Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Troop loading issue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Troop loading issue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Troop loading issue - 3/31/2013 7:40:36 PM   
SwedenJens

 

Posts: 29
Joined: 10/18/2012
Status: offline
Hi,

I've been playing WitP:AE for a few months now and I'm still learning the basics of this lovely game.
Right now I'm playing the Guadacanal scenario as the allies vs the AI and there's something I don't understand, I hope someone can help me out.
I want to load the 11th australian brigade (639 men, 11 guns, 1 vehicle, 1358 other) to a transport task force from Brisbane but when I click "load troops"
I just have the option to load a HQ unit and a couple of air units. The 11 brigade is in Strategic mode and my ships are docked xAPs with tons of capacity over to load the brigade. I have some artillery units in the base too that doesn't show up in the list of loadable troops. Is the port size too small? Brisbane is a port size 5 base.

I've been trying to find an answer from the manual but I'm out of luck. I appreciate your help!

/Jens
Post #: 1
RE: Troop loading issue - 3/31/2013 7:53:37 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Are you sure that that Brigade isn't attached to a restricted command? If it is so, it can't be moved by sea or air untill you buy it out (using PPs) but some units are permanently restricted.


(in reply to SwedenJens)
Post #: 2
RE: Troop loading issue - 3/31/2013 7:55:25 PM   
jetjockey


Posts: 256
Joined: 11/23/2009
Status: offline
These may help:

6.3.3.1.1 COMMERCIAL LOAD.
Commercial Load is used for land units loading onto all Task Forces other than Amphibious
and Landing Craft
, and for all airgroups. Airgroups must be allocated entirely to a single ship.
Land Units must be in Strategic Move Mode.

6.3.3.1.2. COMBAT LOAD
Combat Load is for all land units loaded onto Task Forces with an Amphibious or Landing Craft
mission. Land Units must be in Combat Mode.

ps. plus what GreyJoy said.

< Message edited by jetjockey -- 3/31/2013 7:58:12 PM >

(in reply to SwedenJens)
Post #: 3
RE: Troop loading issue - 3/31/2013 8:18:25 PM   
SwedenJens

 

Posts: 29
Joined: 10/18/2012
Status: offline
Ok thanks! The Australian HQ is restricted, it has an (R) in the unit name. Is there any way to see if it's permanently restricted? I can't find how I remove this restriction.

(in reply to jetjockey)
Post #: 4
RE: Troop loading issue - 3/31/2013 8:19:25 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline
The port size will never determine whether or not a unit is "greyed out" or is eligible for loading. It will affect how many ships can dock, and how fast the unit can load, and if all the devices can be loaded.

There are only three factors that I know of that would male the 11th Brigade ineligible. 1) All the ships in the TF with a troop/cargo capacity are already loading other units. (This doesn't seem to be the case here, since you say other land units (LCUs) are eligible to load.) 2) The TF is a transport TF, and your unit is not in strategic mode -- or your unit is in strategic mode, and the TF is not formed as a transport TF. or 3) The LCU is attached to a "restricted HQ" -- that has a [R] or (R) after its name.

Welcome to the game!



quote:

ORIGINAL: SwedenJens

Hi,

I've been playing WitP:AE for a few months now and I'm still learning the basics of this lovely game.
Right now I'm playing the Guadacanal scenario as the allies vs the AI and there's something I don't understand, I hope someone can help me out.
I want to load the 11th australian brigade (639 men, 11 guns, 1 vehicle, 1358 other) to a transport task force from Brisbane but when I click "load troops"
I just have the option to load a HQ unit and a couple of air units. The 11 brigade is in Strategic mode and my ships are docked xAPs with tons of capacity over to load the brigade. I have some artillery units in the base too that doesn't show up in the list of loadable troops. Is the port size too small? Brisbane is a port size 5 base.

I've been trying to find an answer from the manual but I'm out of luck. I appreciate your help!

/Jens



_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to SwedenJens)
Post #: 5
RE: Troop loading issue - 3/31/2013 8:22:16 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline
quote:

ORIGINAL: SwedenJens

Ok thanks! The Australian HQ is restricted, it has an (R) in the unit name. Is there any way to see if it's permanently restricted? I can't find how I remove this restriction.


In the unit screen for the 11th Brigade, go to the upper left-hand corner. That will show what HQ it is attached to. If the attachment is in white, you can't change it. If it is yellow (as most Australian units are), when you click on it it will give you a list of other HQs. If you have enough Political Points (PPs) you can change the unit to an unrestricted HQ.

In this Scenario, Australia Command is your highest-level HQ, and it is restricted. (And you can't change the restricted status of the HQ). Once you have enough PPs you will want to transfer the 11th Brigade to the Southwest Pacific command, which is unrestricted.

< Message edited by Blackhorse -- 3/31/2013 8:30:51 PM >


_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to SwedenJens)
Post #: 6
RE: Troop loading issue - 3/31/2013 8:24:22 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
quote:

ORIGINAL: Blackhorse

that has a [R] or (R) after its name.

