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How to make naval combat more deadly?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> How to make naval combat more deadly? Page: [1]
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How to make naval combat more deadly? - 4/1/2013 10:11:13 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
ATM most of shots in naval battles are misses or even if they hit they have little to no effect. Can I change any parameter to make naval combat more deadly?

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RE: How to make naval combat more deadly? - 4/2/2013 7:33:15 AM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
in consts.ini file in the scenario folder, you should look for those values:
[MaximalDamageDealtByNavalUnits]
UnitType40 = 5
UnitType41 = 4
UnitType42 = 3
UnitType43 = 2
UnitType44 = 1
UnitType45 = 1

[MinimalDamageDealtByNavalUnits]
UnitType40 = 2
UnitType41 = 1
UnitType42 = 1
UnitType43 = 1
UnitType44 = 1
UnitType45 = 1

Those above are responsible for damages dealt by naval units.

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RE: How to make naval combat more deadly? - 4/2/2013 7:35:53 AM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: doomtrader

in consts.ini file in the scenario folder, you should look for those values:
[MaximalDamageDealtByNavalUnits]
UnitType40 = 5
UnitType41 = 4
UnitType42 = 3
UnitType43 = 2
UnitType44 = 1
UnitType45 = 1

[MinimalDamageDealtByNavalUnits]
UnitType40 = 2
UnitType41 = 1
UnitType42 = 1
UnitType43 = 1
UnitType44 = 1
UnitType45 = 1

Those above are responsible for damages dealt by naval units.

Thanks! But what about their chance to hit? my gripe is mostly with the number of misses

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"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw

(in reply to doomtrader)
Post #: 3
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