer and had a better position to snuff that landing and wipe those troops off the island fairly quickly afterward, and fortunately didn't do it. I've been reading 'Islands of Destiny' by John Prados so I've been thinking a bit about this recently. Interesting to see something similar in game.


That was August versus June, but the biggest difference was that Guadalcanal was after Midway, when 2/3 of the KB went down. The Americans had 3 carriers to the 2 remaining KB carriers, so they felt they had air superiority over the carriers. Another difference was that Guadalcanal was taken to prevent building a Betty strip there, as the Americans were unwilling or unable to push supplies strictly through Perth. The Americans at Guadalcanal were more worried about Betty LBA (a left-over fear from early in the war). After Savo Island, they really had no choice-their escorts and surface cover were at the bottom of Ironbottom Sound, so they had to leave. Fletcher bugging out didn't help, but I do not recall that carriers were his big worry at that time.

If you want to talk gamey, you can argue that the gamiest thing about this game is permitting all theaters to be under one strategic mind. If you take away the competition, the misunderstandings and miscommunications that both the Allies and Japan experienced (the Japanese Army and Navy were rarely on speaking terms), then you can play the game much more efficiently than either side in the war could command their forces. Also, seeing Hawaii as secure on its own, rather than terribly vulnerable, unleashes some very ahistorical strategies on the part of the Allied player. Canoe has shown in previous games that he is entirely comfortable sending US infantry divisions to India, rather than the Pacific. IMO, that is gamier than anything involving single-ship TFs escaping from a high-risk operation.

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RE: June 6, 1942 - 3/25/2013 1:58:19 AM   
Bullwinkle58


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quote:

ORIGINAL: witpqs

Disagree on targeting - there is no question about single ship TFs being targeted. They are targeted. If a player does not have sufficient search in the area that is one of the game problems that player faces. As was pointed out above, single ship TFs are more difficult to see and fix via search. The developers covered that a long time ago and plenty of us have seen single ship TFs get hit. The game was changed specifically to handle targeting small and single ship TFs. The assertion that they don't get targeted or that it's an open question whether they get targeted is without merit.


If folks would just understand that the whole combat model rests on DL and MDL in some way, that they are foundational, they would be a lot happier. In my own Top-5 for any WITP2 are rudimentary radar and sonar models, but I can guarantee that the JFBs would be howling if they had to face any semblamce of sonar-based ASW or surface gunnery with mid- and late-war surface radar, Allied-style.

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RE: June 6, 1942 - 3/25/2013 2:05:42 AM   
Bullwinkle58


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quote:

ORIGINAL: CowboyRonin

The classic example is PQ-17, a UK-Russia convoy that scattered in the face of a potential attack from a SAG based on Tirpitz (which never came off, the SAG turned back). The result was a bloodbath by U-boats and bombers, only a handful of cargo ships made port in Russia.



I'm familiar with PQ-17. It was entirely atypical for the reasons you state, as well as being relatively early in the US-phase of the war. All convoys were not Arctic convoys. PQ-17 was also savaged by German aircraft, which became a non-issue in 1943 and after, pretty much. I also specified wolfpacks carrying pattern-running, ladder torpedoes which were a mid- and late-war weapon. Sailing on in evenly spaced columns against ladder-runners was exactly the wrong tactic.

In many cases convoys did not scatter in a traditional sense, but radically opened the gaps in the columns while under attack, with COs given discretion to evade as necessary when their own look-outs saw incoming.

In no case did a convoy commander say "Well, chaps, here it is. It's simply not sporting to not give Jerry the very best chance to kill us, so let's stay tight, stay straight, and press on even as we're gutted like a carp."

Fortunately for the good guys, convoy commnaders weren't JFBs.

< Message edited by Bullwinkle58 -- 3/25/2013 2:06:21 AM >


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RE: June 6, 1942 - 3/25/2013 2:09:36 AM   
desicat

 

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Central Pacific
KB refuels and nails Makin and Tarawa with afternoon Kate strikes. With fuel they now move slightly NE making sure the seas are clear of Allied FLEEING SINGLE SHIP TF's (Very BITTER...).


To me this reads a lot like Jeb Stuarts ride around the Union army while the battle of Gettysburg was taking place. A lot of tactical foam and fury yet at what cost? Stuarts cavalry was supposed to be Lee's "eyes and ears" and his absence really hurt the Rebel planning.

John has a better feel for the game than me as he is playing but I think a few questions need to be asked.
- Is the KB bombing ground forces on Makin and Tarawa the best use of this asset during June 1942?
- Is chasing empty allied merchant ships (using sorties and fuel)the best use of the KB during June 1942 (single task forces or not)?
- The use of the KB to combat this "suicide mission" reveals its location to the CR, where are his carriers?