Welcome to the game!




You mean [R] or [S] don't you?

edit: never mind - I see the paren difference now.

< Message edited by geofflambert -- 3/31/2013 8:25:19 PM >

(in reply to Blackhorse)
Post #: 7
RE: Troop loading issue - 3/31/2013 8:24:33 PM   
SwedenJens

 

Posts: 29
Joined: 10/18/2012
Status: offline
Thanks BlackHorse this should solve my problem! I'll probably come back here with more questions later :-)

(in reply to Blackhorse)
Post #: 8
RE: Troop loading issue - 3/31/2013 8:26:55 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: SwedenJens

Thanks BlackHorse this should solve my problem! I'll probably come back here with more questions later :-)


Feel free to post your questions on my thread "questions, questions", it will improve it I'm sure.

(in reply to SwedenJens)
Post #: 9
RE: Troop loading issue - 3/31/2013 8:29:00 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
By the way, what does the paren difference mean, Blackhorse? I never noticed before.

(in reply to geofflambert)
Post #: 10
RE: Troop loading issue - 3/31/2013 8:48:07 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: geofflambert

By the way, what does the paren difference mean, Blackhorse? I never noticed before.


I can't recall. MichaelM added the change that showed parens in the official patch as part of the overall effort to make it easier to determine what units could have their HQs assignments changed, and which could not.

Very few restricted units have the (R) designation, and it is a distinction without a difference in game-play as far as I can tell. Something to do with whether the HQ unit is 'permanently restricted' or 'temporarily restricted' methinks. If you search through the technical assistance / patch threads, there is an explanation in there, IIRC.


_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to geofflambert)
Post #: 11
RE: Troop loading issue - 3/31/2013 9:06:42 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
For that matter, I don't know what the [S] means. Does it mean you're Stupid if you pay the PPs to release this unit?

(in reply to Blackhorse)
Post #: 12
RE: Troop loading issue - 3/31/2013 9:23:44 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

quote:

ORIGINAL: geofflambert

For that matter, I don't know what the [S] means. Does it mean you're Stupid if you pay the PPs to release this unit?




In this case the [S] is "simple" (and stupid-proof). It stands for Static-Attached, which is game-speak for attached to a particular HQ - inevitably restricted -- and can never be released. So even if you want to waste PPs to release the unit, you can't.

For those who do not know, when you open the land unit screen for a base/hex, the [S] will appear when you mouse-over a unit name, and that unit cannot be transferred to another HQ. It is, IMHO, redundant in the sense that the same information is more easily seen by looking at the "attached to" column; any headquarters that is greyed out cannot be changed. If you then mouse-over the LCU name you will see, surprise!, an [S] after the name.

(Btw, I am not criticising the redundancy. I like it when the game beats facts into my head from multiple directions.)

. . . WitP-AE does still provide opportunites to be [S]tupid. Go to Corvallis and change the Headquarters of Camp Adair; or to Los Angeles and change the HQ of the LA Harbor Defenses. Then realize that these units have static devices and can never be moved out of the hex where they start -- unless the Japanese are kind enough to invade and destroy the static devices for you. For some strange reason, I haven't seen that mentioned yet in an AAR . . .

_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to geofflambert)
Post #: 13
RE: Troop loading issue - 4/1/2013 7:17:54 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
but there are opportunities to bypass the HQ-restricted probs. for example, many Dutch LCU & airgroups can uprate to unrestricted ABDA-command at 1/4 the usual PP cost. & some few (primitive) base-hexes in North Oz can be bought out to
ABDA for cheap, allowing Dutch sqns to xfer directly. w/ a bit of time, attention & PP expenditures, you can get quite a lot of Dutch Inf back to Java, whilst their BFs & airgroups scarper down south.

(in reply to Blackhorse)
Post #: 14
RE: Troop loading issue - 4/1/2013 8:35:25 AM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Off Hand I think the 11th Australian brigade, along with the 29th Australian brigade are part 5th Australian Division, and start at Brisbane. The other Brigade of the 5th Division, is the 7th which is already based at Milne Bay. So you will find that these are the logical units for reinforcing New Guinea, can be bought-out, and their buy-out cost will reflect this. As these 2 Brigades will cost you in the 200 range, where as all other Australian based Brigades able to be bought-out will cost between 400-700.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to SwedenJens)
Post #: 15
RE: Troop loading issue - 4/1/2013 9:00:58 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Blackhorse


quote:

ORIGINAL: geofflambert

For that matter, I don't know what the [S] means. Does it mean you're Stupid if you pay the PPs to release this unit?




It stands for Static-Attached, which is game-speak for attached to a particular HQ - inevitably restricted -- and can never be released. So even if you want to waste PPs to release the unit, you can't.





... or moved from the location it is in hence static. However I'm playing the latest beta as Japan mid 43 and I have no units marked [S]. Instead I have units marked with a grey [R] indicating permenantly attached and these can also be Static as indicated by the load cost. [R] marked units can still be reassigned.

(in reply to Blackhorse)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Troop loading issue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953