Don't let this unhinge your strategic plans for the region. Would you mind reviewing those in light of these developments?

This is good advice and an equally good question.

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RE: June 6, 1942 - 3/25/2013 2:29:32 AM   
witpqs


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

Disagree on targeting - there is no question about single ship TFs being targeted. They are targeted. If a player does not have sufficient search in the area that is one of the game problems that player faces. As was pointed out above, single ship TFs are more difficult to see and fix via search. The developers covered that a long time ago and plenty of us have seen single ship TFs get hit. The game was changed specifically to handle targeting small and single ship TFs. The assertion that they don't get targeted or that it's an open question whether they get targeted is without merit.


If folks would just understand that the whole combat model rests on DL and MDL in some way, that they are foundational, they would be a lot happier. In my own Top-5 for any WITP2 are rudimentary radar and sonar models, but I can guarantee that the JFBs would be howling if they had to face any semblamce of sonar-based ASW or surface gunnery with mid- and late-war surface radar, Allied-style.

Right! I give massive attention to search in my PBMs.

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RE: June 6, 1942 - 3/25/2013 3:03:20 AM   
obvert


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quote:

ORIGINAL: CowboyRonin

quote:

ORIGINAL: obvert
It was slightly after this in timing, but wasn't the Guadalcanal/Tulagi operation pretty similar in terms of leaving troops on islands? As I see it the main difference there was that the Japanese were actually closer and had a better position to snuff that landing and wipe those troops off the island fairly quickly afterward, and fortunately didn't do it. I've been reading 'Islands of Destiny' by John Prados so I've been thinking a bit about this recently. Interesting to see something similar in game.


That was August versus June, but the biggest difference was that Guadalcanal was after Midway, when 2/3 of the KB went down. The Americans had 3 carriers to the 2 remaining KB carriers, so they felt they had air superiority over the carriers. Another difference was that Guadalcanal was taken to prevent building a Betty strip there, as the Americans were unwilling or unable to push supplies strictly through Perth. The Americans at Guadalcanal were more worried about Betty LBA (a left-over fear from early in the war). After Savo Island, they really had no choice-their escorts and surface cover were at the bottom of Ironbottom Sound, so they had to leave. Fletcher bugging out didn't help, but I do not recall that carriers were his big worry at that time.

If you want to talk gamey, you can argue that the gamiest thing about this game is permitting all theaters to be under one strategic mind. If you take away the competition, the misunderstandings and miscommunications that both the Allies and Japan experienced (the Japanese Army and Navy were rarely on speaking terms), then you can play the game much more efficiently than either side in the war could command their forces. Also, seeing Hawaii as secure on its own, rather than terribly vulnerable, unleashes some very ahistorical strategies on the part of the Allied player. Canoe has shown in previous games that he is entirely comfortable sending US infantry divisions to India, rather than the Pacific. IMO, that is gamier than anything involving single-ship TFs escaping from a high-risk operation.



Midway made this move much easier to call, obviously, but the IJN actually had Zuikaku, Shokaku, Ryujo, and Zuiho and later the Junyo and Hiyo as well. The major issue for them is they didn't prioritize the CV over the surface ship even after Midway, and they didn't combine these forces but instead committed them piecemeal. Even when they were used in the same op CVs often were not used closely enough to support each other, which is how Ryujo was sunk and Zuiho was hit and damaged, (as well as the Shoho being lost earlier).

The point is this is actually not so different. There was a known threat, a calculated risk and now we're here waiting for the fireworks.

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Post #: 411
Clarifying - 3/25/2013 3:35:19 AM   
John 3rd


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GREAT DISCUSSION Guys! This is what I love to see happen in an AAR.

OK. Let me clarify a few things:

1. The KB AIN'T going after them. That is a waste of fuel and resources. Want to keep my wear-and-tear down on the Fleet as well.

2. I will land the 14th within a week of game time. Barring a horrific roll on landing they should easily carry the atoll. Makin should follow within a week of that.

3. The door was in the process of being closed as witnessed by me having to divert a convoy carrying two CD units and a pair of Naval Guard that were headed for Tarawa and Tabiteau (Sp?). Makin and Apamama weren't going to get anything.

4. It is a suicide mission. I shall turn it into that. Those troops are DEAD. HIGH Body Count in store. They cannot have much supply so we'll burn that up with Aerial Attack and Surface TF.

5. This has not diverted my attention from finishing the objectives of Sho-1. There are still 2 1/2 ID prepping to take out Luganville. Have plenty of airpower to aid and complete this.

Maybe I simply don't get the move on his part. He deliberately moved these units into my roundhouse knowing the Fleet was concentrated and quite close. The attack hasn't stopped Sho-1 at all. Thus, the confusion comes in simply asking 'why take the risk?'

Hope this help clarify the thinking currently...




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(in reply to obvert)
Post #: 412
RE: Clarifying - 3/25/2013 6:22:56 AM   
JocMeister

 

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From: Sweden
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John, Regarding the Tarawa atoll landing with the 14th.

That is not going to work. You just don´t land an ID on an atoll like that. I can guarantee you will land, get insane disruption, burn all supplies and get an adjusted AV of 0 and get destroyed. I don´t know if you have done an atoll landing outside the Jap Amphib bonus before. But I have done a few as the allies. With 100% prep and APAs/AKAs/LST its still one of the hardest things in the game to do.

You need to read up on atoll invasions. Take a deep breath and have patience. Even with 100 prep dislodging a Marine RGT and a tank battalion is going to require a massive effort. You might even need more then a division. This thread was started by me in the war room some time ago. I learned the hard way what atoll invasions mean.

http://www.matrixgames.com/forums/tm.asp?m=3212274&mpage=1&key=

Look at the adjusted AV values of my units. That is with 100% prep!

You have to have 100% prep. Not 80 or 90. 100.
Your fist wave will probably get destroyed. Have a second one ready.
Bring loads of combat engineers and tanks.

If you do it your way you will get an adjusted AV of 0 and that has nothing to do with dice rolls! If it was as easy as just dumping some AV on Tarawa to recapture it do you really think CR would have done this?

Can´t believe I´m helping the evil empire!


< Message edited by JocMeister -- 3/25/2013 7:22:24 AM >

(in reply to John 3rd)
Post #: 413
RE: Clarifying - 3/25/2013 9:40:19 AM   
janh

 

Posts: 1216
Joined: 6/12/2007
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quote:

ORIGINAL: John 3rd

GREAT DISCUSSION Guys! This is what I love to see happen in an AAR.

OK. Let me clarify a few things:

1. The KB AIN'T going after them. That is a waste of fuel and resources. Want to keep my wear-and-tear down on the Fleet as well.

2. I will land the 14th within a week of game time. Barring a horrific roll on landing they should easily carry the atoll. Makin should follow within a week of that.

3. The door was in the process of being closed as witnessed by me having to divert a convoy carrying two CD units and a pair of Naval Guard that were headed for Tarawa and Tabiteau (Sp?). Makin and Apamama weren't going to get anything.

4. It is a suicide mission. I shall turn it into that. Those troops are DEAD. HIGH Body Count in store. They cannot have much supply so we'll burn that up with Aerial Attack and Surface TF.

5. This has not diverted my attention from finishing the objectives of Sho-1. There are still 2 1/2 ID prepping to take out Luganville. Have plenty of airpower to aid and complete this.

Maybe I simply don't get the move on his part. He deliberately moved these units into my roundhouse knowing the Fleet was concentrated and quite close. The attack hasn't stopped Sho-1 at all. Thus, the confusion comes in simply asking 'why take the risk?'

Hope this help clarify the thinking currently...


John, I can understand your bitterness about the 1 ship TF scattering, though I am not sure what I think about that myself. Convoys did scatter, though rarely as other already said. The Atlantic battles during the time of 39/40 surface raiders, or the PQ battles in the northern ice come to mind. Sometimes the result was horrific, sometimes it saved the convoy (I have the impression this was mainly a result of subs being around or not...? Against a single surface raider, scattering would be generally smart, or am I missing something?). So perhaps it is a legit thing to do IRL, but perhaps AE's spotting and target selection routines are not up to model that and in game one should restrain from it, or only split to min 2 packages. Whatever.

Anyway, you know Dan is a very experienced player and must have known that this a suicide mission. Apparently. I find it hard to believe he has pulled that off with all the intel he must likely have had (I ain't reading his AAR, so just speculating here). Doesn't this whole thing have a very bad smell about it? Very unreal? What is he about to pull off?

(in reply to John 3rd)
Post #: 414
RE: Clarifying - 3/25/2013 9:57:14 AM   
JocMeister

 

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From: Sweden
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I don´t understand where the "suicide discussion" comes from! Why is this suicide? For now his troops are safe and sound onshore and its going to take a MASSIVE effort to dislodge them. He is on atolls. Atolls. Not islands.

Atoll invasions are nasty, nasty business even as the allies with specialized units and ships. I can only assume its a nightmare as the Jap.

(in reply to janh)
Post #: 415
RE: Clarifying - 3/25/2013 11:45:32 AM   
janh

 

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Sure, you are probably right that it is going to take a while to reduce them with the allocated force, but with stacking that's what is is. However, at this point in time, what other than voluntary prison camps for some premier US LCUs do they represent? What is the point of this? John can easily isolate them there for the next 6-12 months? Ok, it will bind a few units, but I still fail to see the forest from all these trees... Once they are starving, they'll be ripe, even on an atoll.

< Message edited by janh -- 3/25/2013 11:48:49 AM >

(in reply to JocMeister)
Post #: 416
RE: Clarifying - 3/25/2013 12:07:27 PM   
koniu


Posts: 2763
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From: Konin, Poland, European Union
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quote:

ORIGINAL: JocMeister

I don´t understand where the "suicide discussion" comes from! Why is this suicide? For now his troops are safe and sound onshore and its going to take a MASSIVE effort to dislodge them. He is on atolls. Atolls. Not islands.

Atoll invasions are nasty, nasty business even as the allies with specialized units and ships. I can only assume its a nightmare as the Jap.


I have landed on atoll as Japan in middle of `42 with full 100% prepared ID.
Enemy have ~70-90 AV on atoll (Infantry and some small number of tanks) behind fort 2 or 3.

I have not prepared landing good enough with bombers, and naval bombardment. Also lack of Tank support not help. But biggest problem was overstocking by 2x numbers of troop i landed in first day.

Short story is that I suffer 12k deaths on day one for ~500 killed enemy soldiers.
It took 4 months to rebuild ID.

Atoll landing for Japan is nasty thing. I would consider blockade. And If he decide to break it, it can create chance to CV engagement, and after few months on bombarding You can try to capture those islands.



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Post #: 417
RE: Clarifying - 3/25/2013 12:28:42 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: janh

Sure, you are probably right that it is going to take a while to reduce them with the allocated force, but with stacking that's what is is. However, at this point in time, what other than voluntary prison camps for some premier US LCUs do they represent? What is the point of this? John can easily isolate them there for the next 6-12 months? Ok, it will bind a few units, but I still fail to see the forest from all these trees... Once they are starving, they'll be ripe, even on an atoll.


Think of the actual problems the Japanese faced in the war during the Solomons campaign. These are the problems they will face in prosecuting power to an entrenched force in the Central Pacific, except slightly reduced by the excesses of this mod and the abstracts of the game. Is this area important strategically?

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Post #: 418
RE: Clarifying - 3/25/2013 1:59:32 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: janh

Sure, you are probably right that it is going to take a while to reduce them with the allocated force, but with stacking that's what is is. However, at this point in time, what other than voluntary prison camps for some premier US LCUs do they represent? What is the point of this? John can easily isolate them there for the next 6-12 months? Ok, it will bind a few units, but I still fail to see the forest from all these trees... Once they are starving, they'll be ripe, even on an atoll.


You can´t isolate the troops without a naval blockade. The only way to make sure the troops are truly cut off is to station the KB nearby. Otherwise what would stop CR from just popping in with his CVs, cover a supply landing and then pop back? And you can´t land troops without doing a proper atoll landing.

Its a very clever move by CR and John will have to as, obvert says, decide if the Gilberts are strategically important enough to devote time and attention to.

(in reply to janh)
Post #: 419
RE: Clarifying - 3/25/2013 2:24:18 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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quote:

ORIGINAL: koniu


quote:

ORIGINAL: JocMeister

I don´t understand where the "suicide discussion" comes from! Why is this suicide? For now his troops are safe and sound onshore and its going to take a MASSIVE effort to dislodge them. He is on atolls. Atolls. Not islands.

Atoll invasions are nasty, nasty business even as the allies with specialized units and ships. I can only assume its a nightmare as the Jap.


I have landed on atoll as Japan in middle of `42 with full 100% prepared ID.
Enemy have ~70-90 AV on atoll (Infantry and some small number of tanks) behind fort 2 or 3.

I have not prepared landing good enough with bombers, and naval bombardment. Also lack of Tank support not help. But biggest problem was overstocking by 2x numbers of troop i landed in first day.

Short story is that I suffer 12k deaths on day one for ~500 killed enemy soldiers.
It took 4 months to rebuild ID.

Atoll landing for Japan is nasty thing. I would consider blockade. And If he decide to break it, it can create chance to CV engagement, and after few months on bombarding You can try to capture those islands.




+ 1

John, be carefull with that decision.

(in reply to koniu)
Post #: 420
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